Friday, December 9, 2016

Fate/Another v1.17c Patch Note

Caster(Extra), N.R
  • White Queen's Enigma
    • Stun duration reduced(0.5/0.7/0.9/1.1/1.3->0.5/0.55/0.6/0.65/0.7)
    • Revoke duration reduced(1/1.25/1.5/1.75/2->0.3/0.4/0.5/0.6/0.7)
    • Silence duration reduced(1/1.25/1.5/1.75/2->0.3/0.4/0.5/0.6/0.7)
Ruler(Apocrypha)
  • Magic Resistance:EX
    • Stack regen speed increased(25->5 seconds while not in combat)
    • Can no longer be removed by soft/hard dispel effects
  • Charisma
    • Now also increases attack damage by 12/24/36/48/60
  • God's Resolution
    • Now grants Ruler 30% magic resistance and 10 armor while channeling
  • Attribute:Divine Symbol
    • Now applies current level of Charisma to Ruler when La Pucelle activates
Lancer(5th)
  • Attribute:Protection from Arrows
    • Evasion rate reduced(35%->25%)
    • Now enables an active ability that causes Lancer to continuously disjoint incoming projectiles for 3 seconds. Cooldown 60 seconds
  • Attribute:The Heartseeker
    • Mana cost reduced(17->10)
Berserker(5th)
  • Attribute:God Hand
    • Reverted a change from v1.17b that increased debuff duration to 10 seconds
    • Mana cost remains the same



Last balance change before next major update v1.18 which will feature new Servant.

Fate/Another v1.17b Patch Note

General

  • Level-up 
    • Reaching level 24 now ascends Servant, granting 2 max health to Master
    • Holy Grail's Blessing now awards 3 more mana to Master of ascended Servant
    • If round ends with a wipe, the won team now acquires 15% XP
  • Shard 
    • Shard of Replenishment now also grants 100 armor for 10 seconds
    • Shard of Avarice effect now reads:
      • Instantly grants 10,000 gold, distributed evenly over your teammates. Also, grants 1,500 bonus gold and 2 Master Mana at the beginning of round.
  • UI Improvement
    • Modifiers can now be alt-clicked
    • Top scorebar and hero select UI now display player color




Caster(Extra), N.R
  • General
    • Base health increased(900->1050)
  • Shapeshift
    • Improved the clone's mimicry
  • The Plains of Water
    • No longer has small delay(0.2 seconds) before dealing damage and applying CC
  • I Am You, and You Are Me
    • Doppelganger health is now based on max health of target instead of current health
  • Queen's Glass Game
    • Heal over time amount increased(2/3.5/5/6.5/8%->3/5/7/9/11%)
  • Attribute:Forever Together
    • Mana cost reduced(15->13)
    • Lookaway damage INT ratio increased(3*INT per sec ->4.5*INT per sec)
    • Lookaway condition is now checked every 0.33 second instead of 1 sec
  • Attribute:Nightmare
    • INT ratio increased(1.0->1.5)
    • INT steal amount increased(2->3)
  • Attribute:Improve Queen's Glass Game
    • Flat Instant heal bonus is now based on Caster's INT(100->100+INT*4)
  • Combo:Story for the Somebody's Sake 
    • Caster can no longer use Blink Scroll while channeling
    • Ping alert is now more distinguishable
Berserker(5th)
  • Attribute: God Hand
    • Mana cost increased(20->23)
    • Debuff duration increased(7->10)
Saber Alter
  • Attribute:Improve Mana Shroud
    • Armor bonus is no longer an aura effect
Lancer(5th)
  • General
    • BAT reduced(0.95->0.85)
  • Rune Magic
    • No longer has shared cooldown
    • Individual rune cooldown increased(20->30)
  • The Spear of Impaling Barbed Death
    • Cast range increased(300->350)
    • Cast range buffer increased(150->250)
Saber(Extra), Nero
  • Attribute:Invictus Spiritus
    • Fixed a bug where Saber was sometimes still killed despite the revival effect kicking in
Caster(Extra), Tamamo
  • Eightfold Blessing of Amaterasu
    • Casting point increased(0.4->0.7)
Archer(4th)
  • Gate of Babylon 
    • Weapon firing speed increased(0.15->0.12)
    • Weapon projectile max range increased(1000->1350)
  • Attribute:Power of Sumer
    • AD ratio increased(0.5->0.65)
  • Enuma Elish
    • Fixed a bug where swirling particle sometimes stayed on Archer

Monday, November 28, 2016

Fate/Another v1.17 Patch Note

General

  • Caster(Extra), N.R is now available.
    • Support/Assassin mage 
    • Manipulates illusion and round mechanics to her advantage
    • Proficient at helping allies from backline, providing heal support to friendly Servants as well as creating a disarray in the midst of enemy team
  • Added several Alt-click message printouts

  • Green square in top scoreboard UI now indicates Servant's Combo availability(it used to be ult indicator)
  • Fixed a bug with some combo sequences not working in high latency if queued
  • Fixed a bug where some items did not work when owner is invulnerable
    • Heal Scroll
    • Berserk Scroll
    • Mana Essence
    • Speed Gem
  • Fixed a bug where EX Scroll and S Scroll's slow went through spell block
  • Fixed a bug where items used during item-prohibited state(ex. Hipogriff:Ride) did not get refunded properly
  • Fixed a bug where Ward Familar sometimes lost true sight property if it is transformed from Scout Familiar
  • Fixed a bug where Shard of Replenishment did not refund stack when HP and MP is full
  • 4th Command Seal now checks if Servant is already at full mana
  • Fixed a bug where ward could be put on untraversable terrain with Scout Familiar
  • Team panel is now sorted by number of kills instead of round wins
  • Winning team now has golden border on top scoreboard
  • Timer UI and team score are now updated properly when player reconnects
  • Added -roll chat command(for the sake of memes)
  • Fixed a bug where timer UI ticked too fast when scheduled events are queued

Saber(5th)

  • Invisible Air
    • Fixed a bug where target could still get pulled when magic immune
Saber Alter

  • Attribute:Mana Blast
    • Fixed a bug where Derange sometimes created 0 mana catalysts


Archer(5th)
  • Unlimited Blade Works
    • Fixed a bug where passive swords stopped for the duration of UBW when there is no valid target

Avenger
  • Attribute:Blood Mark
    • Fixed a bug where Avenger kept Blood Mark in D slot even when out of True Form(he couldn't still use it)
  • Verg Avesta
    • No longer shares damage with an ally

Lancer(5th)
  • Rune Magic
    • Fixed a bug where queuing multiple abilities sometimes caused rune spellbook to be closed even before chosen rune is cast

True Assassin
  • Ambush
    • Fixed a bug where Assassin lost bonus damage if he blinked or used other skills while the first autoattack is mid-flight

Lancer(4th)
  • Combo:Rampant Warrior
    • Fixed a bug where W and combo effect could work at the same time
  • Attribute:Double Spear Strike
    • Fixed a bug where Lancer was able to toggle double spear off during cast but retain its effects

Berserker(4th)
  • Attribute:Blessing of Fairy
    • Now has cooldown indicator
  • Combo:Air Raid
    • Fixed a bug where Air Raid sometimes remained on D slot permanently
  • Caliburn
    • Fixed a bug where Caliburn did not deal AoE damage(Saber's is fine)

Assassin(Extra)
  • No Second Strike
    • Fixed a bug where delayed damage component activated even without attribute
  • Combo:Raging Dragon Strike
    • Fixed a bug where Assassin was sometimes stuck in Reality Marble if the owner of that Marble was killed by combo

Rider of Black(Apocrypha)
  • Hipogriff:Vanish
    • Fixed a bug where target could still get expelled when magic immune

Caster(Extra), Tamamo
  • Attribute:Mystic Shackle
    • Fixed a bug where Mystic Shackle could pull magic immune target
    • Fixed a bug where Mystic Shackle could sometimes pull target from Reality Marble
  • Mantra
    • Now more effective when cast on ally
      • Blocks 300/325/350/375/400 damage when cast on ally and increases damage done by 150/150/175/200/200 when cast on enemy, from 190/205/220/235/250 modifier
      • Built-in proc cooldown(0.3 seconds) remains the same
      • Orb amount rescaled(3/4/5/6/7->3/5/5/7/7)
  • Attribute:Spirit Theft
    • INT ratio reduced(0.75->0.5)

Tuesday, November 8, 2016

Fate/Another v1.16h Patch Note

General

  • Fixed a bug with TP and Reality Marble 

Berserker(4th)
  • Arondite
    • Fixed a bug where Knight of Honor could be used even when Arondite is active sometimes
Rider of Black(Apocrypha)
  • Hipogriff:Raid
    • Fixed a bug where Rider got too much mana refund for attempting to cast Hipogriff:Raid when she should not be able to
Ruler(Apocrypha)

  • Saint
    • Fixed a bug where unjust debuff provided 10% damage amplification without getting Attribute:Improve Saint
  • Attribute:Improve Saint
    • Bonus damage to unjust enemy increased(10%->13%)

Rider(5th)
  • Attribute:Seal
    • Breaker Gorgon now increases turn rate of affected enemies by 200%, instead of petrifying them by chance
Caster(5th)
  • Magic of the Ancient Age
    • Opening spellbook now makes Hecatic Graea unable to be used
      • This will prevent a lot of Sacrifice mistakes when playing with latency
True Assassin
  • Self Modification
    • Fixed a bug where AGI stacks did not refresh when Self Modification is leveled while Assassin is dead
  • Presence Concealment
    • Fixed a bug where stop order was sometimes issued during Zabaniya cast 
Berserker(5th)
  • Courage
    • Fixed a bug where damage buff did not get removed after duration at times
White Saber(Extra)
  • General
    • Now has voice
  • Attribute:Sunlight
    • Blade of the Devoted cooldown reduction effect now also modifies cooldown indicator and Master 2's combo cooldown


Announcement

Nursery Rhyme will be available on next patch.




