Saturday, April 30, 2016

Fate/Another Beta v1.5f Patch Note

* General
- Configuration tab is now fully functional
- Mount reselection is now processed client-side. There will be no delay between hero selection and reselection to mount
- Fixed clipping issues with side info panel
- Assisting hero kill with damage now rewards 300 gold. Note that this assist rule is different from built-in Dota 2 rule, which only requires you to be within certain range of victim
- Gold bounty rule changed(1300 + lvl*75 -> 1025 + lvl*75)

Thursday, April 28, 2016

Fate/Another Beta v1.5e Patch Note

Mostly un-doing changes from Dota 2 6.87 main client patch that affected F/A

* General
- Fixed a bug where heroes did amplified damage based on INT
- Fixed a bug where new 6.87 items could be purchased from shop
- Fixed a bug where spectator camera view was hidden behind invisible Timer panel
- Fixed a bug where scan was available
- Fixed a bug where spawn quote did not play
- First configuration option 'Ask for gold when having less than 200g' is now enabled(this option is off by default, so make sure to turn it on in-game if you find it necessary)

* Caster(Extra)
- Fixed a bug where spells inside Armed Up were not instant cast
- Fixed a bug where Mantra would occasionally swap layout with Mystic Shackle forever

Monday, April 25, 2016

Fate/Another Beta v1.5d Patch Note


* General
- Updated Simplified Chinese localization to latest version, except for Panorama side

- Player number and owning gold is now displayed on top bar
- Base zone is now marked by green border
- Camera distance and BGM are now functional in Configuration tab. Gameplay options(and possibly few more) will be implemented over the course of this week
- Fixed animation issues with item usage

* Saber Alter
- Fixed a bug where Unleashed Ferocity lasts through death

* Announcement
- After few more playability improvement patches(AKA javascript slavery), the game will be officially released with Beta tag off. ETA one week, and maybe few more days depending on whether bugs arise. No balance patch in forseeable future


Saturday, April 23, 2016

Fate/Another Beta v1.5c Patch Note

* Red Saber(Extra)
- Base damage increased(59-65->69-75)
- Gladiusanus Blauserum damage rescaled(320% max damage->280/300/320/340/360%)
- Fxied a bug where Aestus Domus Aurea was not working properly
- Fixed a bug where Aestus Domus Aurea could be escaped by facing towards Saber and blinking outside

* Caster(4th)
- Abyssal Contract re-summon cooldown reduced(10->3)
- Tentacle Hook now hits only hero
- Fixed a bug where Combo:L'Arret De Mort could be reset
- Combo:L'Arret De Mort combo sequence changed. Gigantic Horror now has dedicated button for combo(Select Gigantic Horror - D).
- Combo now deals 50% of max health as upfront damage and the rest over time

* Announcement
- This is an emergency patch to fix game breaking issue with Red Saber(Extra)'s ultimate not working at all, but also contains some changes planned to be included in major patch this weekend. Front end of configuration tab is there but most of them wouldn't do anything for now.

Wednesday, April 20, 2016

Fate/Another Beta v1.5b Patch Note

* General
- Fixed a bug where max level was 25 since April 19th Dota patch
- Fixed a bug where round system would stop working when level 25 is present in the game
- 3rd and 4th Command Seals now check if your health/mana is full already before being used

* Archer(4th)
- Fixed a bug where Gate of Babylon toggle button was turned off by itself upon respawn

* Announcement
- This is an emergency patch to address game-breaking glitch with round mechanics caused by change in one of level-related APIs in April 19th Dota patch. The round system awards XP based on current level of hero, but since level 25 XP was not specified in requirement table it would try to perform arithmetic on null object and crash. A real patch for the weekend is cooking(you may notice few changes implemented already), which will feature playability improvement and configuration tab.

