Monday, July 31, 2017

Fate/Another 1.23a

Berserker(4th)
  • Blessing of Fairy tooltip now displays the correct duration
Caster Extra(Nursery Rhyme)
  • Reminiscience mana regen lowered from 3% to 2%
  • Queen’s Glass Game mana restore decreased from 1x heal to 0.5x heal
  • Queen’s Glass Game mana cost per tick increased from 3% to 6%
Lancer(Extra)
  • Rebellious Intent
    • Magic resistance decreased from 20%/23.75%/27.5%/31.25%/35% to 20%/22.5%/25%/27.5%/30%
    • Movement Speed penalty increased from -35%/-30%/-25%/-20%/-15% to -40%/-35%/-30%/-25%/-20%
    • Drain Max HP per second increased from 5% to 6%
  • Transfusion damage and heal decreased from 50 to 30
  • The Fortress of Impalement [Kazikli Bey] total cast delay increased from .9 to 1.05
  • Instant Curse condition for not being soft dispellable changed from consuming Bloodpower stacks to global bleeds > 20
    • Bloodpower stacks count toward this threshold
  • Bloodletter
    • Now increases Transfusion’s damage and heal by 30
    • Global attribute damage cap removed
    • Now consumes up to 30 bloodpower stacks to augment ability damage.
Rider(4th)
  • Annihilate mute happens after a 1 second delay
  • Annihilate mute now lasts for 6 seconds rather than duration of Army of the King
    • Mute ends when arrow volley ends
  • New particle for Annihilate when mute starts.
Ruler
  • Improve Saint:
    • Works when both teams fully alive
    • Passive Charisma only applies when both teams aren’t fully alive
True Assassin
  • Improve Presence Concealment Search Radius increased from 1600 to 2000

Friday, July 28, 2017

Fate/Another 1.23

Lancer(Extra) added to the game
Lancer is an initiator with low mobility but powerful Crowd Control abilities. Many of his abilities apply a stacking bleed modifier that deal damage over time and increase the damage of his other abilities. He sacrifices his own life to augment the power of his abilities. He can recover that life by draining blood from his enemies.

General
  • 7v7 mode enabled.
  • Armor
    • Armor per point of Armor increased from 1.75 to 2.25.
  • Mana
    • Mana Regen per point of intelligence decreased from .25 to .15.
    • Mana per point of intelligence increased from 14 to 15.
    • Mana regen per point of Mana Regen increased from 1.3 to 1.5.
    • Most heroes base Mana Regen decreased by 1. (Exceptions are both Berserkers and White Saber)
  • Experience
    • Experience range decreased from 5000 to 2500.
    • Experience per kill increased by roughly 15%.
Items
  • Mana essence price decreased from 800 to 700.
  • Gem of Speed movement speed decreased from 30% to 25%.
Avenger
  • Murderous Instinct Can no longer be dispelled by soft dispels (s, ex).
  • Vengeance Mark Cooldown reduced from 26 to 15.
  • Dark Passage
    • Cooldown reduced from 10 to 5.
    • Cooldown now resets at start of round.
  • Improved Dark Passage now causes debuff to reset when avenger gets a kill.
  • Blood Swap No longer disables Vengeance Mark.
  • Demon core is back on E, Blood mark moved back to D.

Archer(4th)


  • Enkidu damage changed from 10% each second to 6% every .5 seconds.
  • Golden Rule gold per second increased to 15/30.
Archer of Red
  • Phoebus Catastrophe: Barrage number of arrows reduced from 32/39/46/53/60 to 30/36/42/48/54.
Assassin(Extra)
  • Fierce Tiger Strike backswing lowered to make chaining E->C->R more fluid.
Berserker(4th)