It's been a long tradition to keep names ambiguous and spoiler-free, but it is starting to get difficult to distinguish one Servant from another just by class name and their original media. With the release of Nursery Rhyme, the naming scheme for Fate/Extra servants will be changed, revealing true name or part of it.

Playable Caster -> Caster(Extra), Tamamo
Chapter 3 Boss Caster -> Caster(Extra), N.N  
Playable Saber -> Saber(Extra), Nero
Chapter 5 Boss Saber -> Saber(Extra), Gawain

Sunday, October 30, 2016

Fate/Another v1.16g Patch Note

General
  • TP Scroll now has team-shared stock(max 3 stacks, restock time 45 seconds)
  • Point number damage is now always rounded up
    • This means Scout Familiar will always get one shot by C Scroll

Assassin(5th)
  • Attribute:Ganryu
    • Now causes Tsubame Gaeshi's target to be silenced for the duration of 3 strikes instead of giving it 200 AoE
Ruler(Apocrypha)
  • Luminosite Eternelle
    • Now also disarms skewered enemies
Caster(4th)
  • Fixed a bug where Gigantic Horror could use Otherworldly Portal to escape from or teleport into Reality Marble
Caster(Extra)
  • Fixed a bug where Armed Up sometimes had no cooldown
Archer(5th)
  • Fixed a bug where UBW sometimes changed ability layout
Red Saber(Extra)
  • Fixed a bug where Combo requirement did not take stat-roundup into account
Archer(4th)
  • Fixed a bug where Gate of Babylon did not deal bonus damage to Gigantic Horror when Attribute:Power of Sumer was taken
Caster(5th)
  • Fixed a bug where Ancient Dragon could use Arcane Wrath with tiny ability layout even when not mounted
White Saber(Extra)
  • Fixed a bug where Excalibur Galatine heal amount was higher than intended


Next hero release will be Alice from Fate/Extra.

Saturday, October 22, 2016

Fate/Another v1.16f Patch Note

General

  • Fixed a bug where TP Scroll's target location sometimes carried over to other instances of TP use

Saber
  • Strike Air-Upstream
    • Now has both base damage and scaling component(2.5*Attack Damage->150 + 1.3*Attack Damage) 
Berserker(4th)
  • Knight of Honor:Caliburn
    • Details changed to match Saber's Caliburn change 
Assassin(5th)
  • Mind's Eye
    • Now causes Assassin to not take damage from Invisible Air, Strike Air, and Strike Air-Upstream(Crowd control or disposition still apply) 

True Assassin(5th)
  • Protection of Wind
    • Now renders Assassin completely immune to Invisible Air, Strike Air, Strike Air-Upstream, and Windblade(Crowd control or disposition do NOT apply) 

    Rider of Black(Apocrypha)
    • Hippogriff:Raid
      • Fixed a bug where an internal timer function did not clear after using Hippogriff:Raid, running infinitely in back end which sometimes made the game choppy 
    White Saber(Extra)
    • Attribute:Blessing of Fairy
      • Mana cost increased(12->15) 

    Fate/Another v1.16e Patch Note

    General
    • Fixed a bug where Archer could use -unstuck command to retain UBW spells while outside of UBW
    • Fixed a bug where 2nd Command Seal only costed 1 mana when Master has only 1 mana
    • XP acquisition range reduced(Global->5000)
    Saber
    • Caliburn
      • Casting point reduced(0.8->0.5) 
      • Damage increased(300/380/460/540/620->300/400/500/600/700) 
      • AoE damage is now 50% at all levels 
      • Now slows primary target by 20/25/30/35/40% for 3 seconds 
    • Avalon 
      • Casting point reduced(0.3->0.2)
      • No longer gets penetrated through by Tsubame Gaeshi
    • Attribute:Chivalry
      • Removed
    • Attribute:Strike Air 
      • Mana cost reduced(14->13)
    • New Attribute: Strike Air - Upstream
      • Gives a chance to deal bonus magic damage based on attack damage and launch enemy into the air.Strike Air-Upstream will be always triggered by the first base attack after landing Invisible Air or Avalon counterattack.
    White Saber(Extra)
    • Blade of the Devoted
      • Cooldown rescaled(15/13/11/9/7->13/12/11/10/9)
    Archer(5th)

    • Attribute:Hrunting
      • Cooldown increased(60->80)
    Caster(Extra)
    • Eightfold Blessing of Amaterasu
      • Radius reduced(800/850/900/950/1000->700/750/800/850/900)



    Sorry for long inactivity. 

    Tuesday, September 20, 2016

    Fate/Another v1.16d Patch Note

    General


    • Heroes now attempt to un-stuck themselves after respawn
    • Reduced visibility of lingering AoE effects(mostly circles) with lesser impact

    Archer(5th)


    • Broken Phantasm and Hrunting now place crosshair indicator on enemy(only visible to his team)

    Saber Alter


    • Combo:MAX Mana Burst 
      • No longer penetrates through B Scroll 

    Assassin(5th)


    • General
      • Base health increased(1100->1150)
    • Mind's Eye 
      • AGI ratio increased(0.15/0.45->0.3/0.6, 0.4/1.2->0.8/1.6 when upgraded)
    • Windblade 
      • Now applies on-hit effect
    • Attribute:Quickdraw 
      • Now applies on-hit effect 

    True Assassin


    • General
      • Base health increased(950->1050)
      • Base attack range increased(600->700)
      • projectile speed increased(1000->1800) 
    • Zabaniya
      • Fixed a bug where Zabaniya casting particle was sometimes visible to enemies even when Assassin is invisible 

    Assassin(Extra)


    • General
      • Base health increased(1050->1150)
    • Presence Concealment
      • Heal percentage per second increased(2/3/4/5/6%->4/6/8/10/12%)
    • No Second Strike
      • Initial damage increased(550/600/650/700/750->650/700/750/800/850)
      • Initial stun duration increased(0.5->0.7)
      • Casting range buffer increased(165->225)
      • Cooldown reduced(40->30)

    White Saber(Extra)


    • Attribute:Eclipse
      • Excalibur Galatine maximum bonus damage at singularity reduced(50%->30%) 
    • Attribute:Sunlight
      • Blade of the Devoted no longer removes Crowd Control effects on target, but replenishes mana
      • Invigorating Ray no longer replenishes mana, but grants 30% bonus magic resistance

    Berserker(4th)


    • Attribute:Eternal Flame 
      • Mana cost per flame shot reduced(50->30)

    Ruler(Apocrypha)


    • Combo:La Pucelle
      • Fixed a bug where Ruler did not get killed after combo is over if she is killed by a volatile unit that perishes in prior to combo expiration


    Wednesday, September 14, 2016

    Fate/Another v1.16c Patch Note

    General


    • Item Changes
      • Healing Scroll
        • Gold cost increased(500->750)
        • Cooldown increased(20->60)
    • Fixed a bug where some particles did not clear after emission at Vector(0,0,0)
    • Attempted to fix a bug where BGM functions don't work after reconnecting 
      • Confirmed working, type -bgmon after reconnecting

    Tuesday, September 13, 2016

    Fate/Another v1.16b Patch Note

    General


    • Item Changes
      • Healing Scroll
        • Now costs 500g with initial stack of 1
        • Armor buff now also affects nearby allies
      • Spirit Link
        • Duration reduced(10->7)
    • Fixed a bug where each point in STR granted 20 health instead of 19
    • Health per STR reduced(19->16)

    Rider of Black(Apocrypha)

    • Combo:Hippogriff:Ride
      • Fixed a bug where combo was missing a cooldown indicator
      • Fixed a bug where Rider could use TP scroll to modify his position while floating

    Caster(4th)

    • Combo:L'arret De Mort
      • Now works properly

    Lancer(4th)

    • Warrior's Charge
      • Cast point reduced(0.5->0.3)

    Berserker(4th)

    • Tsubame Gaeshi
      • Fixed a bug where it had 0.1 sec longer casting point than the original

    Saber Alter

    • Excalibur
      • Damage reduced(900/1250/1600/1950/2300->850/1175/1500/1825/2150)

    Archer(4th)

    • Enuma Elish
      • Damage reduced(1000/1400/1800/2200/2600->900/1300/1700/2100/2500)

    Thursday, September 1, 2016

    Fate/Another v1.16 Patch Note

    General

    • Added an additional master unit for item transfer.
      • This master is designated to replicate Warcraft 3-like item transfer experience with player hotkey customization. You will have to modify Courier hotkey on your own.
      • Master 1 still retains itemslot-based transfer mechanics for those who are more familiar with Dota 2 way.
    • Presence Resonator cooldown reduced(300->200) 
    • New command: [-all (gold amount)], distributes excess gold to teammates. 
      • Usage example
        • [-all] : Shares excess gold over 5000(default)
        • [-all 3000] : Shares excess gold over 3000
    • Shard of Replenishment now check whether Servant is already at full health/mana
    • Fixed a bug where Servants with 5 Attributes could not check Combo cooldown on Master 2

    Ruler(Apocrypha)

    • Luminosite Eternelle 
      • Damage reduction on allies increased(10/15/20/25/30%->35%)
      • Flag now has 1100 vision radius
    • Attribute:Identity Discernment
      • Fixed a bug where Identity Discernment could ping dead heroes

    Red Saber(Extra)

