Saturday, March 26, 2016

Fate/Another Beta v1.44h Patch Note

* General
- Fixed a bug where some ramps in Trio gamemode were blocked since last Dota 2 patch
- Cleaned up few cosmetics

* Ruler(Apocrypha)
- Fixed a bug where Combo:La Pucelle, when activated, was twisting round system to count her as alive for the remaining match

* True Assassin(5th)
- Fixed a bug where invisibility particle was not adjusting Assassin's opacity
- Fixed a bug where Attribute:Improve Presence Concealment was not working

Friday, March 25, 2016

Fate/Another Beta v1.44g Patch Note

Mostly bugfix to new gamemodes

* General
- Fixed a bug where Reality Marble particle and vision could be only seen by Team 1 and 2
- Replaced blink particle
- Fixed a bug where default hotkey for 4th Command Seal was D insteaad of R

* Lancer(4th)
- Fixed a bug where Gae Buidhe's effect lasted until Lancer dies

* Ruler(Apocrypha)
- Fixed a bug where Combo:La Pucelle was not working when team is wiped

* True Assassin(5th)
- Fixed a bug where Attribute:Improve Presence Concealment was revealing wards of only Team 1 or 2

* Announcement
- Spring Cleaning patch broke some functionalities(including AddExperience() API), you may run into strange behavior that is neither a production nor intention by me

Fate/Another Beta v1.44f Patch Note

* General
- Unlocked two new gamemodes:FFA and Trio Rumble
- Deathmatch gamemode now renamed to Team Elimination(choose fate_elim_6v6)
- The amount of Shards of Holy Grail available is now displayed in customization tab
- Gold popup from hero kill now only appears for the killer
- Fixed portrait clipping issue since latest major Dota 2 patch

* Caster(Extra)
- Fixed a bug where Attribute:Mystic Shackle's cooldown could be reset
- Attribute:Mystic Shackle can no longer be used if Caster is further than 500 units away from where she initially casted Mantra

* Ruler(Apocrypha)
- Disabled kill increment mechanics of Attribute:Improve Saint in Trio/FFA gamemodes

Saturday, March 19, 2016

Fate/Another Beta v1.44e Patch Note

* General
- Temporarily disabled Fatepedia button, it will be ported into Panorama in the coming weeks

* Rider(5th)
- Reverted the change to Bellerophon that made it unable to target untraversable location
- Fixed a bug where Bellerophon and Bellerophon 2 could be used to cross different realm(marble <-> present)

* Berserker(4th)
- Fixed a bug where Combo:Air Raid could target different realm

Friday, March 18, 2016

Fate/Another Beta v1.44d Patch Note

* General
- All items in the shop are now under one column for hotkey convenience

* Archer(5th)
- Fixed a bug where UBW passive projectiles did not aim magic immune targets

* Avenger
- Verg Avesta now inflicts pure damage, reduced by attacker's MR, to magic immune enemy(this is a temporary workaround to Dota 2's strict interaction between magic damage and magic immunity)

* Red Saber(Extra)
- Fixed a bug where Gladiusanus Blauserum's damage buff did not disappear when Saber is invulnerable

* Ruler(Apocrypha)
- Saint now applies Unjust debuff dynamically instead of on round basis
- Fixed a bug where Magic Resistance:EX stack did not refresh to full stack on respawn
- Fixed a bug where Luminosite Eternelle could sometimes break the round system
- Fixed a bug where Luminosite Eternelle applied Charisma buff without acquiring Attribute:Divine Symbol
- Fixed a bug where Luminosite Eternelle did not apply Charisma buff to magic immune or invulnerable allies

Thursday, March 17, 2016

Fate/Another Beta v1.44c Patch Note

* General
- Fixed a bug where some healing abilities leave you as phantom entity
- Attempt at reducing the depth of Fatepedia in UI layer to prevent it from hiding spectator features
- Combo requirement is now 19.1(previously 19.5 to consider roundup, but Dota stat layout seems to always ceil the point numbers)

* Lancer(5th)
- Spear of Striking Death Flight now has 0.15 seconds longer pause duration where he is vulnerable(Since you could queue command in Dota, players were able to escape Nine Lives instantly after jump)

* Rider(5th)
- Fixed a bug where Bellerophon could target untraversable location

* Caster(5th)
- Hecatic Graea now has 0.15 seconds longer pause duration where she is vulnerable

* Saber(Extra)
- Fixed a bug where Supernova sound clip lasted for entire game sometimes

* Announcement
- Please contribute to Dota 2 Fate/Another wikia. There won't be huge mechanic changes in foreseeable future, so it would be a good time to establish solid database for the game. Everything can be found in my git repo

- Alpha version of FFA and Trio Rumble is available on test version. It is playable but still has issues with round-based mechanics(GH, Ruler, etc) and possibly bugs of its own. Planned to go live this weekend after QA. You can keep track of progress @ https://github.com/dun1007/fateanother/commits/master

Wednesday, March 2, 2016

Fate/Another Beta v1.44b Patch Note

* General
- Updated Simplified Chinese localization to latest version
- Damage popup now pops in slightly randomized location(this is to improve visibility when multiple instances of damage occur at the same time, such as BP)

Announcement
Two new game modes are in development: FFA and Trio Rumble(Overthrow-alike setup). These modes are aimed for players who prefer chaotic skirmishes and short time commitment.