Tuesday, August 7, 2018

Fate/Another 1.26

General changes 

  • Fate music now overrides the default dota music so they don’t mix. The music volume slider in the dota options now control the volume of Fate’s music. 
  • Added 3 new music tracks 

Stat changes 

  • Strength now gives 20 health per point regardless of main stat. 
  • Agility now gives 1 attack speed per point regardless of main stat. 
  • Intelligence now gives 15 mana per point regardless of main stat. 
  • Health regen per point of master mana fixed (currently gives ~3.6) and reduced to 1 per point. 
  • Mana regen per point of master mana fixed (currently gives ~3) 
  • Armor per point of master mana reduced from 2 to 1.5 

Item changes 

  • C scroll 
    • Cooldown lowered to from 10 to 7 seconds. 
  • A scroll 
    • Now has 200 physical damage block. 
  • S/EX scrolls 
    • Root and lock now have 0.1s delay before landing. No longer has diminishing returns. 
  • New item: Invisibility scroll 
    • Turns the target ally or yourself invisible for 4 seconds. Invisibility has 0.5s fade delay. Applies basic dispel on cast. The same target cannot become invisible again for 15 seconds after the invisibility wears out. 
    • Cost: 800 
    • Cast range: 700 

Hero changes


Red Saber 
  • Fixed a problem with voice being too low pitched 
  • Fixed a bug where Gladiusanus Blauserum and Tres Fontaine Ardent were not soft dispellable. 
  • Attack rate increased from 1.1 to 1.7 
  • Attack animation point increased from 0.3 to 0.5 
  • Gladiusanus Blauserum 
    • Max accumulated damage changed to a constant 200% (the equivalent of critting for 300%) from 280/300/320/340/360% 
    • Channel time now scales with levels, 2/1.7/1.4/1.1/0.8 
    • Cooldown scaling changed to 5/4/3/2/1 
    • Bonus magic resistance while channeling reduced to 30%
  • Rosa Ichtys
    • Now deals 300/400/500/600/700 physical damage 
  • Pari Tenu Blauserum 
    • No longer gives stun to Gladiusanus Blauserum 
Caster(5th) 
  • Fixed a problem where continued usage of Item Construction would lead to Caster being unable to buy more items. 
  • Fixed a problem with voice being too low pitched 
  • Dagger of Treachery
    • no longer steals master mana from abandoned players. 
  • Territory Creation 
    • Territory movement speed increased by 1
Caster(Extra) 
  • Soulstream replaced with a new ability: Throw Charm 
    • Using Armed Up loads 6 charms that Throw Charm can use. Throw Charm will not do anything if used without charms. 
    • Tosses a charm up to 1200 away from Caster, hitting all units within 200 radius. 
    • Enchants allies with buffs depending on what charm Caster currently has active 
    • Curses enemies with debuffs depending on what charm Caster currently has active and deals 100/125/150/175/200 damage. 
    • Cooldown: 1 seconds. 
  • Subterranean Grasp replaced with a new ability: Fox’s Wedding 
    • Creates a 250 radius field, units within the field cannot take magical and physical damage from units outside the field and vice versa (does not differentiate between enemies and allies). Only one field can exist at a time.
    • Duration: 1.2 / 1.5 / 1.8 / 2.1 / 2.4 seconds. 
    • Cooldown: 45 / 40 / 35 / 30 / 25 seconds.
  • Armed up now has 4 charms (one is granted by attribute), each scale on the level of Q. Charms stack up to 6 times, and last 15 seconds (the duration is refreshed upon adding stacks). Upon getting 6 stacks on an enemy, the charms explode with an extra effect. Cooldown: 35 seconds. 
  • Fiery Heaven 
    • Reduces magical resistance by 1/2/3/4/5% per stack and deals an extra 150/250/350/450/550 damage over a duration of 3 seconds on enemies. The damage over time does not stack. 
    • Instantly heals 150/200/250/300/350 health to allies, and increases their armor by 2/3/4/5/6 per stack. 
    • 6th hit effect on enemy: explodes, dealing 200/300/400/500/600 damage, enemies within 200 distance of the explosion take half of the damage. 
  • Frigid Heaven 
    • Slows movement speed for 2/4/6/8/10% per stack, and deals 30/40/50/60/70 damage per second if the enemy stands still. 
    • Enchants the weapons of allies, granting their attacks 3/6/9/12/15% movement speed slow and 80/90/100/110/120 attack speed slow. 
    • 6th hit effect: the enemy is frozen in place, unable to move or blink for 3 seconds. 
  • Swirling Heaven 
    • Silences and disarms enemy for 0.2 / 0.4 / 0.6 / 0.8 / 1.0 seconds, and deals 20 * stack count damage per second. 
    • Grants allies 5/10/15/20/25 * stack count movement speed, and 20/30/40/50/60% evasion. 
    • 6th hit effect: enemy is transformed into a harmless critter for 1.5 seconds, the critter is silenced, muted and disarmed for the duration. 
  • Chaos Heaven 
    • This charm is added to Armed Up upon buying Upgrade Charms. 
    • Burns mana from an enemy equivalent to Caster’s intelligence * stack count, and deals it as damage to the enemy. 
    • When cast on an ally, rips mana equivalent to 1.2/1.4/1.6/1.8/2.0 * Caster’s intelligence from up to 3 nearby enemies, converting it to health that is granted to the ally. Does not deal mana burn damage. 
    • 6th hit effect: curses the enemy for 4/5/6/7/8 seconds, revoking them as long as their mana is below 2%. 
  • Eightfold Blessing of Amaterasu 
    • Creates an 800 radius circle that drains mana equivalent to 3/4/5/6/7% of an enemy’s current mana per second. 80% of the drained mana is dealt as damage to the enemy, the same value is converted into health that is split evenly amongst allies in the circle.
    • Additionally applies a charm stack of the currently selected charm to all enemies and allies who were in the circle when it landed, and passively grants Caster 0/3/6/9/12 intelligence. 
  • Soulstream replaced by new attribute: Upgrade Charms 
    • Grants Chaos Heaven charm to Armed Up. 
  • Witchcraft 
    • Upgrades Eightfold Blessing of Amaterasu, increasing the radius by 200. Additionally, Armed Up will have its cooldown reduced by 10. 
True Assassin 
  • Self-modification 
    • No longer gains agility stacks from killing abandoned players. 
False Assassin 
  • Windblade 
    • Damage scaling changed to 400/500/600/700/800 Now deals physical damage 
  • Mind’s Eye 
    • Now a point target ability that can be cast on an enemy after casting any spell to attack for Assassin’s attack damage + 100/150 physical damage Agi ratio on base attack now deals physical damage Agi ratio increased to 1/2 Agi ratio on revoked enemy increased to 2/3 
Extra Assassin 
  • Cosmic Orbit 
    • On-hit silence now only applies if Cosmic Orbit is active. 
  • Fierce Tiger Strike 
    • Second strike now deals physical damage 
  • No Second Strike 
    • Open wounds damage scaling changed from 60/75/90/105/120 to 50/100/150/200/250 
    • Open wounds now deals physical damage instead of pure 
    • Open wounds no longer stuns. 
  • Furious Chain 
    • Agility ratio decreased from 2.5 to 1.5 
Ruler 
  • La Pucelle 
    • Fixed sound issues and a bug where Ruler wouldn’t resurrect properly. 
    • Now activates upon Ruler actually dying, and does not activate if Ruler is the only one alive on her team. 
    • Respawn delay increased to 4 seconds. 
    • The initial holy fire now deals 25% of enemies’ max health as magical damage over its duration. 
    • Upon ascending, enemies around Ruler take 25% of their max health as pure damage. 
  • God’s Resolution (spellbook): Reflection 
    • Increased reflect duration to 4 seconds, and cast range to 900. 
Avenger 
  • Fixed a bug where Bloodswap could be cast on Avenger himself, effectively doing nothing. 
  • Murderous Instinct 
    • Critical damage increased from 180/190/200/210/220% to 150/180/210/240/270%