    • General
      • Base damage reduced(69-75->57-59)
    • Rosa Ichyts
      • Saber now attempts to attack its primary target after cast
    • Attribute:Invictus Spiritus
      • Now grants Saber 100% damage reduction in addition to invulnerability, preventing invul-piercing damage sources from killing her(i.e Verg Avesta)

    Assassin(5th)

    • Attribute:Quickdraw 
      • Cooldown reduced(80->60)

    White Saber(Extra)

    • Blade of the Devoted 
      • Damage reduced(400/500/600/700/800->350/425/500/575/650)
      • Modifier duration reduced(10->5)
      • Cooldown reduced(15/13.5/12/10.5/9->15/13/11/9/7)
      • Now increases Saber's move speed by 10/15/20/25/30% while modifier lasts

    Saber Alter

    • General
      • BAT increased(1.35->1.45)

    Saber(5th)

    • Avalon
      • Fixed a bug where Avalon damage trigger did not take Saber's armor into account 

    Lancer(4th)

    • Attribute:Mind's Eye
      • Fixed a bug where bonus vision would occasionally remain even after Lancer's death
      • Now grants 150 bonus vision radius

       Avenger

      • General
        • Fixed a bug where Avenger did not have equal vision radius during daytime and night

      True Assassin

      • General
        • Vision radius increased(900->1200)
      • Improve Presence Concealment
        • Ward reveal vision radius increased(100->500, aerial)

      Saturday, August 20, 2016

      Fate/Another v1.15 Patch Note

      General

      • Fixed a bug where player ID table was mixed up since July Dota 2 update(It was fixed since the mystery patch on 12nd August, but just so you know)
      • Fixed a bug where side UI did not show automatic gold request message from other players if auto request option is unchecked 
      • Fixed lot of sound issues and adjusted some sound magnitudes
      • Fixed a bug where EX Scroll could strike invisible or out-of-vision units as secondary target
      • Fixed a bug with EX Scroll's wonky target acquisition
      • Fixed a bug where configuration UI panel often scrolled into empty side or bottom 
      • Round duration reduced(150 seconds->120 seconds)
      • First Holy Grail's Blessing now occurs at 5 minute mark, and once every 10 minutes thereafter
      • New Master ability: Presence Resonator
        • Occupies F key on Master. Pings a location of randomly chosen enemy Servant.
        • Cooldown: 300 seconds, cannot detect an invisible or invulnerable unit

      Saber

      • Combo:MAX Excalibur
        • Fixed a bug where regular Excalibur did not get disabled when layout is being switched, causing player with high latency to use regular one instead of MAX

      Saber Alter

      • Combo:MAX Mana Blast 
        • Cooldown reduced(180->150) 

      Berserker(5th)

      • Courage
        • Armor reduction amount reduced(3/6/9/12/15->3/4.5/6/7.5/9)
        • Courage effect(both buff and STR reduction) is now soft-dispellable

      Ruler(Apocrypha)

      • Lumimosite Eternelle 
        • Rrange increased(1000/1075/1150/1225/1300->1400)
      • Combo:La Pucelle 
        • cooldown reduced(150->135)
      • Attribute:Identity Discernment 
        • Now also reduces Presence Resonator's cooldown by 50% 

      Archer(4th)

      • Attribute:Power of Sumer 
        • Mana cost reduced(13->11)
      • Attribute:Sword of Creation 
        • MAX Enuma Elish bonus damage increased(3500->11500)

      Assassin(Extra)

      • General
        •  Base movespeed increased(320->370)
        • Attack range increased(100->150)
        • BAT reduced(1.05->0.85) 
      • Combo:Raging Dragon Strike 
        • Cooldown reduced(150->110) 
        • If 3rd strike does not catch anyone, it is now considered a fail and remaining cooldown is reduced 

      Berserker(4th)

      • SMG Barrage 
        • Armor reduction amount reduced(3/6/9/12/15->4/5/6/7/8)
        • Armor reduction duration increased(5->8)
        • Armor reduction buff is stackable but new application does not refresh duration of older stacks
        • Cast point reduced(0.3->0.1)
        • cooldown reduced on higher level(10 at all levels->10/8/6/4/2) 

      Lancer(4th)

      • Combo:Rampant Warrior 
        • Cooldown reduced(120->100) 

      Caster(4th)

      • Abyssal Contract
        • Gigantic Horror health reduced(1500/1875/2250/2625/3000->1500/1750/2000/2250/2500)
      • Tentacle of Destruction
        • Fixed a bug where tentacles did not receive bonus health from Attribute:Abyssal Connection - 2
      • Combo:L'arret De Mort
        • Caster now becomes vulnerable as soon as combo begins

      True Assassin

      • Dagger Throw
        • Fixed a bug where debuff reduced strength of target even without Attribute:Weakening Venom
      • Combo:Delusional Illusion 
        • Cooldown reduced(200->150)
      • Attribute:Weakening Venom
        • Poison on autoattack duration increased(3->10)
        • New application of poison no longer refreshes duration of older stacks

      White Saber(Extra)

      • Blade of the Devoted 
        • Cooldown reduced on higher levels(15->15/13.5/12/10.5/9)
      • Excalibur Galatine
        • Fixed a bug where orb's trajectory was finalized at the beginning of cast instead of when it is actually fired
      • Attribute:Eclipse
        • Increased the radius of singularity where Excalibur Galatine deals maximum damage(1->100)

      Avenger

      • Combo:Endless Loop 
        • Cooldown increased(90->100)
      • Attribute:Overdrive
        • Attack speed buff linger duration increased(1.5->2)

      Friday, August 12, 2016

      Fate/Another v1.14c Patch Note

      General


      • Re-enabled seal availability UI 
      • All units entering/exiting Reality Marbles are now issued a stop command

      Berserker(5th)


      • Attribute: God Hand 
        • Mana cost reduced(23->20)
        • Revive debuff duration reduced(10->7)
        • Berserker will not revive if he is killed again while debuff lasts 

      Archer(5th)


      • Sword Barrage:Retreat 
        • Cooldown fixed at all levels(7/6/5/4/3->5.5)
      • Attribute:Kanshou Bakuya Overedge
        • Fixed a bug where Kanshou Bakuya Overedge could occasionally cause Archer to be stuck in Reality Marble 

      Caster(Extra)


      • Attribute:Mystic Shackle
        • Fixed a bug where Attribute:Mystic Shackle could be used even when the target of Mantra is dead already 

      Caster(5th)


      • Sacrifice
        •  Fixed a bug where Sacrifice did not work when Caster herself is invulnerable 


      Wednesday, August 3, 2016

      Fate/Another v1.14b Patch Note

      Archer(5th)


      • Clairvoyance
        • Fixed a bug where sound did not play to enemies when cast over obstruction
      • Sword Barrage:Retreat 
        • Damage increased on early levels(160/195/230/265/300->200/225/250/275/300)
      • Sword Barrage:Bombard
        • Damage reduced(200/225/250/275/300->190/205/220/235/250) 

      Red Saber(Extra)


      • Rosa Ichyts 
        • Cast range reduced(1300->1050)
        • Max range reduced(1600->1450)
        • Stun duration reduced(0.75/1/1.25/1.5/1.75->0.7/0.9/1.1/1.3/1.5)

      Berserker(4th)


      • Arondite
        • Now makes Berserker immune to be selected

      Caster(5th)


      • Fixed a bug where Combo:Hecatic Graea Powered's final explosion was centered around target location instead of Caster's current location

      Wednesday, July 27, 2016

      Fate/Another v1.14 Patch Note

      General

      • Rider(4th) is temporarily disabled

      Saber

      • Attribute:Improve Instinct
        • Mana cost reduced(15->11)
        • Cooldown reduced(45->35)

      Assassin(5th)

      • Tsubame Gaeshi 
        • Cast delay reduced(1.0->0.9) 
      • Heart of Harmony
        • Now cleanses all debuffs on Assassin upon activation(just as resistance, this effect lingers for 0.5 seconds, continually cleansing him every 0.1 second) 

      Archer(5th)

      • Clairvoyance 
        • Particle effect is now visible to enemies for 0.5 seconds even when it is cast over obstruction 
      • Attribute:Hrunting 
        • Cooldown reduced(100->60) 
      • Sword Barrage:Retreat 
        • Cooldown reduced(13->7/6/5/4/3) 
      • Sword Barrage:Bombard 
        • Damage increased(150/175/200/225/250->200/225/250/275/300) 

      Lancer(4th)

      • General
        • BAT reduced(0.8->0.7) 
      • Attribute:Double Spear Strike 
        • Cooldown increased(45->55) 

      White Saber(Extra)

      • Sun's Embrace 
        • Total damage increased(650/800/950/1100/1250->700/900/1100/1300/1500)
        • Damage radius increased(500->800) 
      • Combo:Supernova 
        • can now only target allied hero 

      Red Saber(Extra)

      • Gladiusanus Blauserum 
        • Cooldown reduced(15/12.5/10/7.5/5->10/8.5/6/4.5/3)
      • Rosa Ichyts 
        • No longer plays global alert sound, stun duration now scales with level(1.5->0.75/1/1.25/1.5/1.75) 

      Assassin(Extra)

      • No Second Strike 
        • Cast delay reduced(1.0->0.9) 
      • Fierce Tiger Strike
        • 1st strike cast range increased(600->700)
        • 2nd and 3rd strike cast delay reduced(0.4->0.35, 0.5->0.4)
        • Fixed a bug where Fierce Tiger Strike and Raging Dragon Strike did not share cooldown 

      Caster(5th)

      • Workshop - Immobilize/Mobilize
        • Cast delay increased(1.2->1.6)

      Caster(Extra)

      • Subterranean Grasp 
        • Now provides vision on target for 3 seconds
      • Mantra 
        • Cast delay reduced(0.5->0.3)
      • Eightfold Blessing of Amaterasu 
        • Mana regen modifier increased(4/5/6/7/8%->6/7.5/9/10.5/12%) 
      • Attribute:Mystic Shackle 
        • Cooldown reduced(45->30)

      Berserker(4th)

      • Arondite 
        • Bonus stat increased(4/8/12/16/20->6/12/18/24/30) 

      True Assassin

      • Ambush 
        • Cooldown reduced(24/23/22/21/20->24/22/20/18/16)

      Saber Alter

      • General
        • BAT increased(1.25->1.35) 
      • Unleashed Ferocity 
        • Damage per tick increased(7%->13%)
        • Cast delay reduced(1.3->1.0)
        • Cooldown reduced(30->17)


      Announcements
      * A bug where chat commands do not work is being investigated. This is only happening on main game(test modes without dedicated server are not affected), so it will take some time.