  • Fixed bug where vortigern did not close spellbook with level 1 Knight of Honor.
  • SMG Barrage armor reduction reduced from -4/-5/-6/-7/-8 to -2/-3/-4/-5/-6
  • Arondite:
    • Bonus damage reduced from 18/21/24/27/30 to 12/14/16/18/20.
    • Bonus stats reduced from 8/16/24/32/40 to 4/8/12/16/20.
    • Now deals 400/450/500/550/600 physical damage around Lancelot when cast.
  • Improve Eternal Arms Mastership mana cost reduced from 11 to 8.
Berserker(5th)
  • Base armor reduced from 7 to 4.
  • Fissure Strike
    • Now does a barely-noticeable knockup.
    • Knockback distance now scales on skill level, 200/250/300/350/400.
    • Stun on Collisuion now scales on skill level, 0.6/0.7/0.8/0.9/1.0.
  • Courage
    • Damage bonus increased from 15/25/35/45/55 to 30/40/50/60/70.
    • Abilities now get half the damage bonus.
    • Courage stacks go down by 2 instead of being totally purged on soft dispels. Hard dispels removes Courage entirely (still the same as before).
  • Madman’s Roar
    • Now applies the berserk effect on berserker with Health lock doubled.
    • Stun, Revoke, and high damage aoe increased from 300 to 350.

    Caster(4th)

    • Strength growth increased from 0.75 to 0.85.
    • Agility growth increased from 0.75 to 0.85.
    • Fixed a bug where Abyssal Contract would interrupt abilities when cast with 0 madness cost.
    • Gigantic Horror
      • Movement speed increased from 100 to 150.
      • Tentacle Hook now hits allies.
      • Otherworldly portal delay reduced from 2 to 1.
      • Otherworldly portal range increased to 1000.
    Caster(5th)
    • Mana Transfer
      • Cooldown changed from 60/50/40/30/20 to 30.
      • Mana per second changed from 60 to 40/60/80/100/120.
      • Fixed a bug where tooltip was displaying mana per half second instead of mana per second.
    • Sacrifice damage bonus now lingers for 1 second.
    • Rule Breaker
      • Cast Point increased from 0.7 to 0.75.
      • Fixed bug where Rule breaker on target with avalon argos or Rho Aias would cause target to take physical and pure dmg.
    • Workshop
      • Workshop explosion now has a 0.7 second cast point.
      • Explosion delay reduced from 1.0 to 0.3.
    • Dragon
      • Arcane Wrath now gives vision of AoE when damage happens.
      • Now has 400 max mana (currently unit max mana cannot be modified in Lua, so the max mana scaling from int cannot be done).
      • Fixed a bug where Frostbite would only hit first target in the AoE.
      • Frostbite AoE reduced to match the particle.

      Caster Extra(Nursery Rhyme)
      • Queens Glass Game:
        • no longer causes Caster to take increased damage.
        • reduced cast point from .7 to .5.
        • Instant heal is no longer increased by percentage of max hp.
        • Heal over time increased from 3%/5%/7%/9%/11% to 4%/8%/12%/16%/20%.
      • Improve Queen’s Glass Game:
        • Fixed a bug where instant heal wasn’t being increased by caster’s Intelligence.
        • No longer gives a flat increase to instant heal.
        • Mana per point of healing increased from 0.5 to 1.0.
        • Now causes all healing and damage to be delayed until the channel ends or the area is left.


        False Assassin
        • Strength per level increased from 0.7 to 1.
        • Agility per level increased from 1.8 to 2.
        • Fixed a bug where Heart of Harmony would center camera on where Assassin was before the counter rather than where he teleported to.
        Lancer(5th)
        • Gae Bolg now knocks enemies up instead of knocking them back.
        • Improve Gae Bolg
          • Spear of Impaling Barbed Death Curse removed.
          • Now doubles the ability damage bonus of Rune of Flame.

