Saturday, October 31, 2015

Fate/Another Beta v1.33 Patch Note

* General
- Fixed an inconsistent item combination behaviour
- Fixed a bug where killing a friendly hero credited gold
- Armor stat reduced(2 per stat->1.5 per stat)

* Lancer(5th)
- Rune of Flame now allows Lancer's abilities to deal bonus damage based on 0/2.5/5/7.5/10% of target's current health
- Fixed a bug where Spear of Striking Death Flight was landing faster than intended.(now lands roughly 0.3 seconds slower)

* Rider(5th)
- Bellerophon cast range increased(1100->1150)
- Fixed a bug where Bellerophon's transition from ascend to descend was faster than intended(now lands roughly 0.3 seconds slower)
- Fixed a bug where Attribute:Monstrous Strength's proc damage was done at the beginning of backswing rather than when attack actually lands

* Archer(5th)
- Enemy team now also has vision inside Unlimited Blade Works, except true sight
- Fixed a bug where Kanshou Bakuya's cooldown reduction effect can bring Sword Barrage's cooldown down to negative value
- Attribute:Improve Projection can now be leveled up to twice. The second level reads:
"While Unlimited Blade Works persists, swords passively strike random enemy, dealing physical damage based on Archer's INT." Sword Damage: 50+(0.5*INT).

* Saber Alter
- Attribute:Improve Ferocity STR and INT ratio on Unleashed Ferocity increased(1.0->1.5)

* Avenger
- Base health regen reduced(12>0)
- Base mana regen increased(4->7)
- Base attack damage increased(32~50->48~58)
- Murderous Instinct critical damage increased(200%->225%)
- Remain summons now do not detonate when attacking ward
- Verg Avesta return multiplier increased(120/130/140/150/160%->145/155/165/175/185%)
- Vengeance Mark damage increased(400/440/480/520/560->400/460/520/580/640), feedback damage now scales with level(100% at all levels->20/25/30/35/40%)

* Rider(4th)
- Forward! duration increased(1.6/2.2/2.8/3.4/4->3/3.5/4.0/4.5/5.0), bonus movement speed now scales with level(30% at all levels->25/30/35/40/45%)
- Enemy team now also has vision inside Army of the King, except true sight
- Attribute:Via Expugnatio cast point reduced(0.5->0.15)

* Lancer(4th)
- Attribute:Rosebloom's Mark of Mortality damage increased(10%->15%)
- Double Spearsmanship BAT reduced(0.66/0.62/0.58/0.54/0.50->0.65/0.60/0.55/0.50/0.45)
- Combo:Rampant Warrior critical damage increased(200%->225%)

* Berserker(4th)
- Arondite initial damage rescaled(500/575/650/725/800->400/525/650/775/900)
- Fixed a bug where Combo:Air Raid bombardment stun duration was shorter than intended

* Saber(Extra)
- Sun's Embrace total damage increased(550/700/850/1000/1150->650/800/950/1100/1250)
- Excalibur Galatine damage increased(600/800/1000/1200/1400->700/900/1100/1300/1500)

* True Assassin
- Fixed a bug where Assassin's presence was still susceptible to passive detection after acquiring Attribute:Improve Presence Concealment
- Fixed a bug where upgraded Presence Concealment required a non-move action to activate after respawn

* Assassin(5th)
- Fixed a bug with Windblade interacting with wards(i.e pushback, Ganryu TP)
- Fixed a bug where Attribute:Quickdraw damaged only the first target in contact
- Attribute:Quickdraw damage formula changed(700+10*AGI->500+16*AGI), cast point reduced(0.3->0.25)

* Caster(5th)
- Fixed a bug where Caster does not change her mount state when Ancient Dragon is killed during 0.5 second mount delay
- Base mana regen increased(7->9)

* Caster(4th)
- Fixed a bug where Caster does not change his integrated state when Gigantic Horror is killed during 0.5 second intergration delay

Sunday, October 25, 2015

Fate/Another Beta v1.32c Patch Note

* General
- Attempt at fixing the bug with reconnect that results in null UI(confirmed working on smaller games, needs confirmation on fullhouse setup)