      Thursday, June 23, 2016

      Fate/Another v1.13d Patch Note

      * General
      • Re-enabled Rider of Black(Apocrypha). 
      • Disabled top scorebar command seal availability UI

      * Rider of Black(Apocrypha)
      • Hippogriff:Raid 
        • Enemies now always have a vision on target area after beacon shows up to them
        • Second impact damage reduced(600/775/950/1125/1300->600/750/900/1050/1200)

      Tuesday, June 21, 2016

      Fate/Another v1.13c Patch Note

      * General
      • Added Russian language support. Shoutout to AMATERASU, Matka tvoja, and Amano Jack for their contribution.
      • Disabled Rider of Black(Apocrypha). 


      * Announcement
      • A friendly reminder that you can use Official F/A Dota 2 Group to advertise your lobby by posting an announcement there. If you want mod privilege feel free to contact me.
      • I am currently trying to rule out the cause of sudden lag/spike towards lategame. v1.13 changes are on scope at the moment, first target being Astolfo. He will be disabled for one day.

      Monday, June 20, 2016

      Fate/Another v1.13b Patch Note

      * General
      • Fixed a bug where Ultimate(R) availability on top bar UI was not working on some heroes *


      * Rider of Black(Apocrypha)

      • General
        • BAT reduced(1.6->1.35)
        • Temporarily removed sword attachment due to some particles(namely speed gem's) being overly enlarged with it
      • La Black Luna 
        • Silence range reduced(350/450/550/650/750->250/350/450/550/650)
        • Damage per 0.5 sec increased(5/6/7/8/9%->5/7/9/11/13%) 
      • Hippogriff:Raid 
        • Cooldown reduced(45->38) 
      • Combo: Hippogriff:Ride
        • Re-enabled combo
        •  Due to issues with vector targeting mechanics, the linear AoE will be randomized, centered around target point, until a solution/workaround is found. 
      * Announcements
      • Spike/lag in longer games is being investigated. This is likely caused by bloated packet size rather than an ability, seeing the replay does not produce lag at all.
      • Please fill out Astolfo Survey to give me your impression on the newest addition to the hero roster. It will take you less than a minute.


      Friday, June 17, 2016

      Fate/Another v1.13 Patch Note

      * General
      - Enabled Rider of Black(Apocrypha)







      - Added Command Seal availability at top scoreboard UI. The seal icon becomes grey when player is revoked.
      - Updated Simplified Chinese localization to latest version
      - Fixed a bug where Simplified Chinese localization was not working on Panorama side

      Friday, May 27, 2016

      Fate/Another v1.12(part 5) Patch Note

      * General
      • Shard of Anti-Magic 
        • Duration reduced(10->7.5)
        • Now has 3 stacks by default
      • Shard of Prosperity 
        • Now grants 2 health to master
      * Archer(5th)
      • General
        • Sword Barrage abilities mana cost reduced(100 at all levels->40/55/70/85/100)
      • Sword Barrage - Retreat 
        • Damage rescaled(200/225/250/275/300->160/195/230/265/300)
        • Retreat distance increased(350->600)
      • Sword Barrage - Bombard 
        • Damage reduced(200/225/250/275/300->150/175/200/225/250)
      • Nine Lives 
        • Mana cost increased(100->250)
      * Assassin(Extra)
      • Fierce Tiger Strike
        • Cast delay on second and third strike reduced(0.45/0.6->0.4/0.5)
      • No Second Strike
        • Open Wound damage reduced(50/125/200/275/300->25/50/75/100/125)
        • Open wound stun duration reduced(0.3/0.4/0.5/0.6/0.7->0.6 at all levels)
        • Open would effect now inflicts Pure damage
        • Open would damage and stun duration no longer decreases over multiple hits 
        • Open would duration reduced(5->3.5)
      * White Saber(Extra)
      • General
        • BAT reduced(1.0->0.9)
      • Blade of the Devoted
        • Damage increased(370/425/480/535/590->400/500/600/700/800)
      * Red Saber(Extra)
      • Attribute:Pari Tenu Blauserum
        • Mana cost reduced(13->8)
      • Attribute:Invictus Spiritus
        • Mana cost reduced(12->8)
      * Caster(Extra)
      • Armed Up
        • Additional effect now procs at lower stack(6->5)
      • Fiery Heaven
        • Damage increased(3% of current health->5% of current health)
        • 5 stack damage increased(10% of missing health->15% of missing health)
      • Frigid Heaven
        • Fixed a bug where slow was not applying correctly on Soulstream hit
        • Slow increased(30%->50%)
      • Gust Heaven
        • MR reduction increased(3%->4%)
        • 5 stack purge now applies strong dispel instead of soft dispel
      * Rider(5th)
      • Breaker Gorgon
        • Now can target unit instead of ground
      • Bloodfort Andromeda 
        • Casting delay increased(2.0->2.3)
      * Saber Alter
      • General
        • BAT reduced(1.5->1.25)
      • Attribute:Sword of Darklight
        • Critical damage increased(250%->300%)
      * Announcements
      - Army of the King rework is postponed to later date after Astolfo's release. 
      - Part 5 is the end of iterative balance patch. Feel free to update wikia.



      Wednesday, May 25, 2016

      Fate/Another v1.12(part 4) Patch Note

      * Archer(5th)
      - Base mana increased(1000->1100)
      - Base health increased(1100->1200)
      - Stat distribution per level adjusted(1.4/0.8/0.8->1.1/0.8/1.1), primary stat changed to INT
      - Fixed a bug where Hrunting and Broken Phantasm could be fired across different realm
      - All Sword Barrage spells now cost 100 mana
      - New ability - Sword Barrage - Retreat(Q): Archer immediately retreats backward and strikes area in a line with several swords, each ministunning and dealing damage
      - Sword Barrage - Bombard cooldown and channeling duration reduced(5->3.5), damage reduced(200/250/300/350/400->200/225/250/275/300)
      - Combo:Arrow Rain's broken phantasm now deals 66% of original damage
      - Attribute:Improve Projection mana cost reduced(13->12). No longer improves Kanshou Bakuya. Now improves Sword Barrage - Retreat instead, causing it to apply 30% slow for 2 seconds. Level 2 passive sword base damage reduced(75->50)
      - Attribute:Kanshou Bakuya Overedge now has fixed cooldown of 60 seconds

      * Berserker(4th)
      - Arondite no longer grants passive movement speed

      * Assassin(5th)
      - Mind's Eye damage type changed to Pure. AGI ratio reduced(0.3/0.9, 0.8/2.4 -> 0.15/0.45, 0.4/1.2)
      - Fixed a bug where on-hit effect on secondary targets of Tsubame Gaeshi with Attribute:Ganryu inflicted damage to primary target instead

      * Lancer(5th)
      - Rune of Flame bonus damage reduced(0/2.5/5/7.5/10%->0/1/2/3/4%), on-hit bonus pure damage per stck reduced(3/4/5/6/7->1/2/3/4/5)
      - Combo: Wesen Gae Bolg now silences target for 2 seconds
      - Attribute:The Heartseeker AD ratio on Gae Bolg reduced(3->2), AD ratio on Wesen Gae Bolg increased(1.5->3). No longer has STR dependent component.