Friday, April 15, 2016

Fate/Another Beta v1.5 Patch Note

* General
- Mana regen stat now grants 1.5 mana regen per point

* Lancer(5th)
- BAT increased(0.8->0.95)

* Assassin(5th)
- Attribute:Improve Mind's Eye AGI ratio increased(0.7/2->0.9/2.4)

* Caster(Extra)
- Eightfold Blessing of Amaterasu now also modifies attack speed of allies and enemies, modifier amount rescaled(14/18/22/26/30%->8/16/24/32/40%)

* Assassin(Extra)
- No Second Strike cast range buffer increased(100->165)
- Attribute:Furious Chain AGI ratio increased(1.6->2.0)

* Red Saber(Extra)
- Attribute:Invictus Spiritus post-revival revoke duration reduced(3->1.5)

* Rider(5th)
- Attribute:Riding mana cost reduced(17->16), Bellerophon bonus damage reduced(200->150), Bellerophon 2 bonus damage reduced(250->150)

* Berserker(4th)
- Base health reduced(1420->1350)
- Base mana regen increased(3->7)

* Avenger
- Base health redcued(1150->1100)

* Caster(4th)
- Attribute:Mental Pollution mana cost reduced(15->11)

* Lancer(4th)
- Combo:Rampant Warrior double attack proc chance increased(20/30/40/50/60%->20/40/60/80/100%)
- Fixed a bug where Combo:Rampant Warrior's double attack modifier was dispellable

* Ruler(Apocrypha)
- Fixed a bug where Luminosite Eternelle flag was dealt original damage by autoattack and some abilities instead of 1

* True Assassin
- Fixed a bug where Dagger Throw occasionally missed a target running away at high speed from him
- Stat per level adjusted(0.5/1.6/0.9->0.5/1.8/0.7)
- Base range increased(550->600)
- BAT reduced(1.0->0.9)

Sunday, April 10, 2016

Fate/Another Beta v1.45c Patch Note

* Avenger
- Attribute:Overdrive initial attack speed reduced(80->20%), buff duration reduced(2.5->1.5)

Saturday, April 9, 2016

Fate/Another Beta v1.45b Patch Note

* General
- Attempted to remove Dota 2 BGM

* Berserker(4th)
- Fixed a bug where BAT was 1.1 instead of 0.8

* Saber
- Fixed a bug where total cast delay(cast point+cast delay) was 3.1 seconds instead of 2.5
- Caliburn now applies ministun

* Ruler(Apocrypha)
- Fixed a bug where Combo:La Pucelle only increased attack speed by 100% instead of 200%
- Combo:La Pucelle flame field AoE increased(250->325), spawn rate increased(3.33 flame spawns per sec->5 per sec)

Fate/Another Beta v1.45 Patch Note

Hey folks,

I usually don't do it, but since it will be the biggest balance change since the initial release of beta version with lot of reverts and overhauls, I thought I'd take a time explaining what was going on behind the scene and the reason why changes were done. This will likely be the last major balance patch before official release, after configuration UI is finished.

As always, contribution to Dota 2 Fate/Another wikia would be greatly appreciated. If you want, feel free to leave your name for credit.


* General
- Fixed a bug where Fatepedia did not display the 5th Attribute when applicable

* Archer(5th)
Clairvoyance's radius was balanced around ward, which had its vision radius nerfed few months ago. 1400 aerial vision ability with short cooldown was a bit too powerful in current state of game and the numbers had to be toned down. 

At the same time, several QoL buffs are lined up to make up for the loss in utility. Broken Phantasm was the worst victim of mechanic changes from Warcraft 3 to Dota 2 platform, because in Dota losing vision on target mid-cast means the ability would be canceled right away.  Now it is channeling-based, and the script will manually check if target is in vision at the end of channeling to decide whether it will shoot or not. In addition, Archer players will enjoy lower Attribute costs that will help them reach power spike with more spare master mana.

- Clairvoyance radius reduced(900/1400->800/1100)
- Kanshou Bakuya cast point reduced(0.3->0.1), and now refunds mana cost if cast in UBW
- Broken Phantasm and Hrunting are now channeling-based. Even if target is lost mid-cast, it will still shoot as long as target is visible
- Attribute:Hrunting mana cost reduced(14->12), cooldown increased(70->100)
- Attribute:Improve Projection mana cost reduced(14->13)


* Lancer(4th)
The technology is here

- Double Spearsmanship now causes Lancer to perform double attack by 20/30/40/50/60% chance instead of reducing BAT
- BAT increased(0.7->0.8)
- Attribute:Mind's Eye now increases vision radius by 250


* Archer(4th)
Small QoL improvement that would make C Scroll - Gram combo more fluid. Also scalability adjustment.