        Red Saber

        • Tres Fontaine Ardent agility decreased from 20/30/40/50/60 to 18/26/34/42/50.
        • Aestus Domus Aurea slow reduced from 80% to 50%/55%/60%/65%/70%
        Rider(4th)
        • Phalanx duration decreased from 6 seconds to 3 seconds.
        • Army of the King:
          • Battle Horn
            • Now applies armor reduction to all enemy units in Army of the King, and 30% slow if Annihilate is activated.
            • Now applies -30%/-40%/-50%/-60%/-70% armor reduction instead of -3/-6/-9/-12/-15 flat armor.
            • Armor reduction duration is now 4 seconds.
        • Thundergod’s Wrath:
          • Physical stomp damage reduced from 200 to 150.
          • slow duration reduced from .35 to .25.
        • Bond Beyond Time:
          • Phalanx now spawns 8 swordsman (with a 12 second timed life) at the end of the duration.
        • Annihilate
          • Now applies Mute to all enemy Servants in Army of the King. Units such as Caster (4th)’s Gigantic Horror and Caster (5th)’s Workshop are not affected. Mute lasts as long as the Army of the King persists.
          • 3 seconds after casting Annihilate, fires many volley of arrows over the next 4 seconds, dealing 300 physical damage per arrow. Each arrow has 200 AoE.
          Rider(5th)

          • Bloodfort Andromeda: 
            • Slow changed from 10%/20%/30%/40%/50% to 50%.
            • Damage per second increased from 70/80/90/100/110 to 100/125/150/175/200 (total damage increased from 350/400/450/500/550 to 500/625/750/875/1000).
            • Absorbed hp per second increased from 30/40/50/60/70 to 50/60/70/80/90/100.
          Rider of Black
          • Hippogryff: Vanish castpoint decreased from 0.6 to 0.4.
          Saber(5th)
          • Camera now follows Saber during Avalon Dash.
          • Max Excalibur cooldown reduced from 200 to 150.
          • Improve Instinct mana cost increased from 11 to 13.
          • Improve Excalibur mana cost increased from 12 to 14.
          True Assassin
          • Weakening Venom now increased Dagger Throw's Range to 1100.
          • Protection from Wind no longer blocks Windblade.
          White Saber
          • Base Mana Regen increased from 2 to 4.

          Saturday, July 22, 2017

          Fate/Another 1.22b

          This post is a recap of the changes that happened since 1.22
          All of these changes are already live
          To give feedback, please come to the official fate/another discord and use the #balance-discussion channel

          Version rolled back to 1.21f
          Many changes in 1.22 have been reimplemented (detailed later) and many will  be reimplemented later based on feedback.

          General
          • “-1” to send gold (default 300) quickly to player 1.
          • To set the default, type “-set <x>” where <x> is an integer.
          • Statistics / ranking within team;
            • Key purpose is to provide a not-so-verbose indicator of how well one is doing within the team. For more comprehensive statistics, type "-ss" or "-ss <player-ID>" and check console output.
            • All commands below will have independent cooldowns, 60 seconds for each command and each player.
            • "-dmg" to display the top 3 damage dealers within the team and their respective average damage dealt per round.
            • "-tank" for the top 3 damage soakers.
            • "-c" for the top 3 C scroll users.
            • Other statistics will be made available on popular demand...
          • Gold Bounties reduced from 1025 + level * 75 to 1050 + level * 50.
          • Armor gain from agility decreased from 0.3 to 0.2
          • Servant Speech system re-enabled
          I want to hear feedback about shard of traversal and 7v7 mode (as a warning, if 7v7 were to be reimplemented it would not be balanced around)

          Items
          • Blink Scroll
            • Blinking onto unpathable terrain will now blink to the nearest pathable spot in range.
            • This change is only currently live for blink scroll item, but will be added to other blinks in the future.
          I want to hear feedback on the item cooldown changes made in 1.22 and whether those should be reimplemented