      * Rider(5th)
      - Bloodfort Andromeda casting point reduced(2.5->2.0). This change does not affect Bellerophon II

      * Caster(Extra)
      - Soulstream now deals 175% additional damage to Gigantic Horror

      * True Assassin
      - Snatch Strike damage reduced(35%->30%)

      * Caster(4th)
      - Oceanic Demon bounty increased(15->50), XP bounty increased(15->30)
      - Tentacle of Destruction bounty increased(30->100)
      - Fixed a bug where Abyssal Contract summon particle sometimes lasted forever
      - Tentacle Hook projectile speed increased(1500->1800), now only targets enemy heroes
      - Fixed a bug where victim of Tentacle Hook would occasionally get stuck to building during pull

      * Announcement
      - Army of the King rework is delayed to part 5 because initially proposed mechanics is unable to be implemented without compromising performance. Source 2 engine is still incapable of sustaining large amount of units. It's going to take a bit more time since I have to come up with different approach(ETA this weekend)

      Sunday, May 22, 2016

      Fate/Another v1.12(part 3) Patch Note

      * General
      - Added additional hill and dense woods zone(has juke path similar to Dota 2 sidelane) to left bottom of the map
      - Linken sound from spell block and slow immune can now only play once every second
      - Fixed a bug where EX scroll and Dagger Throw were not blocked by spell block effect

      * Berserker(4th)
      - Fixed a bug where Tsubame Gaeshi did not turn Berserker's attack damage to 0% during activation(this caused him to land 3 free hits with on-hit effect)

      * True Assassin
      - Snatch Strike now deals % of target's max health(35% at all levels), calculated before STR reduction. STR steal amount increased(3/6/9/12/15->0/7/14/21/28)

      * Berserker(5th)
      - Base mana increased(1000->1100)
      - Courage STR debuff reduced(10->5), cooldown reduced(16/14/12/10/8->10/9/8/7/6)

      * Lancer(5th)
      - Fixed a bug where Heart Break did not kill heroes with revive mechanics properly

      * Lancer(4th)
      - Fixed a bug where enemies affected by Love Spot did reduced damage to non-Lancer heroes
      - Love Spot now also silences affected enemies(this is to prevent usage of abilities which cast point is lower than charm interval)

      * Ruler(Apocrypha)
      - Luminosite Eternelle cast range increased(1000->1000/1075/1150/1225/1300)
      - Fixed a bug where she was not considered female

      * Assassin(4th)
      - Cosmic Orbit MR bonus increased(20/25/30/35/40%->50% at all levels), armor bonus increased(10/15/20/25/30->30 at all levels), resist duration now scales with level(0.25 at all levels->0.1/0.2/0.3/0.4/0.5)
      - Fierce Tiger Strike third strike damage increased(25% of max health->35% of max health)
      - Combo:Raging Dragon Strike sequence changed(Q-W-E -> W-E), cooldown refund on third strike fail increased(50%->75%)
      - Attribute:Circulatory Shock delayed damage increased(5%->10%)
      - Attribute: Improve Martial Arts mana cost reduced(14->10)
      - Attribute: Furious Chain mana cost reduced(15->12)

      * Announcement
      - Part 4 will be the end of this series of balance patch, featuring changes to Reality Marble skills and some more.
      - Astolfo is 90% complete in design, expect to see him(yes, him) added to the roster in early June

      Saturday, May 21, 2016

      Fate/Another v1.12(part 2) Patch Note

      Part 3... soon?

      * General
      - Added voice for Assassin(Extra) and Caster(4th)
      - Improved animation clarity on few abilities
      - Fixed a bug where attack damage stat granted only 2 damage instead of 3 since recent dota 2 patch

      * Lancer(4th)
      - Love Spot now grants 50/90% resistance against only affected female heroes instead of every female hero, now ticks every 0.25 seconds instead of 0.10

      * Rider(5th)
      - Fixed a bug where victims of Nail Swing could not use item during pull. Victims are now rooted and dimensionally locked instead of stun

      * Avenger
      - Fixed a bug where Dark Passage could not be used when facing Saber in Aestus Domus Aurea

      * Assassin(5th)
      - Fixed a bug where Assassin could not use item during Tsubame Gaeshi's activation. Assassin is now rooted and dimensionally locked instead of stun
      - Fixed a bug where Assassin could use Command Seal during Tsubame Gaeshi's activation

      * Caster(5th)
      - Fixed a bug where Combo:Hecatic Graea Powered switched layout with Wall of Flame if spellbook was opened prior to Rule Breaker cast

      * Caster(4th)
      - Gigantic Horror vision radius reduced(775->700)
      - Torment casting point reduced(0.65->0.4)
      - Exquisite Cadaver casting point reduced(0.35->0.3)

      * Red Saber(Extra)
      - Glaudisanus Blauserum cast point reduced(0.3->0.05)
      - Tres Fontaine Ardent is now instant cast. Cooldown reduced(21->13)

      * True Assassin
      - Dagger Throw's poison effect now deals damage based on target's current health
      - Attribute:Weakening Venom AGI ratio increased(1.0->2.25)

      Tuesday, May 17, 2016

      Fate/Another v1.12(part 1) Patch Note

      Part 2 soon(tm)

      * General
      - Ward Familiar duration reduced(80->60). Destroying ward now grants 300g to the killer
      - Scout Familiar vision radius increased(500->650), movement speed increased(400->450)
      - Top left portrait/master status UI can now be disabled via configuration tab

      * Caster(5th)
      - Base health reduced(900->850)
      - Base movement speed increased(310->320)
      - Argos shield amount rescaled(100/150/200/250/300->80/160/240/320/400), max shield amount rescaled(200/300/400/500/600->160/320/480/640/800)
      - Hecatic Graea total ray amount reduced(13->10)
      - Attribute: Dagger of Treachery revoke duration increased(3->7.5)
      - Workshop changes

      • Fixed a bug where Workshop could use spells during construction 
      • Mobilize/Immobilize cast point reduced(1.5->1.2). 
      • New ability: Dimensional Jump - Workshop teleports short distance. Can only be used when mobilized
      • Skeleton warrior base movespeed increased(250->300), BAT reduced(1.35->0.6) 
      • Skeleton archer base movespeed increased(200->240), BAT reduced(1.8->1.0) 
      • Skeleton can now attack wards 
      • Frostbite range increased(700->900), end radius increased(500->750) 
      • Arcane Wrath cast point increased(2.0->2.3), range increased(1200->1350), stun duration increased(1.0->2.25), radius increased(350->450) 


      * Caster(4th)
      - Gigantic Horror vision radius reduced(1000->775)

      * Lancer(5th)
      - Fixed a bug where Heart Break effect could kill Saber through Avalon
      - Fixed a bug where Attribute:Protection from Arrows did not grant evasion rate

      * Lancer(4th)
      - Love Spot now causes Lancer to take 50% less damage from female heroes for duration
      - Gae Dearg minimum damage reduced(500/625/750/875/1000->500/600/700/800/900)

      * Assassin(5th)
      - Heart of Harmony resistance now lingers for 0.5 seconds after counterattack

      * Red Saber(Extra)
      - Gladiusanus Blauserum resistance now lingers for 0.5 seconds after channeling ends

      * White Saber(Extra)
      - Fixed a bug where invulnerability prevented Sword of the Devoted modifier from being removed

      * Ruler(Apocrypha)
      - Base mana increased(1050->1175)
      - Purge the Unjust extra damage reduced(50/60->35/45), base damage rescaled(300/375/450/525/600->400/450/500/550/600), cooldown reduced(15->13)
      - Combo:La Pucelle flame generation period increased(0.2->0.25)
      - Attribute:Punishement mana cost reduced(17->15)

      * Announcement
      - Clientside spellbook for Caster is complete, but it is excluded from this patch as I find it doing more harm than good. Basically it hooks QWERDF keybind to custom event on Panorama which allows me to do my thing from there, but due to technical limitation it has few issues to be addressed(e.g all players in the game cannot use custom keybind/quickcast setting on ability 1-6). I will upload a version with spellbook enabled on Test Version if you want to try it out.


      Thursday, May 12, 2016

      Fate/Another v1.11 Patch Note

      * General
      - Fixed a bug where few structures were not entirely untraversable
      - Moved some ward spots to more suggestive location
      - Removed invisible collision points around the bridge
      - Fixed a bug where -bgmoff and -bgmon affected all players

      Fate/Another v1.1 Patch Note

      * General
      - Team Elminination map overhaul. Couple key features include:

      • Generous amount of vegetations on Fuyuki side and near the lake
      • High ground terrain near 4 edges of map
      • Overall increase in collision terrain
      • Nicer looking UBW
      • Trees now block vision

      - Fixed a bug where not picking hero before the end of first round resulted in broken game
      - Fixed a bug where wards took only 55% of incoming physical damage since 6.87 patch

      * Announcement
      - Join new official F/A group and use Announcement function to advertise your game. I will promote you to mod as long as you are active F/A player and a decent human being(spammer/abuser does not belong in that category)
      - Another patch will follow during weekend, probably

      Friday, May 6, 2016

      Fate/Another 1.0


      I am excited to announce that we are officially out of Beta! It will still be a long way to catch up to Warcraft 3 masterpiece built through 10 years of hard work by great minds. With boundless potential of Source 2 engine(okay, a bit tipsy sometimes), however, I have a firm belief that steady endeavor will get us there one day. The patch will continue to be at least weekly, further enriching game with new contents and playability improvements. Some of proposed changes are described here.

      Not much changes this patch, as I was more focused on revitalizing communities. We have seen roughly 40% increase in game activity for last 7 days compared to 2 weeks ago, putting us back to low 5 ~ high 6 page on weekly Most Popular list. Keep it up!

      * General
      - Non-dedicated server version is now available for when you, for some reason, need to play on local host instead of dedicated server. Link here
      - Fixed some textures not being applied correctly
      - Added voicework for Avenger, Rider(4th), and Rider(5th). Two more to go. Shoutout to Filo for his continued support :)

      * Announcement
      - As the old Steam group was catching dust with most of members quit long ago, I have created a new group. Please join this group to hang around with fellow players and get game announcement while not on Dota 2! . I am also looking for few responsible moderators from different regions who will be given an Announce privilege which creates steam popup to all members on group.
      - After 2 months of vacancy, I am back actually moderating our official Subreddit again. Also looking for a mod or 2 here, preferably someone with a bit of CSS skill to improve subreddit. hit me up if interested.




      Monday, May 2, 2016

      Fate/Another Beta v1.5g Patch Note

      * General
      - Added Russian localization for Panorama side. Shoutout to Russian translation volunteers AMATERASU, Amano Jack, and Matka Tvoja  :)
      - Renewed animated portrait cards

      * Berserker(4th)
      - Fixed a bug where bonus stat from Arondite counted towards combo requirement

      Sunday, May 1, 2016

      Tasks on the Line

      With official release on horizon, I would like to go over what you can expect from the game in months to come.