Friday, March 30, 2018

Fate/Another 1.25


General Changes

  • All heroes now use the Dota Hero Shader
  • Blink scroll item now displays cast range circle on hover
  • Luminosite Eternelle particle is now correctly placed on ground.

Map changes

  • Middle bridge is no longer high ground.

Gameplay Changes

Items

Blink Scroll
  • Cooldown reduced to 20 seconds
S Scroll
  • First instance of root and lock debuff now takes 0.2s to apply.
  • Root and lock debuff duration will diminish by 0.3s on subsequent reapplications (capped at 0.1)
EX Scroll
  • Same changes as S scroll
Ward Familiar
  • Cost reduced to 600
  • Now takes a constant 2 hits to kill
Smoke of Deceit (new item)
  • Upon activation turns all allied heroes within 1200 radius invisible and disjoints projectiles.
  • Smoke invisibility only breaks upon landing a melee attack or moving within 1000 radius of an enemy hero.
  • Smoke invisibility is immune to true sight.
  • Duration: 20s
  • Cost: 800
  • Cooldown: 25s
  • Stock limit: 2 - 1 smoke replenishes in stock every 80 seconds.

Master

Stat upgrades
  • Health regen increased to 3 per point
  • Armor increased to 3 per point
  • Attack damage increased to 5 per point
  • Movement speed increased to 7 per point

Shard of Prosperity
  • Now grants 5 levels.