          Servants
          • Avenger
            • Demon Core and Blood Mark’s skill position swapped.
          A few have asked me to reverse this change, let me know how you feel.
          • Archer( 4th)
            • Gate of Babylon and Sword barrage backswing's have been shortened to make skill-chaining smoother
          • Assassin (Extra)
            • Spellbooks (e.g. Lancer (5th) runes) no longer trigger Martial Arts.
          • Berserker (4th)
            • Eternal Arms Marksmanship no longer trigger Tamamo’s Amaterasu or LiShuWen’s Martial Arts.
            • Tsubame Gaeshi now does not cost mana.
            • Vortigern now replaces Caliburn.
          • Berserker (5th)
            • Final hit of Nine Lives now stuns for 1 second instead of 0.5, revoke duration however remains the same (still 0.5 second).
          • Caster (4th)
            • Selfish now grants 100% Magic Resistance.
          • Caster (5th)
            • Workshop
              • Gains mana regen aura and true sight only when the Workshop is fully built.
          • Saber (5th)
            • Max Excalibur
              • Travel speed now 7000
              • Cooldown increased from 150 to 200
          • True Assassin
            • Ambush now deals 2 damage to wards
          • Ruler
            • 1.22 rework Reimplemented
            • Fixed bug where Purge the Unjust was revoking without needing Saint
            • Fixed bug where Purge the Unjust revoke mechanic was not listed in tooltip
          User Interface
          • Glyph, Scan, and Talent Tree UI removed.
          Announcement
          I want to hear feedback on how to rework Lancer 4, his kit is currently too bare-bones and he is frustrating to play against. I want to flesh out his kit more fully and raise his skill cap.

          Coming Soon



          Tuesday, July 18, 2017

          Fate/Another 1.22

          New features
          • Standard Elimination mode is now uncapped to 7v7.
          • -1” to send gold (default 300) quickly to player 1.
          • To set the default, type “-set <x>” where <x> is an integer.
          • Statistics / ranking within team;
            • Key purpose is to provide a not-so-verbose indicator of how well one is doing within the team. For more comprehensive statistics, type "-ss" or "-ss <player-ID>" and check console output.
            • All commands below will have independent cooldowns, 60 seconds for each command and each player.
            • "-dmg" to display the top 3 damage dealers within the team and their respective average damage dealt per round.
            • "-tank" for the top 3 damage soakers.
            • "-c" for the top 3 C scroll users.
            • Other statistics will be made available on popular demand...
          • Alternate particles enabled for more skills
            • (*NEW*) Saber (5th)’s Max Excalibur (“-combo 0” being the current default or “-combo 1”)
            • (*NEW*) Archer (5th)’s Broken Phantasm (“-w 0” being the default, “-w 1” for the old default)
            • Berserker (4th)’s Air Strike (“-combo 0” being the current default or “-combo 1” for the old particle)
            • Rider (5th)’s Bellerophon (“-r 0” being the current default or “-r 1”)
          General
          • Fate Apocrypha theme.
          • Round/Match win conditions are now changed;
            • We assume players are split evenly on both sides (7v7, 6v6 etc)
            • If a team wins a round, the team’s score goes up by 1. (as usual)
            • Let y be the number of players in a team. On round end, if y.y, the team with the lower score wins the round. (as usual)
            • If it is a y-1.y-1 or below, the round draws.
            • Draws now give 0.5 score to both teams.
            • If a team has 10.5 score and wins a round, the team’s score is now 11.
            • Nursery Rhyme’s combo on success does not change the score on any team.
            • Match Win condition is now:
              • The team must hit the victory condition (scoring at least 12).
              • The team’s score must be >= 1.5 more than the other team.
          • Holy Grail Blessing timing changed from 5/15/25/35… to 6/14/22/30/…
          • Holy Grail Blessing now gives 10 13 mana, down from 15.
          • Gold Bounties reduced from 1025 + level * 75 to 1050 + level * 50.
          • Armor gain from agility decreased from 0.3 to 0.2.
          • -bgmoff” is fixed.
          • -all” and “-all <x>” improved, now prioritizes teammates with the lowest gold.
          • Items
            • Scout Familiar
              • Ward ability cost increased from 800 to 1200.
              • Maximum shop charge now 6.
              • Initial shop charge now 4.
              • Shop recharge time now 35 seconds.
            • Ward Familiar
              • Shop recharge time reduced from 30 to 25 seconds.
              • Initial shop charge from 5 to 4.
              • Maximum shop charge reduced from 10 to 8.
            • C scroll cooldown reduced from 10 to 9.
            • B scroll duration reduced from 20 to 17, cooldown from 30 to 27.
            • A scroll duration reduced from 10 to 9, cooldown from 30 to 27.
            • Blink scroll cooldown reduced from 30 to 27.
            • Spirit Link
              • Most bugs should be fixed (though I'm pretty sure there is still weird stuff going on).
              • Cooldown reduced from 45 to 40.
              • When linked hero takes shared damage and the damage is lethal, the health is set to 1 and link is removed from that hero.
              • When linked hero takes direct damage and the damage after sharing is still lethal, the linked hero dies.
            • Healing scroll cooldown reduced from 60 to 40.
            • Condensed mana essence cooldown reduced from 40 to 30.
            • Berserk scroll cooldown reduced from 60 to 45.
            • Shard of Avarice and Shard of Prosperity are REMOVED.
            • ALL shards are now soul-bound, item can only be used by the owner.
            • Shard of Replenishment
              • Cooldown increased from 0 to 0.5.
              • Can be used on allies, 400 cast range.
            • (*NEW*) Shard of Minor Grail
              • Restores 8 Master Health, 8 Master Mana.
            • (*NEW*) Shard of Traversal
              • 1 charge
              • Can only be used 7 seconds after the start of a new round.
              • 1 second channel time, after channeling time, all allied Servants/Units within 1000 AoE are teleport-ed to destination.
              • Shard is only expended when successfully channeled.
              • Does not need a ward at target location.
              • Shard user is stunned and revoked for 1 second on arrival.