* Caster(Extra)
- Fixed a bug with Attribute:Fate's Call not working

Fate/Another Beta v1.32b Patch Note

* General
- Fixed a bug where Shard of Holy Grail was missing from UI


- Customize tab now has mouseover tooltips
- Fixed a bug where several modifiers that revokes target were not working

* Caster(5th)
- Fixed a bug where Attribute:Witchcraft's INT ratio was in effect without acquiring it


Saturday, October 24, 2015

Fate/Another Beta v1.32 Patch Note

* General

- Custom UI 2.0 Part 2
  • Master 2's functionality has been ported to separate UI
  • Left-top timers utilizing Dota 2's quest system have been ported to separate UI
  • Fixed a bug where pause state was messing up some of UI elements
    More on user convenience features next week

- Fixed a bug where player 11 and 12 were not able to receive gold from other players
- Fixed a bug where 2nd Command Seal requires at least 2 mana to activate even under the effect of 1st






Friday, October 23, 2015

Fate/Another Beta v1.31b Patch Note

This is more of a hotfix, more comprehensive patch to follow during weekend

* General
- Added side info panel
- Disabled some developer exclusive commands that are no longer needed
- Fixed a bug where dummy item could be purchased

* Archer(4th)
- Fixed a bug with death animation missing

* Lancer(4th)
- Fixed a bug where Gae Buidhe's health reduction below 0 causes phantom entity when target is under effect of flat value shields that blocks more damage than health reduction amount(B scroll, Rho Aias etc). In the event where health reduction below 0 occurs, the target is instantly killed(this is handled same way as Lancer(5th)'s Heart Break)

Saturday, October 17, 2015

Fate/Another Beta 1.31 Patch Note

* General
- Custom UI 2.0, Part I:

  • Players can now vote for the win condition; 4/6/8/10/12 rounds won
  • Top bar and score view changed to Panorama setup
  • Items can now be dragged in and out of stash freely, with exception of Blink Scroll
  • The next week's patch will bring further improvements to UI, including Config tab, side info panel, and standalone window that inherits Master 2's functionalities(stats/attributes/etc). 

- Fixed a bug where heroes had lower turn rate than intended
- Fixed a bug where Blink Scroll does not cancel currently issued order

* Berserker(5th), Berserker(4th)
- Fixed a bug where more than 2 instances of Nine Lives at the same time cause it to not perform strike until player runs into wall

* Caster(Extra)
- Fixed a bug where heroes can repetitively open and close spellbook to benefit from Caster(Extra)'s
Eightfold Blessing of Amaterasu effect
- Fixed a bug where Fate's Call can be used on the owner of Reality Marble before teleportation to bring them back out
- Frigid Heaven now applies 30% slow instead of silence
- Gust Heaven now applies silence for 0.1 second
- Soulstream extra damage per stack reduced(20%->15%), bonus movement speed per stack increased(3/3.5/4/4.5/5%->5/5.5/6/6.5/7%)
Attribute:Spirit Theft INT ratio reduced(0.7->0.5)

Saturday, October 10, 2015

Fate/Another Beta 1.3 Patch Note

* General
- Reality Marble(RM) bugfixes :

  • Fixed a bug where the overlapping RM brings units caught within to the secondly cast RM if the owner of first RM cannot be searched by second one's target finding API(due to being in the middle of Combo:Arrow Rain, blink out of 1200 radius, etc)
  • Fixed a bug where enemies at the bottom of church could be targeted by Combo:Arrow Rain's Broken Phantasm shots
  • Fixed a bug where the marble exit does not alter Attribute:God Hand's respawn location
  • Delayed dash abilities(i.e Rosa Ichthys, Bellerophon) are now canceled if target and caster are separated by RM.
  • All units now disjoint projectiles upon entering RM

* Lancer(4th)
- Fixed a bug where Warrior's Charge had lower cast range buffer than intended

* Caster(Extra)
- Fixed a bug where Combo:Polygamist Castration Kick could be reset with 2nd Command Seal when attribute was acquired
- Fiery Heaven damage reduced(4%->3%), 6 stack damage reduced(15%->10%), and no longer grants bonus radius on explosion

