Monday, November 28, 2016

Fate/Another v1.17 Patch Note

General

  • Caster(Extra), N.R is now available.
    • Support/Assassin mage 
    • Manipulates illusion and round mechanics to her advantage
    • Proficient at helping allies from backline, providing heal support to friendly Servants as well as creating a disarray in the midst of enemy team
  • Added several Alt-click message printouts

  • Green square in top scoreboard UI now indicates Servant's Combo availability(it used to be ult indicator)
  • Fixed a bug with some combo sequences not working in high latency if queued
  • Fixed a bug where some items did not work when owner is invulnerable
    • Heal Scroll
    • Berserk Scroll
    • Mana Essence
    • Speed Gem
  • Fixed a bug where EX Scroll and S Scroll's slow went through spell block
  • Fixed a bug where items used during item-prohibited state(ex. Hipogriff:Ride) did not get refunded properly
  • Fixed a bug where Ward Familar sometimes lost true sight property if it is transformed from Scout Familiar
  • Fixed a bug where Shard of Replenishment did not refund stack when HP and MP is full
  • 4th Command Seal now checks if Servant is already at full mana
  • Fixed a bug where ward could be put on untraversable terrain with Scout Familiar
  • Team panel is now sorted by number of kills instead of round wins
  • Winning team now has golden border on top scoreboard
  • Timer UI and team score are now updated properly when player reconnects
  • Added -roll chat command(for the sake of memes)
  • Fixed a bug where timer UI ticked too fast when scheduled events are queued

Saber(5th)

  • Invisible Air
    • Fixed a bug where target could still get pulled when magic immune
Saber Alter

  • Attribute:Mana Blast
    • Fixed a bug where Derange sometimes created 0 mana catalysts


Archer(5th)
  • Unlimited Blade Works
    • Fixed a bug where passive swords stopped for the duration of UBW when there is no valid target

Avenger
  • Attribute:Blood Mark
    • Fixed a bug where Avenger kept Blood Mark in D slot even when out of True Form(he couldn't still use it)
  • Verg Avesta
    • No longer shares damage with an ally

Lancer(5th)
  • Rune Magic
    • Fixed a bug where queuing multiple abilities sometimes caused rune spellbook to be closed even before chosen rune is cast

True Assassin
  • Ambush
    • Fixed a bug where Assassin lost bonus damage if he blinked or used other skills while the first autoattack is mid-flight

Lancer(4th)
  • Combo:Rampant Warrior
    • Fixed a bug where W and combo effect could work at the same time
  • Attribute:Double Spear Strike
    • Fixed a bug where Lancer was able to toggle double spear off during cast but retain its effects

Berserker(4th)
  • Attribute:Blessing of Fairy
    • Now has cooldown indicator
  • Combo:Air Raid
    • Fixed a bug where Air Raid sometimes remained on D slot permanently
  • Caliburn
    • Fixed a bug where Caliburn did not deal AoE damage(Saber's is fine)

Assassin(Extra)
  • No Second Strike
    • Fixed a bug where delayed damage component activated even without attribute
  • Combo:Raging Dragon Strike
    • Fixed a bug where Assassin was sometimes stuck in Reality Marble if the owner of that Marble was killed by combo

Rider of Black(Apocrypha)
  • Hipogriff:Vanish
    • Fixed a bug where target could still get expelled when magic immune

Caster(Extra), Tamamo
  • Attribute:Mystic Shackle
    • Fixed a bug where Mystic Shackle could pull magic immune target
    • Fixed a bug where Mystic Shackle could sometimes pull target from Reality Marble
  • Mantra
    • Now more effective when cast on ally
      • Blocks 300/325/350/375/400 damage when cast on ally and increases damage done by 150/150/175/200/200 when cast on enemy, from 190/205/220/235/250 modifier
      • Built-in proc cooldown(0.3 seconds) remains the same
      • Orb amount rescaled(3/4/5/6/7->3/5/5/7/7)
  • Attribute:Spirit Theft
    • INT ratio reduced(0.75->0.5)

Tuesday, November 8, 2016

Fate/Another v1.16h Patch Note

General

  • Fixed a bug with TP and Reality Marble 

Berserker(4th)
  • Arondite
    • Fixed a bug where Knight of Honor could be used even when Arondite is active sometimes
Rider of Black(Apocrypha)
  • Hipogriff:Raid
    • Fixed a bug where Rider got too much mana refund for attempting to cast Hipogriff:Raid when she should not be able to
Ruler(Apocrypha)

  • Saint
    • Fixed a bug where unjust debuff provided 10% damage amplification without getting Attribute:Improve Saint
  • Attribute:Improve Saint
    • Bonus damage to unjust enemy increased(10%->13%)

Rider(5th)
  • Attribute:Seal
    • Breaker Gorgon now increases turn rate of affected enemies by 200%, instead of petrifying them by chance
Caster(5th)
  • Magic of the Ancient Age
    • Opening spellbook now makes Hecatic Graea unable to be used
      • This will prevent a lot of Sacrifice mistakes when playing with latency
True Assassin
  • Self Modification
    • Fixed a bug where AGI stacks did not refresh when Self Modification is leveled while Assassin is dead
  • Presence Concealment
    • Fixed a bug where stop order was sometimes issued during Zabaniya cast 
Berserker(5th)
  • Courage
    • Fixed a bug where damage buff did not get removed after duration at times
White Saber(Extra)
  • General
    • Now has voice
  • Attribute:Sunlight
    • Blade of the Devoted cooldown reduction effect now also modifies cooldown indicator and Master 2's combo cooldown


Announcement

Nursery Rhyme will be available on next patch.




It's been a long tradition to keep names ambiguous and spoiler-free, but it is starting to get difficult to distinguish one Servant from another just by class name and their original media. With the release of Nursery Rhyme, the naming scheme for Fate/Extra servants will be changed, revealing true name or part of it.

Playable Caster -> Caster(Extra), Tamamo
Chapter 3 Boss Caster -> Caster(Extra), N.N  
Playable Saber -> Saber(Extra), Nero
Chapter 5 Boss Saber -> Saber(Extra), Gawain