          Servants
          • Red Saber (Extra)
            • Rosa Ichthys cast buffer increased from 0 to 300.
            • Gladiusanus Blauserum
              • Cast point is now 0.3 second, up from 0.05.
              • Channeling Time is now 1.7 second, where Nero gains a stack every 0.55 second.
            • Pari Tenu Blauserum bonus magical damage now scales off number of Gladiusanus Blauserum stacks at 1.25 * AGI / stack instead of a flat 5 * AGI.
          • Caster (4th)
            • Selfish now grants Zero Caster 100% Magic Resistance.
            • L’Arret de Mort’s DoT modifier now removed on new round.
            • Contaminate’s DoT modifier now removed on new round.
          • Archer (5th)
            • Arrow Rain animations now improved.
            • Kanshou Bakuya no longer does extra damage/INT.
            • Broken Phantasm now has a new particle.
            • Sword Barrage: Retreat
              • Now dislodges projectiles on cast.
              • Damage is now 125/150/175/200/225 from 60/80/100/120/140.
          • Avenger
            • Demon Core and Blood Mark’s skill position swapped.
          • Saber Alter
            • Vortigern’s min and max is now 80% and 120% respectively, down from 85% and 125%.
          • Berserker (4th)
            • Eternal Arms Marksmanship no longer trigger Tamamo’s Amaterasu or LiShuWen’s Martial Arts.
            • Tsubame Gaeshi now does not cost mana.
            • Vortigern now replaces Caliburn.
          • Assassin (Extra)
            • Spellbooks (e.g. Lancer (5th) runes) no longer trigger Martial Arts.
          • Caster (5th)
            • Hecatic Graea now goes on cooldown when Hecatic Graea Powered is cast.
            • Hecatic Graea cancels Recall on cast.
            • Mana Transfer is now 120 mana per second, up from 60.
            • Territory Creation
              • Cast range is now 300 from 200.
              • No longer reset-able.
            • Workshop
              • Gains mana regen aura and true sight only when the Workshop is fully built.
              • Mana Drain is now 120 + 2 * INT per second, from 40 + 0.8 * INT.
              • All Seeing Orb now cost 500 mana, 30 seconds cooldown, provides sight over 3000 radius, duration 2.5 seconds.
              • Dimension Jump now has 750 cast range, down from 1000.
              • Mobilize/Immobilize now has 2.2 seconds cast point, up from 1.6.
              • Skeleton Archer now has 330 movement speed, Day/Night vision up to 950/750 from 800/600.
              • Skeleton Warrior now has 340 movement speed.
          • Rider (4th)
            • Improve Charisma now cost 11 mana, down from 14.
            • Annihilate
              • Now applies Mute to all enemy Servants in Army of the King. Units such as Caster (4th)’s Gigantic Horror and Caster (5th)’s Workshop are not affected. Mute lasts as long as the Army of the King persists.
              • 3 seconds after casting Annihilate, fires many volley of arrows over the next 4 seconds, dealing 300 physical damage per arrow. Each arrow has 200 AoE.
            • Battle Horn
              • Now applies armor reduction to all enemy units in Army of the King, and 30% slow if Annihilate is activated.
              • Now applies -30%/-40%/-50%/-60%/-70% armor reduction instead of -3/-6/-9/-12/-15 flat armor.
