Thursday, August 27, 2015

Fate/Another Beta 1.17 Patch Note

* General
- Fixed a bug where S scroll does not dispel banish status from Rule Breaker

* Rider(4th)
- Gordius Wheel turn rate penalty increase(300%->350%)
 - Gordius Wheel bonus MR and armor reduced(50%->40%, 20->15), and diminsihes faster(Diminishes from 40% to 20/10% MR after 2.5/6 seconds, and from 15 to 8/4 for armor)
 - Attribute 'Thundergod's Wrath' now allows Gordius Wheel to inflict physical damage instead of pure damage

* Red Saber(Extra)
- Attribute 'Invictus Spiritus' no longer activates when Saber is unable to use Command Seal.

* Lancer(5th)
- Fixed a bug with Rune of Conversion causing Lancer to suicide when he does not have sufficient HP

* Archer(5th)
- Fixed a bug where Combo:Arrow Rain could be cast outside of UBW in some occurence

* Saber
- Fixed a bug where Caliburn did not do AoE damage
- Fixed a bug where Avalon could activate during regular Excalibur

* White Saber(Extra)
- Invigorating Ray cast point reduced(0.3->0.15)
- Blade of the Devoted is now instant cast
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Tuesday, August 25, 2015

Fate/Another Beta 1.16 Patch Note

Fate/Another Beta 1.16

* Caster(5th)

Revisited Workshop system 

- Fixed a bug where Workshop could use certain prohibited spells via small icons below layout 
- Fixed a bug where Workshop items could be used while floating 
- Fixed a bug where Workshop's Mana Drain disregarded vision availability 
- Fixed a bug with passive mana aura applying to Workshop itself
- Fixed a bug where Skeleton Warrior and Archer did not share cooldown
- Fixed a bug where items could be used while Workshop is mobilized

- Enemies now have vision of 300 radius around Workshop at all times 
- Workshop bounty increased to 2000 gold
- All summons of Caster now scale with Caster's level and INT 
- Skeleton warriors and archers now have significantly increased base stats, but start decaying upon spawn and take twice as much damage from magic 
- Skeleton warriors and archers can no longer destroy ward(Dragon still can) 
- Ancient Dragon now slows enemy down on attack and can load Caster atop, enjoying new ability 'Arcane Wrath'
- Mana Drain scales with Caster's INT(40 per second -> 40+INT*0.8 per second) 
- Territory Explosion extra damage based on INT now scales with how much mana Workshop has at explosion(From INT*8 to INT*20) 

- Base health reduced by 50(950 -> 900) 
- Base movement speed reduced by 5(320 -> 315) 
- Base vision range decreased by 100(900 -> 800) 
- Stat gain scheme changed(1.1/0.5/1.4 -> 1.0/0.6/1.4) 
- Attribute 'Improve Argos' max shield charge amount reduced(200 -> 150) 
- 'Item Construction' scroll generation chance adjusted to 25/30/45% for S/A/B Scroll respectively(from 33%/33%/33%). The chance is increased to 40/30/30% when Caster is within 500 range from Workshop. 
- Rule Breaker range buffer increased(50 -> 115) 
- Attribute 'Dagger of Treachery' mana cost reduced(19 -> 17) 
- Attribute 'Improve Hecatic Graea' now adds (INT*1) damage for all offensive skills 

TL;DR : Workshop rework. Caster now less tanky. INT scaling.

* Caster(4th)

- Integrate now has 0.5 second delay when loading and unloading 
- Gigantic Horror bounty increased to 2000 gold 



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Saturday, August 22, 2015

Tooltip Overhaul Details

For next few weeks, I will revisit the tooltip and make significant changes to them, in order to make it easier to comprehend for first-time readers and be compatible in multi-language setup. Below are some details for the interested :

1. Cut off chunk of 'extra' information and attach it to hidden description
-  Being a WC3-based game, we have tons of gimmicky interaction that often don't make sense and those extra bits were adding up to create a wall of text for some abilities. I will be following Dota 2 practice to shrink them. An additional information that involves gimmicky interaction(i.e Saber's Instinct and Tsubame Gaeshi, B-Scroll-Pass-through) is going to be moved to hidden tooltip which can be displayed by pressing Alt button.

 2. Clearly denote core functionality of ability, namely Crowd Control effect
- CC and damage are often two defining properties of abilities. Dota 2 has built-in support to show whether an ability is magic/physical/pure, but CC requires special handling. Again, we have very vague definition of CC coming from WC3, other than couple obvious ones such as stun and slow. The upcoming overhaul will hopefully categorize them more clearly.

Refer to Appendix II. for list of CC.

3. Push the possible variables away from main chunk of text and put them into bottom variable lines instead
- This is needed to ensure the version control is consistent and easy between multiple language files. Say, we have a description of 'Gordius Wheel' which says 'Increases magic resistance by 50%' in main description. If I were to change this value to 40%, I have to change this in 4 different files, which correspond to number of currently supported languages. Not cool eh?



Appendix I. Updated Tooltip Examples






Appendix II. List of Crowd Controls :

Stun : Disables any activity.
Root : Disables movement(Blink Scroll can be still used)
Slow : Impales movement speed
Knockup/Knockback : Disables any activity, often accompanied by disposition. Cannot be cleansed
Revoke : Severs the connection with Master, disabling usage of Command Seal
Lock : Prevents the interaction with multi-dimension, disabling usage of Blink Scroll and alike abilities(i.e Avenger's Dark Passage)
Banish : Renders target immune to physical and pure damage, but twice as vulnerable to magic damage. Additionally, target cannot perform autoattack.
Silence : Causes target to be unable to cast spell.

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Thursday, August 20, 2015

2015 Roadmap

September
- FFA
- Custom UI 2.0
- Tooltip overhaul
- Caster(Extra)

October
- Assassin(Extra)
- Archer(Extra)

November
- Ruler(Apocrypha)
- Red Saber(Apocrypha)

December
- Red Lancer(Extra)
- Black Rider(Apocrypha) - if I ever find a model for him :p

The order of which Servants will be released is subject to change(public model availability, design finalization etc).


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