Heroes

Saber
  • Excalibur
    • Damage can now be re-applied on an already-hit enemy if that enemy spends 0.2s outside of the damage aoe.
    • Now travels its range in 1.5 seconds (reduced from 1.73 seconds)
Saber Alter
  • Excalibur
    • Damage can now be re-applied on an already-hit enemy if that enemy spends 0.2s outside of the damage aoe.
    • Fixed bug where cast delay was 3.05 (should be 2.7 now)
    • Now travels its range in 1.6 seconds (reduced from 1.63 seconds)
Red Saber (Extra)
  • Invictus Spiritus
    • Nero is now purged upon resurrecting
    Lancer (5th)
    • Gae Bolg
      • Cast point decreased to 0.9
    • Wesen Gae Bolg
      • No longer silences
    • The Heartseeker
      • Wesen Gae Bolg attack damage ratio increased to 3
      Lancer (4th)
      • Double Spear Strike
        • Cast point reduction lowered from 0.8 to 0.7
      Archer (5th)
      • Kanshou Bakuya
        • Now decreases cooldown of Kanshou Bakuya Overedge by 3 seconds per bounce.
      • Rho Aias
        • Passively provides archer with 0/50/100/150/200 bonus health.
      • Kanshou Bakuya Overedge
        • Purchase cost decreased to 12 master mana
        • Damage formula to: 800 + 13 * int
        • Cast point decreased to 0.3s.
      • Hrunting
        • Now refunds mana equal to the splash damage dealt to enemies around the primary target plus a base 300 mana.
      • Shroud of Martin
        • Purchase cost decreased to 12
      • Improve Projection
        • Now only needs to be purchased once to receive all benefits.
        • Sword Barrage only scales on intelligence rather than strength plus intelligence now.
        • Purchase cost increased to 18
      Lancer (Extra)
      • Transfusion
        • Heal decreased to 15
        • Damage and heal per level of Ceremonial Purge decreased to 5
      • Innocent Monster
        • Bonus health regen per 1% hp missing decreased to 0.4
      Archer of Red
      • Cobweb Shot
        • Slow reduced to -25%
      Archer (4th)
      • Power of Sumer
        • Attack damage ratio increased from 0.2 to 0.3
        • Toggle now makes the primary (last made) gate stop following you, rather than making it stop shooting swords.
      • Enuma Elish
        • Full channel time decreased from 5.0s to 4.5s
        • Added 0.8s delay between the channelling stopping and the projectile firing, to allow for reactions to the sound.
        • Damage on maximum channel rescaled to 1300/1700/2100/2500/2900
      Caster (Extra), Tamamo-no-mae
      • Eightfold Blessing of Amaterasu
        • Mana regen/drain decreased from 4/5/6/7/8% to 2/2/3/3/4%
      • Witchcraft
        • Eightfold Blessing slow and silence duration increased to 1.5s
      Caster (5th)
      • Witchcraft
        • Intelligence scaling increased to 2.5
      • Hecatic Graea
        • Radius decreased to 900
      Caster (4th)
      • Sealing while Integrated with Gigantic Horror now applies the used seal to Gigantic Horror instead of Caster.
      • Exquisite Cadaver
        • Corpses now deal flat 100 damage + 25% of total damage instead of 50% of total damage.
        • Corpse explosions are now capped to 1/1/2/2/3
      • Prelati’s Spellbook
        • Cooldown reduced to 25s.
      • Mental Pollution
        • Now causes Prelati’s Spellbook to not use any madness stacks (duration still depends on amount of madness at cast time).
      • Improve Black Magic
        • Increases cap of corpse explosions on Exquisite Cadaver by 1
      • Gigantic Horror Tentacle Hook
        • Now grabs a unit at a target point, rather than the first one in contact.
        • Now displays a 200 radius AOE indicator, the unit closest to the middle of the indicator is the one that will be grabbed.
      • Gigantic Horror Subterranean Skewer
        • Cooldown reduced to 10s
      • Gigantic Horror Contaminate
        • Damage changed to 700/800/900/1000/1100
      Rider (4th)
      • Gordius Wheel
        • Now has a toggle that makes the chariot continuously move forward, the player can control direction to move in.
      • Army of the King
        • Rider now has phased movement inside Army of the King
      Assassin (5th)
      • Heart of Harmony
        • Damage reduction is now a flat 50%.
      • Eye of Serenity
        • Purchase cost increased to 17
        • Only reveals servants with vision if Gatekeeper or Presence Concealment
      • Vitrification
        • Purchase cost increased to 13
        • Coming out of Presence Concealment now decreases cooldowns of abilities (except combo) by the amount of time spent invisible times two.
      • Ganryu
        • Purchase cost reduced to 13
      • Quickdraw
        • Purchase cost decreased to 12.
      True Assassin
      • Base attack time reduced by 0.2
      • Base armor increased by 1
      • Base health decreased to 850
      • Strength gain per level reduced to 0.5
      • Intelligence gain per level increased to 0.5
      • Agility gain per level increased to 2
      • Self modification
        • Agility bonus per kill reduced to 1/1/2/2/3
        • No longer grants double agility bonus upon activation
        • Now grants the agility bonus value as extra damage.
      • Weakening Venom
        • Purchase cost reduced to 8
        • Dagger Throw agi ratio increased to 5
        • Strength reduction on Dagger Throw and Base Attack removed.
      • Presence Concealment
        • Ward detection range increased to 2500.
        • Causes Ambush attack to instantly kill wards.
      Berserker (5th)
      • Base magic resist increased from 10% to 15%
      • Courage
        • Strength debuff increased to -6
      • Eternal Rage
        • Bash stun duration increased from 0.6 to 1 second.
      • Improve Divinity
        • Damage block increased to 60
      Berserker (4th)
      • SMG Barrage
        • Armor reduction no longer stacks
        • Armor reduction increased to 6/9/12/15/18
      Ruler
      • Hero reworked.