              • Armor reduction duration is now 4 seconds.
          • Berserker (5th)
            • Base armor down to 4 from 7.
            • Final hit of Nine Lives now stuns for 1 second instead of 0.5, revoke duration however remains the same (still 0.5 second).
            • Fissure Strike
              • Now does a barely-noticeable knock up.
              • Knockback distance now scales on skill level, 200/250/300/350/400
              • Stun on collision now scales on skill level, 0.6/0.7/0.8/0.9/1.0
            • Courage stacks go down by 2 instead of being totally purged on soft dispels. Hard dispels removes Courage entirely (still the same as before).
          • Rider of Black
            • Hippogriff: Vanish cast point is now 0.4, down from 0.6.
          • Saber (5th)
            • Max Excalibur travel speed is now 7000. Overall different mechanics. New particles.
            • Avalon
              • Now counters Tsubame Gaeshi / Mai but does not block their damage.
              • If Saber (5th) dies from a Tsubame Gaeshi / Mai tick that is above 300 damage, Avalon is NOT proc-ed.
              • If Saber (5th) dies in the middle of Avalon-counter (e.g. Counters first hit of Tsubame Gaeshi, dies to second hit), no counter damage/stun is done.
          • True Assassin
            • Ambush now does 4 pure damage to wards instead of 2.
            • Protection from Wind no longer blocks False Assassin’s Windblade.
            • Snatch Strike particle now changed. On vision steal, an additional particle is applied on the enemy.
            • (*NEW*) Fan of Knives
              • Replaces Dagger Throw.
              • 3 Linear Projectiles, doing 120 + 1 * AGI damage each.
              • Weakening Venom attribute is renamed to Improved Dirks and updated accordingly, which enables a stronger version of Fan of Knives.
            • Self Modification
              • Now heals 280/350/420/490/560 and 40/50/60/70/80 per second over 7 seconds.
              • Now provides 20/30/40/50/60 AGI for 7 seconds.
              • Now has a particle.
              • Can be soft/hard-dispelled.
          • Lancer (4th)
            • Double Spear Strike cooldown reduced to 45 from 55
          • Saber (Extra), Gawain
            • Excalibur Galatine damage increased to 700/950/1200/1450/1700
          • Ruler (summarized version)
            • Unjust mechanics removed, and replaced with Saint.
            • Ruler gains Saint buff when her team’s head count is lower than the opposing side.
            • When Ruler is under Saint buff, Purge The Unjust, God’s Resolution and Luminosite Eternelle are powered up.
            • Improve Saint attribute enables Ruler to gain Saint buff when head count on both sides are even BUT not when every servant is alive, and Ruler gains Charisma buff as long as Saint buff persists.
            • Divine Symbol attribute now allows 2 Charisma buffs to stack, where one is from manually casting Charisma and the other being buffed by the flag.
            • When Ruler goes into La Pucelle state, gains Saint buff unconditionally.


          What to expect
          • Saber (5th) QW path
          • Lancer (4th) alternative path rewarding chain-casting E/R instead of the typical Double Spear Strike path
          • Better utility for Skeleton Warrior/Archer/Dragon
          • Gawain rework/buff