* True Assassin(5th)
- Zabaniya projectile speed increased(700->950)

Thursday, October 8, 2015

Fate/Another Beta 1.23b Patch Note

* Lancer(4th)
- Fixed a bug where reducing health below 0 with Gae Buidhe rendered target a phantom entity

* Caster(Extra)
- Fixed a bug where combo timer on Master 2 was not working
- Fixed a bug where Attribute:Spirit Theft was not correctly revoking target
- Fixed a bug where Fate's Call can be leveled up

* Berserker(5th)
- Fixed a bug where Berserker does not revive if killed with S scroll
- Attribute:Eternal Rage's bash cooldown increased(1.5->4)

* True Assassin(5th)
- Fixed a bug where detecting enemy ward with Attribute:Improve Presence Concealment prevents Combo proc

Wednesday, October 7, 2015

Fate/Another Recruitment Post

Translator

Dota 2 has built-in support for multiple languages with localized string, and it would be a waste if we don't make use of it. Join the localization party so the people of your land can enjoy the game in the glory of their own language!

Responsibility
Translate the in-game tooltips and other various lines in the language of your specialization.
Note: I am getting a help from Perfect World staff in regards to SChinese, so don't need chinese translator for a while.

Prerequisite:
1) Strong background knowledge in Fate series and/or Nasuverse
2) Good writing skills in your language, and decent capability in English
  • I honestly don't think one needs to be super good at English for amateur translation since most of lines can be run through translator and it usually makes enough sense for that person to interpret them in his own language anyways.

Other Qualifications(Not necessary, but a big plus)
1) Have played good amount of Warcraft 3 Fate/Another
2) Bilingual in your language and English
3) Being able to get in touch with me over time to update strings(new heroes, etc) 


Quality Assurance

It took me couple semesters as CS major to realize I am not the best programmer in the world. What a surprise(4Head). Your job is a hunter; you will pinpoint the myriad of bugs and work with me to fix it up. Yes you can Unleash the Hounds and ruthlessly ruin my face, so long as what's wrong gets un-wronged.

Responsibility
Identify bugs and work with lead developer to fix it

Prerequisite:
1) Lua/KV scripting skills, specially in relation to Dota 2 API 
  • You should be decent with scripting in Lua/KV on your own since you are here to fix my crappy code. You don't need to be an advanced Lua programmer however, since most stuffs can be done with rudimentary scripting. Just go over the github to have a brief idea.
2) Familiarity with Warcraft 3 mechanics
  • Since the map is based off Warcraft 3, you are expected to know how things roll in the former platform.
3) At least 30 hours of Fate/Another OR 10 different heroes of Fate/Another played on Dota 2 and/or on Warcraft 3

Other Qualifications(Not necessary, but a big plus)
1) Experience in making your own creation with Dota 2 tools
  • The experience is most valuable asset, because Dota 2 scripting right now is more about how to deal with gimmicky engine with ACTUALLY working APIs/methods/workarounds, and less about hardcore complex programming. Just a hero is fine. Even better if you have created the custom game before.
2) Github. However the only knowledge you need can be covered within 10 minute tutorial on web.


Particle Editor

I'll be honest here; Large portion of in-game effects suck. I have never tackled with particles before this project and it really shows on some of half-assedly done particles. They need your help. If you have previous experience with particle system from other game engines(be it OpenGL, UE, Unity, or anything), you are welcome to join the crew and create amazing particles that even Ufotable team would cry over.
Responsibility
Work with lead developer to create functional, and aesthetically pleasing particle effect for Servant abilities.
Prerequisite :
1) Enthusiasm to make Fate/Another on Dota 2 a better game
  • Self explanatory.
2) At least 300 hours of Dota 2 played
  • You can only cherrypick Dota 2 particles to edit when you know what those are.
3) Decent exposure to particle system
  • I am not asking you to be super good at creating particle from scratch, since Dota 2 has wonderful array of templates you can take advantage of. However, you are expected to have the basics down.
4) Co-operative personality
  • You will be working closely with me to put stuffs together, and I would much prefer someone who is not a douche.
Other Qualifications(Not necessary, but a big plus)
1) Have played good amount of Warcraft 3 Fate/Another
2) Familiar with Dota 2 tools particle editor. If you have not used it, try it now. It is quite similar to other tools such as Unity or Pyro
3) Github. However the only knowledge you need can be covered within 10 minute tutorial on web.