      • Saint
        • Ruler takes less damage the lower her health is.
        • The damage reduction maxes out once her health is below 25%
        • Damage reduction scales from 0% to 75%
      • Improve Saint
        • Saint now causes enemies within 1000 range of ruler to take amplified damage scaling on how low her health is, the amplification scales from 0% to 20%
        • Grants Saint Bonuses to Ruler’s abilities
      • Charisma
        • Saint Bonus: true sight gains up to 500 bonus radius scaling on Saint.
      • Purge the Unjust
        • Saint Bonus: deals up to 25% extra damage scaling on Saint.
      • God’s Resolution
        • Saint Bonus: ministun, same as current, does not scale.
      • Luminosite Eternelle
        • No longer grants damage reduction
        • Now grants 20/25/30/35/40% magic resistance and 10/20/30/40/50 armor
        • Saint Bonus: Enemies within area of effect take up to 30% extra damage scaling on Saint.
      • Punishment
        • Purchase cost reduced to 12
        • Grants Purge the Unjust saint bonus: crowd control duration lasts up to 1 second longer scaling on Saint.
        • Purge the Unjust will additionally revoke and slow enemies if Ruler’s health is below the Saint threshold (shares duration with silence and disarm)
      • Divine Symbol
        • No longer grants damage reduction to Luminosite Eternelle
        • Now grants bonus 10% extra magic resistance and 10 armor to Luminosite Eternelle
      • God’s Resolution (new attribute)
        • Purchase cost: 16
        • Grants Ruler a spellbook of Command Seals that can be used on allies for beneficial effects, or on enemies for detrimental effects. These command seals share cooldown, and cannot be refreshed by the master’s command seals.
        • Using a seal deals 10% of ruler’s maximum health as pure damage to herself (it’s still affected by the damage reduction from Saint)
        • Cooldown on spellbook: 15 seconds.
          • God’s Resolution Seal: Assertion
            • Cast range: 600
            • On ally: cleanses target ally of debuffs.
            • On enemy: compels target enemy, forcing them to come towards ruler for 2 seconds.
          • God’s Resolution Seal: Vitality
            • Cast range: 800
            • On ally: applies a 3 second buff that protects the ally from death, no matter how low their hp drops (can still die from execution abilities).
            • On enemy: prevents healing for 3 seconds
          • God’s Resolution Seal: Reflection
            • Cast range: 400
            • On ally: applies a 3-second duration shield that reflects a single target spell back to an enemy.
            • On enemy: reduces magic resistance by 30% and armor by 15 for 4 seconds.
          • God’s Resolution Seal: Force
            • Cast range: 600
            • Pushes target 600 units forwards.
      • La Pucelle
        • Cooldown reduced to 160
        • No longer has Ruler count as an alive servant upon activating.
        • Upon dropping below 10% health, Ruler willingly commits suicide, for 2 seconds the area around her burns in holy fire, dealing pure damage to enemies and slowing. After the suicide, Ruler ascends, becoming invulnerable for 6 seconds and having increased move speed and attack speed, but is silenced. After the 6 seconds pass, Ruler resurrects anew, with full health and mana and all spells (except combo) reset.
      Avenger
      • Improve Dark Passage
        • Now causes Dark Passage cooldown and debuff to reset upon killing an enemy hero.
      • Blood Mark
        • Can be cast on allies