- Gram casting point reduced(0.8->0.6)
- Attribute:Power of Sumer AD ratio increased(0.35->0.5)
NOTE: I forgot to change the attribute tooltip so it still says 0.35, but it does add 0.5 AD.
- Attribute:Sword of Creation mana cost reduced(19->14)


* Assassin(5th)
Assassin was one of the trickest heroes to port back in 2015, due to illusion mechanics being extremely buggy and making game very susceptible to crash. To this date, illusion is still unstable and you have very little freedom on adjusting its properties to suit the need of custom game developers. For example, you cannot adjust illusion's attack speed to match the original's because it is hard locked by Dota 2's illusion mechanics. 

As a result, reworks were done to make Assassin less reliant on illusion but it caused his late-game potential to be very limited. Now that autoattack can be integrated into hero's kit more liberally with PerformAttack() API, this iteration will focus on increasing the scalability of Assassin while removing illusion mechanics for good. Also, new passive will further strengthen Assassin's role as scavenger that preys on heroes whose command seal is on cooldown.

- Illusion mechanics removed; Heart of Harmony and Combo do not conjure illusions anymore
- Mind's Eye now adds bonus magic damage on base attack, which is increased if target is revoked. Critical damage component is now removed.
- Heart of Harmony now grants damage reduction against all types instead of magic resistance, and lands several autoattacks upon proc.
- Tsubame Gaeshi now applies on-hit effects.
- Combo:Tsubame Mai no longer has separate components for counter and autoattack; both activate the aerial combo, and aerial slashes now apply on-hit effect. Slash count reduced(7->5)
- Attribute:Improve Mind's Eye mana cost reduced(10->7)


* Assassin(Extra)
In the hero overview, I briefly mentioned about how brutal Assassin's combo was in earlier version of WC3 and how I wanted to prevent instant 3k pure damage of death by making combo an empowered version of E instead of R. However I gotta admit I went a little overboard with the nerfing; visual effect aside, it is really underwhelming. Combo should be satisfying to use and make you feel powerful when used, but it is not really accomplishing any. These changes will hopefully bring it up on par with other Comboes. 

At the same time, some of No Second Strike's pure damage component is going to be shifted to magic damage so that opponent has more counterplay options available other than simply stacking STR. For note, Assassin currently boasts highest win rate and high pick rate even with gimped combo!

- Cosmic Orbit's passive resist duration is now fixed at 0.25 seconds
- No Second Strike initial pure damage reduced(550/625/700/775/850->550/600/650/700/750), Open Wound proc damage increased(50/100/150/200/250->50/125/200/275/350)
- Attribute:Circulatory Shock bonus pure damage reduced(200->150)
- Attribute:Furious Chain AGI ratio reduced(3.0->1.6)
- Combo:Raging Dragon Strike(3rd) attack count increased(10->15), max hit limit per target increased(4->8), base damage reduced(200->150)


* Avenger
Avenger received several significant buffs on Dota 2, being able to cast E-R without blowing Blue Pot/Mana seal and use Vengeance Mark to utilize Verg Avesta more proactively. Verg Avesta's return multiplier is going down this patch to match the reward with reduced risk. However, the buffs to Attributes will be a delight for players who prefer Lifeswap or Melee build.

- Verg Avesta return multiplier reduced(145/155/165/175/185%->130/140/150/160/170%)
- Murderous Instinct critical damage now scales with skill level(225%->180/195/210/225/240%)
- Attribute:Dark Passage mana cost reduced(14->12)
- Attribute:Overdrive's initial attack speed bonus now kicks in at 80% instead of 20%, attack speed buff duration increased(1.0->2.5)
- Attribute:Blood Mark now occupies D button instead of W. Veangence Mark cannot be cast for 3 seconds after using Blood Mark
- Attribute:Demon Incarnate mana cost increased(14->16)


* Berserker(4th)
The intention behind Arondite rework was shifting some of his sustained dps and insane durability(massive all stats bonus while turning untargetable, ouch) into moderate upfront damage, which would complement his weak early game. It appears that, however, Berserker is still as unkillable as ever while Arondite persists and the burst of physical damage works way too well with armor reduction from Q. Overall, the changes failed to address the issue and promoted a rather unhealthy playstyle to rise. We are going back to good ol' Imbalot, Passive movespeed is here to stay...for now.