      * Building fully custom stash 
      Dota 2 item mechanics has been my enemy ever since I've had my foot on doorstep of Dota 2 modding scene, due to how limited control I have over it. While the shop has to wait until Valve finally Panoramizes it, stash is going to be built anew to support several convenient features, add some cool mechanics(e.g bind the items in stash for X seconds), and potentially fix the crash issue.

      * Adding more vibrant visual cue 
      Noble-Phantasm tier abilities with high threat level often don't have a glaring graphics that screams 'dodge this or I am going to destroy you', causing players to not recognize incoming danger. I am hoping to address it in coming months. This will be done alongside with CC unification

      * Reworking outdated abilities
      Some abilities of classic Servants(Fate score beta level classic) are quite outdated and could use some love, such as Rider's passive.
      Not particularly outdated, but Iskander may be reworked again since I am not very happy about current state of Army of the King. It feels clunky and unintuitive to use. Chariot is likely going to be left as is.

      * New hero
      When designing new hero, I usually give it as long as a month brainstorming and creating several different versions until one of them really rings in my head.

      I had that last night with Astolfo from Fate/Apocrypha.

      * Reconstructing terrain for Team Elimination
      The first and standard map fate_elim_6v6 was built on custom meshes, as opposed to trio/FFA's built-in tile-based map. Now that I've got a better hang of tool, I can put together much nicer one that doesn't look like a lego.

      * Russian Translation
      A custom game cannot be successful when it is not easily accessible to two largest ethnic/linguistic groups on Dota 2; Chinese and Russian. We have several Russian translators working on localization at the moment, so expect to have full Russian support within this month.

      * Balance
      OSfrog


      TL;DR: nicer stash, visual improvement, reworks, astolfo(probably), better terrain, russian localization

      EDIT: didn't mean SFX, my bad

      Saturday, April 30, 2016

      Fate/Another Beta v1.5f Patch Note

      * General
      - Configuration tab is now fully functional
      - Mount reselection is now processed client-side. There will be no delay between hero selection and reselection to mount
      - Fixed clipping issues with side info panel
      - Assisting hero kill with damage now rewards 300 gold. Note that this assist rule is different from built-in Dota 2 rule, which only requires you to be within certain range of victim
      - Gold bounty rule changed(1300 + lvl*75 -> 1025 + lvl*75)

      Thursday, April 28, 2016

      Fate/Another Beta v1.5e Patch Note

      Mostly un-doing changes from Dota 2 6.87 main client patch that affected F/A

      * General
      - Fixed a bug where heroes did amplified damage based on INT
      - Fixed a bug where new 6.87 items could be purchased from shop
      - Fixed a bug where spectator camera view was hidden behind invisible Timer panel
      - Fixed a bug where scan was available
      - Fixed a bug where spawn quote did not play
      - First configuration option 'Ask for gold when having less than 200g' is now enabled(this option is off by default, so make sure to turn it on in-game if you find it necessary)

      * Caster(Extra)
      - Fixed a bug where spells inside Armed Up were not instant cast
      - Fixed a bug where Mantra would occasionally swap layout with Mystic Shackle forever

      Monday, April 25, 2016

      Fate/Another Beta v1.5d Patch Note


      * General
      - Updated Simplified Chinese localization to latest version, except for Panorama side

      - Player number and owning gold is now displayed on top bar
      - Base zone is now marked by green border
      - Camera distance and BGM are now functional in Configuration tab. Gameplay options(and possibly few more) will be implemented over the course of this week
      - Fixed animation issues with item usage

      * Saber Alter
      - Fixed a bug where Unleashed Ferocity lasts through death

      * Announcement
      - After few more playability improvement patches(AKA javascript slavery), the game will be officially released with Beta tag off. ETA one week, and maybe few more days depending on whether bugs arise. No balance patch in forseeable future


      Saturday, April 23, 2016

      Fate/Another Beta v1.5c Patch Note

      * Red Saber(Extra)
      - Base damage increased(59-65->69-75)
      - Gladiusanus Blauserum damage rescaled(320% max damage->280/300/320/340/360%)
      - Fxied a bug where Aestus Domus Aurea was not working properly
      - Fixed a bug where Aestus Domus Aurea could be escaped by facing towards Saber and blinking outside

      * Caster(4th)
      - Abyssal Contract re-summon cooldown reduced(10->3)
      - Tentacle Hook now hits only hero
      - Fixed a bug where Combo:L'Arret De Mort could be reset
      - Combo:L'Arret De Mort combo sequence changed. Gigantic Horror now has dedicated button for combo(Select Gigantic Horror - D).
      - Combo now deals 50% of max health as upfront damage and the rest over time

      * Announcement
      - This is an emergency patch to fix game breaking issue with Red Saber(Extra)'s ultimate not working at all, but also contains some changes planned to be included in major patch this weekend. Front end of configuration tab is there but most of them wouldn't do anything for now.

      Wednesday, April 20, 2016

      Fate/Another Beta v1.5b Patch Note

      * General
      - Fixed a bug where max level was 25 since April 19th Dota patch
      - Fixed a bug where round system would stop working when level 25 is present in the game
      - 3rd and 4th Command Seals now check if your health/mana is full already before being used

      * Archer(4th)
      - Fixed a bug where Gate of Babylon toggle button was turned off by itself upon respawn

      * Announcement
      - This is an emergency patch to address game-breaking glitch with round mechanics caused by change in one of level-related APIs in April 19th Dota patch. The round system awards XP based on current level of hero, but since level 25 XP was not specified in requirement table it would try to perform arithmetic on null object and crash. A real patch for the weekend is cooking(you may notice few changes implemented already), which will feature playability improvement and configuration tab.

      Friday, April 15, 2016

      Fate/Another Beta v1.5 Patch Note

      * General
      - Mana regen stat now grants 1.5 mana regen per point

      * Lancer(5th)
      - BAT increased(0.8->0.95)

      * Assassin(5th)
      - Attribute:Improve Mind's Eye AGI ratio increased(0.7/2->0.9/2.4)

      * Caster(Extra)
      - Eightfold Blessing of Amaterasu now also modifies attack speed of allies and enemies, modifier amount rescaled(14/18/22/26/30%->8/16/24/32/40%)

      * Assassin(Extra)
      - No Second Strike cast range buffer increased(100->165)
      - Attribute:Furious Chain AGI ratio increased(1.6->2.0)

      * Red Saber(Extra)
      - Attribute:Invictus Spiritus post-revival revoke duration reduced(3->1.5)

      * Rider(5th)
      - Attribute:Riding mana cost reduced(17->16), Bellerophon bonus damage reduced(200->150), Bellerophon 2 bonus damage reduced(250->150)

      * Berserker(4th)
      - Base health reduced(1420->1350)
      - Base mana regen increased(3->7)

      * Avenger
      - Base health redcued(1150->1100)

      * Caster(4th)
      - Attribute:Mental Pollution mana cost reduced(15->11)

      * Lancer(4th)
      - Combo:Rampant Warrior double attack proc chance increased(20/30/40/50/60%->20/40/60/80/100%)
      - Fixed a bug where Combo:Rampant Warrior's double attack modifier was dispellable

      * Ruler(Apocrypha)
      - Fixed a bug where Luminosite Eternelle flag was dealt original damage by autoattack and some abilities instead of 1

      * True Assassin
      - Fixed a bug where Dagger Throw occasionally missed a target running away at high speed from him
      - Stat per level adjusted(0.5/1.6/0.9->0.5/1.8/0.7)
      - Base range increased(550->600)
      - BAT reduced(1.0->0.9)

      Sunday, April 10, 2016

      Fate/Another Beta v1.45c Patch Note

      * Avenger
      - Attribute:Overdrive initial attack speed reduced(80->20%), buff duration reduced(2.5->1.5)

      Saturday, April 9, 2016

      Fate/Another Beta v1.45b Patch Note

      * General
      - Attempted to remove Dota 2 BGM

      * Berserker(4th)
      - Fixed a bug where BAT was 1.1 instead of 0.8

      * Saber
      - Fixed a bug where total cast delay(cast point+cast delay) was 3.1 seconds instead of 2.5
      - Caliburn now applies ministun

      * Ruler(Apocrypha)
      - Fixed a bug where Combo:La Pucelle only increased attack speed by 100% instead of 200%
      - Combo:La Pucelle flame field AoE increased(250->325), spawn rate increased(3.33 flame spawns per sec->5 per sec)

      Fate/Another Beta v1.45 Patch Note

      Hey folks,

      I usually don't do it, but since it will be the biggest balance change since the initial release of beta version with lot of reverts and overhauls, I thought I'd take a time explaining what was going on behind the scene and the reason why changes were done. This will likely be the last major balance patch before official release, after configuration UI is finished.

      As always, contribution to Dota 2 Fate/Another wikia would be greatly appreciated. If you want, feel free to leave your name for credit.


      * General
      - Fixed a bug where Fatepedia did not display the 5th Attribute when applicable

      * Archer(5th)
      Clairvoyance's radius was balanced around ward, which had its vision radius nerfed few months ago. 1400 aerial vision ability with short cooldown was a bit too powerful in current state of game and the numbers had to be toned down. 

      At the same time, several QoL buffs are lined up to make up for the loss in utility. Broken Phantasm was the worst victim of mechanic changes from Warcraft 3 to Dota 2 platform, because in Dota losing vision on target mid-cast means the ability would be canceled right away.  Now it is channeling-based, and the script will manually check if target is in vision at the end of channeling to decide whether it will shoot or not. In addition, Archer players will enjoy lower Attribute costs that will help them reach power spike with more spare master mana.