Compensation
Being a poor university student on debt, I cannot promise any fortune. However, I can promise that :
1) You will get all credits for your work. Depending on your career path it might look good on resume to have worked on full featured(or soon-to-be... :p) game.
2) You will have an input on how game changes. The most of works will be likely just me giving you big picture(mandates) and you having your way under that.

If you are interested, submit your application to hermit1007@gmail.com with the following information :
  • Steam name : Don't be shy, I won't judge even if your name is xX322Sephiroth420Xx
  • Age : Just something I would like to know.
  • Country : So I can take timezone into consideration when we work together. I reside in US West for reference.
  • Brief amount of Fate/Another playtime : In both Warcraft 3 and Dota 2
  • Qualifications : Briefly explain your qualifications in 1-2 paragraphs. Bullet point form is fine too.

NOTE : This is a revision of old recruitment thread with different openings.

Sunday, October 4, 2015

Caster(Extra) Overview

Overview 


Caster is a nimble mage hero with sustained DPS and variety of utilities. While she is not optimized for overwhelming an army of foes with devastating Noble Phantasm, her pinpoint burst on low cooldown and prominent ability to save the team from sticky situation allow her to be a great backline support.


Skirmish


Caster's bread-and-butter is Soulstream, the most spammable skill in Fate/Another up to date. With 1 second cooldown at Level 5, it makes for an excellent source of consistent damage output. While Soulstream is not very powerful on its own, its multi-hit properties and spammability make great synergy with rest of her kits. With right setup, she can put a serious hurt on isolated target that matches even more dedicated assassins.

With that said, being primarily sustained DPS with relatively short range and low durability means that she will be always under threat; it's where her Attributes come in.



Fate's Call is very versatile forced teleport that can be used to initiate the team fight or reposition the teammate back to safe zone. It can be even cast on Caster herself for a free Blink - The delay is 0 for point blank distance -.  However, if she is in such dire situation that even two Blinks are not enough, she has another trump card up her sleeve.


Unless she is firmly locked by Crowd Controls of highest quality such as Enkidu or Nine Lives, Caster may activate one of the most powerful escapes in the game by simply pressing one button. While it comes at hefty cost of 15 mana and 50% damage off from Combo, a chance at second life may be a worthy tradeoff.



Team Fight


Once the fight occurs, Caster's main role is to provide adequate support for allies in danger. The most fearful capability of Caster during fully-blown fight is the counter-initiation with her ultimate Eightfold Blessing of Amaterasu.


With Attribute, Eightfold Blessing of Amaterasu effectively becomes an instant silence in huge radius. This can nullify most of initiation attempts and buy a time for team to either retreat or retaliate on advantageous filed.






Synergy



Being a fragile mage hero, Caster thrives in a team composition where there is someone else to take the heat in the frontline. Also, Mantra is great follow-up for Nine Lives.



Caster can make some great clutch saves for this lone swordsman who has to be right on the nose of enemies to get the job done. The revoke from Subterranean Grasp is also a huge asset for Assassin, as it can nullify enemy's attempt to use 3rd Command Seal when targeted by Tsubame Gaeshi.



Subterranean Grasp's global range can be exploited to root the unsuspecting enemy, keeping it within the AoE of devastating beams that are seemingly dodgeable by just walking away. If you want some more fun, cast Mantra on one of these heroes casting beam and teleport them right in the face of enemy legion with Fate's Call.

Saturday, October 3, 2015

Fate/Another Beta 1.23 Patch Note

* General
- Caster(Extra) is now available. Hero overview to follow after I am done finishing two 400 assignments due this midnight... :D
- Fixed a bug where SChinese localized strings in Fatepedia were broken