- Double Edge now causes Berserker's base attack to briefly slow enemy by 80% on attack and burns 10/20/30/40/50 mana. Attack speed bonus reduced(25/50/75/100/125%->10/20/30/40/50%)
- Arondite initial damage removed. Attack damage bonus reduced, but now grants all stats as well
- Attribute:Total Assault changed to Eternal Flame


* Caster(4th)
Combo too weak. 

- Combo:L'arrt De Mort DoT damage increased(100% of total health->150%)


* Caster(Extra)
For a spammable poke, Soulstream deals way too much damage and has become too easy to land after a bugfix to hitbox(It used to have 75 collision radius, 175 after bugfix). It would output ultimate-level damage on high stacks, let alone amplifications from Mantra and Armed Up. These changes are intended to make Soulstream more of a trigger for E and Charms until player invests into significant amount of INT, while further defining her role as sustained spellcaster.

- Soulstream cooldown rescaled(3/2.5/2/1.5/1->5/4/3/2/1), collision radius reduced(175->125), additional damage per stack removed, base damage rescaled(70/85/100/115/130)
- Subterranean Grasp cooldown rescaled(30/24/18/12/6->45/30/18/9/4)
- Eightfold Blessing of Amaterasu passive INT bonus reduced(0/10/20/30/40->0/5/10/15/20)
- Attribute:Spirit Theft INT ratio increased(0.5-> 0.75)


 * Red Saber(Extra)
Making up for Clairvoyance nerf.

- Aestus Domus Aurea radius increased(900->1050)
- Attribute:Improve Imperial Privilege mana cost reduced(14->12)
- Attribute:Soverign's Glory mana cost reduced(14->11)


 * Ruler(Apocrypha)
Ruler was originally designed as a supportive fighter that forces difficult decision for enemy; to leave her alive&be disrupted or to kill her&face the consequence. Her threat level right now, however, is quite low due to abysmal numbers on her abilities other than God's Resolution(E). In addition, her Attributes cost a bit too much for what they do, preventing her from surging in power mid-game. Her numbers are getting comprehensive buffs this patch to bring her power level up to the standard.

- BAT reduced(1.25->1.20)
- Purge the Unjust bonus pure damage per kill increased(30/45->50/60)
- Luminosite Eternelle crowd control duration increased(2/2.3/2.6/2.9/3.2->2/2.5/3/3.5/4)
- Attribute:Identity Discernment mana cost reduced(13->8)
- Attribute:Improve Saint now also causes Unjust enemies to take 10% additional damage
- Attribute:Divine Symbol mana cost reduced(14->12)
- Combo:La Pucelle's flame damage is now based on current health of target(75 per sec->9% of target's current health per sec). Attack speed bonus increased(100%->200%)


* White Saber(Extra)
Collective small buffs to empower Saber's offensive capability on his own.

- Attack range increased(100->185)
- BAT reduced(1.2->1.0)
- Invigorating Ray heal amount increased(250/325/400/475/550->250/350/450/550/650)
- Attribute:Divine Meltdown damage increased(9 to 5%->15 to 7%)

Thursday, April 7, 2016

Fate/Another Beta v1.44i Patch Note

* General
- Re-enabled Fatepedia
- Fixed a bug where Spirit Link's secondary targets received lesser damage than intended

* Assassin(5th)
- Fixed a bug where Tsubame Gaeshi had 0.3 seconds shorter casting point than intended

* Assassin(Extra)
- Fixed a bug where No Second Strike had 0.3 seconds shorter casting point than intended


* Announcement
- Fatepedia is now ported to Panorama. It now has an external link to Fate wikia website, where new players can look into build and general gameplay tips. I would appreciate it if you can take 10 minutes to write a short guide submission to our Wikia gameplay sections. Try to make it as straight-forward as possible, as if you are writing for a complete beginner.

Here is a template guide written by me