      - Clairvoyance radius reduced(900/1400->800/1100)
      - Kanshou Bakuya cast point reduced(0.3->0.1), and now refunds mana cost if cast in UBW
      - Broken Phantasm and Hrunting are now channeling-based. Even if target is lost mid-cast, it will still shoot as long as target is visible
      - Attribute:Hrunting mana cost reduced(14->12), cooldown increased(70->100)
      - Attribute:Improve Projection mana cost reduced(14->13)


      * Lancer(4th)
      The technology is here

      - Double Spearsmanship now causes Lancer to perform double attack by 20/30/40/50/60% chance instead of reducing BAT
      - BAT increased(0.7->0.8)
      - Attribute:Mind's Eye now increases vision radius by 250


      * Archer(4th)
      Small QoL improvement that would make C Scroll - Gram combo more fluid. Also scalability adjustment.

      - Gram casting point reduced(0.8->0.6)
      - Attribute:Power of Sumer AD ratio increased(0.35->0.5)
      NOTE: I forgot to change the attribute tooltip so it still says 0.35, but it does add 0.5 AD.
      - Attribute:Sword of Creation mana cost reduced(19->14)


      * Assassin(5th)
      Assassin was one of the trickest heroes to port back in 2015, due to illusion mechanics being extremely buggy and making game very susceptible to crash. To this date, illusion is still unstable and you have very little freedom on adjusting its properties to suit the need of custom game developers. For example, you cannot adjust illusion's attack speed to match the original's because it is hard locked by Dota 2's illusion mechanics. 

      As a result, reworks were done to make Assassin less reliant on illusion but it caused his late-game potential to be very limited. Now that autoattack can be integrated into hero's kit more liberally with PerformAttack() API, this iteration will focus on increasing the scalability of Assassin while removing illusion mechanics for good. Also, new passive will further strengthen Assassin's role as scavenger that preys on heroes whose command seal is on cooldown.

      - Illusion mechanics removed; Heart of Harmony and Combo do not conjure illusions anymore
      - Mind's Eye now adds bonus magic damage on base attack, which is increased if target is revoked. Critical damage component is now removed.
      - Heart of Harmony now grants damage reduction against all types instead of magic resistance, and lands several autoattacks upon proc.
      - Tsubame Gaeshi now applies on-hit effects.
      - Combo:Tsubame Mai no longer has separate components for counter and autoattack; both activate the aerial combo, and aerial slashes now apply on-hit effect. Slash count reduced(7->5)
      - Attribute:Improve Mind's Eye mana cost reduced(10->7)


      * Assassin(Extra)
      In the hero overview, I briefly mentioned about how brutal Assassin's combo was in earlier version of WC3 and how I wanted to prevent instant 3k pure damage of death by making combo an empowered version of E instead of R. However I gotta admit I went a little overboard with the nerfing; visual effect aside, it is really underwhelming. Combo should be satisfying to use and make you feel powerful when used, but it is not really accomplishing any. These changes will hopefully bring it up on par with other Comboes. 

      At the same time, some of No Second Strike's pure damage component is going to be shifted to magic damage so that opponent has more counterplay options available other than simply stacking STR. For note, Assassin currently boasts highest win rate and high pick rate even with gimped combo!

      - Cosmic Orbit's passive resist duration is now fixed at 0.25 seconds
      - No Second Strike initial pure damage reduced(550/625/700/775/850->550/600/650/700/750), Open Wound proc damage increased(50/100/150/200/250->50/125/200/275/350)
      - Attribute:Circulatory Shock bonus pure damage reduced(200->150)
      - Attribute:Furious Chain AGI ratio reduced(3.0->1.6)
      - Combo:Raging Dragon Strike(3rd) attack count increased(10->15), max hit limit per target increased(4->8), base damage reduced(200->150)


      * Avenger
      Avenger received several significant buffs on Dota 2, being able to cast E-R without blowing Blue Pot/Mana seal and use Vengeance Mark to utilize Verg Avesta more proactively. Verg Avesta's return multiplier is going down this patch to match the reward with reduced risk. However, the buffs to Attributes will be a delight for players who prefer Lifeswap or Melee build.

      - Verg Avesta return multiplier reduced(145/155/165/175/185%->130/140/150/160/170%)
      - Murderous Instinct critical damage now scales with skill level(225%->180/195/210/225/240%)
      - Attribute:Dark Passage mana cost reduced(14->12)
      - Attribute:Overdrive's initial attack speed bonus now kicks in at 80% instead of 20%, attack speed buff duration increased(1.0->2.5)
      - Attribute:Blood Mark now occupies D button instead of W. Veangence Mark cannot be cast for 3 seconds after using Blood Mark
      - Attribute:Demon Incarnate mana cost increased(14->16)


      * Berserker(4th)
      The intention behind Arondite rework was shifting some of his sustained dps and insane durability(massive all stats bonus while turning untargetable, ouch) into moderate upfront damage, which would complement his weak early game. It appears that, however, Berserker is still as unkillable as ever while Arondite persists and the burst of physical damage works way too well with armor reduction from Q. Overall, the changes failed to address the issue and promoted a rather unhealthy playstyle to rise. We are going back to good ol' Imbalot, Passive movespeed is here to stay...for now.

      - Double Edge now causes Berserker's base attack to briefly slow enemy by 80% on attack and burns 10/20/30/40/50 mana. Attack speed bonus reduced(25/50/75/100/125%->10/20/30/40/50%)
      - Arondite initial damage removed. Attack damage bonus reduced, but now grants all stats as well
      - Attribute:Total Assault changed to Eternal Flame


      * Caster(4th)
      Combo too weak. 

      - Combo:L'arrt De Mort DoT damage increased(100% of total health->150%)


      * Caster(Extra)
      For a spammable poke, Soulstream deals way too much damage and has become too easy to land after a bugfix to hitbox(It used to have 75 collision radius, 175 after bugfix). It would output ultimate-level damage on high stacks, let alone amplifications from Mantra and Armed Up. These changes are intended to make Soulstream more of a trigger for E and Charms until player invests into significant amount of INT, while further defining her role as sustained spellcaster.

      - Soulstream cooldown rescaled(3/2.5/2/1.5/1->5/4/3/2/1), collision radius reduced(175->125), additional damage per stack removed, base damage rescaled(70/85/100/115/130)
      - Subterranean Grasp cooldown rescaled(30/24/18/12/6->45/30/18/9/4)
      - Eightfold Blessing of Amaterasu passive INT bonus reduced(0/10/20/30/40->0/5/10/15/20)
      - Attribute:Spirit Theft INT ratio increased(0.5-> 0.75)


       * Red Saber(Extra)
      Making up for Clairvoyance nerf.

      - Aestus Domus Aurea radius increased(900->1050)
      - Attribute:Improve Imperial Privilege mana cost reduced(14->12)
      - Attribute:Soverign's Glory mana cost reduced(14->11)


       * Ruler(Apocrypha)
      Ruler was originally designed as a supportive fighter that forces difficult decision for enemy; to leave her alive&be disrupted or to kill her&face the consequence. Her threat level right now, however, is quite low due to abysmal numbers on her abilities other than God's Resolution(E). In addition, her Attributes cost a bit too much for what they do, preventing her from surging in power mid-game. Her numbers are getting comprehensive buffs this patch to bring her power level up to the standard.

      - BAT reduced(1.25->1.20)
      - Purge the Unjust bonus pure damage per kill increased(30/45->50/60)
      - Luminosite Eternelle crowd control duration increased(2/2.3/2.6/2.9/3.2->2/2.5/3/3.5/4)
      - Attribute:Identity Discernment mana cost reduced(13->8)
      - Attribute:Improve Saint now also causes Unjust enemies to take 10% additional damage
      - Attribute:Divine Symbol mana cost reduced(14->12)
      - Combo:La Pucelle's flame damage is now based on current health of target(75 per sec->9% of target's current health per sec). Attack speed bonus increased(100%->200%)


      * White Saber(Extra)
      Collective small buffs to empower Saber's offensive capability on his own.

      - Attack range increased(100->185)
      - BAT reduced(1.2->1.0)
      - Invigorating Ray heal amount increased(250/325/400/475/550->250/350/450/550/650)
      - Attribute:Divine Meltdown damage increased(9 to 5%->15 to 7%)

      Thursday, April 7, 2016

      Fate/Another Beta v1.44i Patch Note

      * General
      - Re-enabled Fatepedia
      - Fixed a bug where Spirit Link's secondary targets received lesser damage than intended

      * Assassin(5th)
      - Fixed a bug where Tsubame Gaeshi had 0.3 seconds shorter casting point than intended

      * Assassin(Extra)
      - Fixed a bug where No Second Strike had 0.3 seconds shorter casting point than intended


      * Announcement
      - Fatepedia is now ported to Panorama. It now has an external link to Fate wikia website, where new players can look into build and general gameplay tips. I would appreciate it if you can take 10 minutes to write a short guide submission to our Wikia gameplay sections. Try to make it as straight-forward as possible, as if you are writing for a complete beginner.

      Here is a template guide written by me

      Saturday, March 26, 2016

      Fate/Another Beta v1.44h Patch Note

      * General
      - Fixed a bug where some ramps in Trio gamemode were blocked since last Dota 2 patch
      - Cleaned up few cosmetics

      * Ruler(Apocrypha)
      - Fixed a bug where Combo:La Pucelle, when activated, was twisting round system to count her as alive for the remaining match

      * True Assassin(5th)
      - Fixed a bug where invisibility particle was not adjusting Assassin's opacity
      - Fixed a bug where Attribute:Improve Presence Concealment was not working

      Friday, March 25, 2016

      Fate/Another Beta v1.44g Patch Note

      Mostly bugfix to new gamemodes

      * General
      - Fixed a bug where Reality Marble particle and vision could be only seen by Team 1 and 2
      - Replaced blink particle
      - Fixed a bug where default hotkey for 4th Command Seal was D insteaad of R

      * Lancer(4th)
      - Fixed a bug where Gae Buidhe's effect lasted until Lancer dies

      * Ruler(Apocrypha)
      - Fixed a bug where Combo:La Pucelle was not working when team is wiped

      * True Assassin(5th)
      - Fixed a bug where Attribute:Improve Presence Concealment was revealing wards of only Team 1 or 2

      * Announcement
      - Spring Cleaning patch broke some functionalities(including AddExperience() API), you may run into strange behavior that is neither a production nor intention by me

      Fate/Another Beta v1.44f Patch Note

      * General
      - Unlocked two new gamemodes:FFA and Trio Rumble
      - Deathmatch gamemode now renamed to Team Elimination(choose fate_elim_6v6)
      - The amount of Shards of Holy Grail available is now displayed in customization tab
      - Gold popup from hero kill now only appears for the killer
      - Fixed portrait clipping issue since latest major Dota 2 patch

      * Caster(Extra)
      - Fixed a bug where Attribute:Mystic Shackle's cooldown could be reset
      - Attribute:Mystic Shackle can no longer be used if Caster is further than 500 units away from where she initially casted Mantra

      * Ruler(Apocrypha)
      - Disabled kill increment mechanics of Attribute:Improve Saint in Trio/FFA gamemodes

      Saturday, March 19, 2016

      Fate/Another Beta v1.44e Patch Note

      * General
      - Temporarily disabled Fatepedia button, it will be ported into Panorama in the coming weeks

      * Rider(5th)
      - Reverted the change to Bellerophon that made it unable to target untraversable location
      - Fixed a bug where Bellerophon and Bellerophon 2 could be used to cross different realm(marble <-> present)

      * Berserker(4th)
      - Fixed a bug where Combo:Air Raid could target different realm

      Friday, March 18, 2016

      Fate/Another Beta v1.44d Patch Note

      * General
      - All items in the shop are now under one column for hotkey convenience

      * Archer(5th)
      - Fixed a bug where UBW passive projectiles did not aim magic immune targets

      * Avenger
      - Verg Avesta now inflicts pure damage, reduced by attacker's MR, to magic immune enemy(this is a temporary workaround to Dota 2's strict interaction between magic damage and magic immunity)

      * Red Saber(Extra)
      - Fixed a bug where Gladiusanus Blauserum's damage buff did not disappear when Saber is invulnerable

      * Ruler(Apocrypha)
      - Saint now applies Unjust debuff dynamically instead of on round basis
      - Fixed a bug where Magic Resistance:EX stack did not refresh to full stack on respawn
      - Fixed a bug where Luminosite Eternelle could sometimes break the round system
      - Fixed a bug where Luminosite Eternelle applied Charisma buff without acquiring Attribute:Divine Symbol
      - Fixed a bug where Luminosite Eternelle did not apply Charisma buff to magic immune or invulnerable allies

      Thursday, March 17, 2016

      Fate/Another Beta v1.44c Patch Note

      * General
      - Fixed a bug where some healing abilities leave you as phantom entity
      - Attempt at reducing the depth of Fatepedia in UI layer to prevent it from hiding spectator features
      - Combo requirement is now 19.1(previously 19.5 to consider roundup, but Dota stat layout seems to always ceil the point numbers)

      * Lancer(5th)
      - Spear of Striking Death Flight now has 0.15 seconds longer pause duration where he is vulnerable(Since you could queue command in Dota, players were able to escape Nine Lives instantly after jump)

      * Rider(5th)
      - Fixed a bug where Bellerophon could target untraversable location

      * Caster(5th)
      - Hecatic Graea now has 0.15 seconds longer pause duration where she is vulnerable

      * Saber(Extra)
      - Fixed a bug where Supernova sound clip lasted for entire game sometimes

      * Announcement
      - Please contribute to Dota 2 Fate/Another wikia. There won't be huge mechanic changes in foreseeable future, so it would be a good time to establish solid database for the game. Everything can be found in my git repo

      - Alpha version of FFA and Trio Rumble is available on test version. It is playable but still has issues with round-based mechanics(GH, Ruler, etc) and possibly bugs of its own. Planned to go live this weekend after QA. You can keep track of progress @ https://github.com/dun1007/fateanother/commits/master

      Wednesday, March 2, 2016

      Fate/Another Beta v1.44b Patch Note

      * General
      - Updated Simplified Chinese localization to latest version
      - Damage popup now pops in slightly randomized location(this is to improve visibility when multiple instances of damage occur at the same time, such as BP)

      Announcement
      Two new game modes are in development: FFA and Trio Rumble(Overthrow-alike setup). These modes are aimed for players who prefer chaotic skirmishes and short time commitment.

      Wednesday, February 17, 2016

      Fate/Another Beta v1.44 Patch Note

      * Archer(4th)
      - Gate of Babylon base damage increased(30/45/60/75/90->30/50/70/90/110), duration increased(6->8), and removed unique existence rule. If Attribute:Power of Sumer is acquired, only the last gate follows Archer

      * Ruler(Apocrypha)
      - Luminousite Eternelle's Unjust bonus changed - Causes the victim of spear to take 30% extra damage

      * Caster(Extra)
      - Fixed a bug where Soulstream projectile had smaller collision radius than intended

      Thursday, February 11, 2016

      Fate/Another Beta v1.43c Patch Note

      * General
      - Increased font size of damage popup
      - Fixed a bug where passive presence detection also pinged hero-classified units and illusions

      * Ruler(Apocrypha)
      - Fixed an exploit with Luminosite Eternelle windup sound
      - Fixed a bug where attacks from unjust hero's summons were not affected by Attribute:Improve Saint
      - Fixed a bug where Saint debuff was sometimes not applied correctly

      * Caster(4th)
      - Fixed a bug where Attribute:Eye for Art pinged hero-classified units way too often

      Tuesday, February 9, 2016

      Fate/Another Beta v1.43b Patch Note

      * General
      - Added damage pop-up. Physical damage is denoted by red numbers, magical by lightblue, pure by purple.
















      * Ruler(Apocrypha)
      - Fixed a bug where Magic Resistance:EX mechanics had inconsistent behavior with Attribute:Improve Saint

      Fate/Another Beta v1.43 Patch Note

      * General
      - Fixed a bug where Shard of Prosperity gave pseudo-level that does not include actual XP
      - Increased default camera distance(1500->1600)
      - Ward Familiar cost reduced(1000->800)

      * Ruler(Apocrypha)
      - Fixed a bug where Purge the Unjust did not cost mana
      - Updated suggested item list

      * Lancer(5th)
      - Fixed a bug where reset-spamming Spear of Striking Death Flight too fast crashed client
      - Fixed a bug where Spear of Striking Death Flight's invulnerability was shorter than intended

      * Caster(Extra)
      - Soulstream cast range increased(900->1150), movespeed bonus per stack increased(5/5.5/6/6.5/7%->5/7/9/11/13%)
      - Mantra cast point reduced(0.6->0.5), damage modifier reduced(200/225/250/275/300->190/205/220/235/250)
      - Eightfold Blessing of Amaterasu radius now scales with level(1050 at all levels->800/850/900/950/1000), passive INT bonus increased(0/8/16/24/32->0/10/20/30/40), enemy mana degen scales with level(-7% at all levels->4/5/6/7/8%)
      - Attribute:Witchcraft silence duration reduced(1.5->0.5), stun duration increased(1.5->2.0)
      - New Attribute:Mystic Shackle, replacing Severed Fate(also fixed the bug where target always received bonus MR whether it is friendly or not)





















      * Caster(5th)
      - Workshop no longer gives its location to enemy with ping

      * Red Saber(Extra)
      - Aestus Domus Aurea damage increased(100/120/140/180/200->110/145/180/215/250)
      - Attribute:Pari Tenu Blauserum mana cost increased(10->13), AGI ratio reduced(8->5)

      * Archer(4th)
      - Gate of Babylon duration now fixed at all levels(6/8/10/12/14->6), weapon ranged reduced(1300->1000), damage reduced(40/60/80/100/120->30/45/60/75/90). Also, only one Gate of Babylon can be present at a time.
      - Attribute reworked:Power of Sumer

















      * Caster(4th)
      - Summon Oceanic Demon can be used without corpse at the cost of reduced amount of summons(1/1/1/2/3)
      - Torment casting point reduced(0.8->0.65), stun duration increased(0.3->0.4), damage reduced(400/500/600/700/800->300/400/500/600/700)
      - Exquisite Cadaver explosion delay on oceanic demons reduced(1.5->1.0) *
      - Abyssal Contract can no longer be used in rapid succession(must wait until current summoning finishes to cast it again)
      - Fixed a bug where Gigantic Horror's Subterranean Skewer did not hit enemies located at point-blank distance
      - Gigantic Horror's Contaminate now deals half of total damage upfront and the rest over time
      - Fixed a bug where Attribute:Abyssal Connection's high damage multiplier was 120% instead of 110%
      - Combo:L'Arret de Mort sequence changed(R-E on Gigantic Horror->E on Gigantic Horror), knockup duration reduced(1.0->0.5)
      - Gigantic Horror's Otherworldy Portal now has 2 seconds delay *

      * Assassin(Extra)
      - Fierce Tiger Strike cooldown reduced(29->20)
      - Reworked delayed damage component of No Second Strike.