Tuesday, September 20, 2016

Fate/Another v1.16d Patch Note

General


  • Heroes now attempt to un-stuck themselves after respawn
  • Reduced visibility of lingering AoE effects(mostly circles) with lesser impact

Archer(5th)


  • Broken Phantasm and Hrunting now place crosshair indicator on enemy(only visible to his team)

Saber Alter


  • Combo:MAX Mana Burst 
    • No longer penetrates through B Scroll 

Assassin(5th)


  • General
    • Base health increased(1100->1150)
  • Mind's Eye 
    • AGI ratio increased(0.15/0.45->0.3/0.6, 0.4/1.2->0.8/1.6 when upgraded)
  • Windblade 
    • Now applies on-hit effect
  • Attribute:Quickdraw 
    • Now applies on-hit effect 

True Assassin


  • General
    • Base health increased(950->1050)
    • Base attack range increased(600->700)
    • projectile speed increased(1000->1800) 
  • Zabaniya
    • Fixed a bug where Zabaniya casting particle was sometimes visible to enemies even when Assassin is invisible 

Assassin(Extra)


  • General
    • Base health increased(1050->1150)
  • Presence Concealment
    • Heal percentage per second increased(2/3/4/5/6%->4/6/8/10/12%)
  • No Second Strike
    • Initial damage increased(550/600/650/700/750->650/700/750/800/850)
    • Initial stun duration increased(0.5->0.7)
    • Casting range buffer increased(165->225)
    • Cooldown reduced(40->30)

White Saber(Extra)


  • Attribute:Eclipse
    • Excalibur Galatine maximum bonus damage at singularity reduced(50%->30%) 
  • Attribute:Sunlight
    • Blade of the Devoted no longer removes Crowd Control effects on target, but replenishes mana
    • Invigorating Ray no longer replenishes mana, but grants 30% bonus magic resistance

Berserker(4th)


  • Attribute:Eternal Flame 
    • Mana cost per flame shot reduced(50->30)

Ruler(Apocrypha)


  • Combo:La Pucelle
    • Fixed a bug where Ruler did not get killed after combo is over if she is killed by a volatile unit that perishes in prior to combo expiration


Wednesday, September 14, 2016

Fate/Another v1.16c Patch Note

General


  • Item Changes
    • Healing Scroll
      • Gold cost increased(500->750)
      • Cooldown increased(20->60)
  • Fixed a bug where some particles did not clear after emission at Vector(0,0,0)
  • Attempted to fix a bug where BGM functions don't work after reconnecting 
    • Confirmed working, type -bgmon after reconnecting

Tuesday, September 13, 2016

Fate/Another v1.16b Patch Note

General


  • Item Changes
    • Healing Scroll
      • Now costs 500g with initial stack of 1
      • Armor buff now also affects nearby allies
    • Spirit Link
      • Duration reduced(10->7)
  • Fixed a bug where each point in STR granted 20 health instead of 19
  • Health per STR reduced(19->16)

Rider of Black(Apocrypha)

  • Combo:Hippogriff:Ride
    • Fixed a bug where combo was missing a cooldown indicator
    • Fixed a bug where Rider could use TP scroll to modify his position while floating

Caster(4th)

  • Combo:L'arret De Mort
    • Now works properly

Lancer(4th)

  • Warrior's Charge
    • Cast point reduced(0.5->0.3)

Berserker(4th)

  • Tsubame Gaeshi
    • Fixed a bug where it had 0.1 sec longer casting point than the original

Saber Alter

  • Excalibur
    • Damage reduced(900/1250/1600/1950/2300->850/1175/1500/1825/2150)

Archer(4th)

  • Enuma Elish
    • Damage reduced(1000/1400/1800/2200/2600->900/1300/1700/2100/2500)

Thursday, September 1, 2016

Fate/Another v1.16 Patch Note

General

  • Added an additional master unit for item transfer.
    • This master is designated to replicate Warcraft 3-like item transfer experience with player hotkey customization. You will have to modify Courier hotkey on your own.
    • Master 1 still retains itemslot-based transfer mechanics for those who are more familiar with Dota 2 way.
  • Presence Resonator cooldown reduced(300->200) 
  • New command: [-all (gold amount)], distributes excess gold to teammates. 
    • Usage example
      • [-all] : Shares excess gold over 5000(default)
      • [-all 3000] : Shares excess gold over 3000
  • Shard of Replenishment now check whether Servant is already at full health/mana
  • Fixed a bug where Servants with 5 Attributes could not check Combo cooldown on Master 2

Ruler(Apocrypha)

  • Luminosite Eternelle 
    • Damage reduction on allies increased(10/15/20/25/30%->35%)
    • Flag now has 1100 vision radius
  • Attribute:Identity Discernment
    • Fixed a bug where Identity Discernment could ping dead heroes

Red Saber(Extra)

  • General
    • Base damage reduced(69-75->57-59)
  • Rosa Ichyts
    • Saber now attempts to attack its primary target after cast
  • Attribute:Invictus Spiritus
    • Now grants Saber 100% damage reduction in addition to invulnerability, preventing invul-piercing damage sources from killing her(i.e Verg Avesta)

Assassin(5th)

  • Attribute:Quickdraw 
    • Cooldown reduced(80->60)

White Saber(Extra)

  • Blade of the Devoted 
    • Damage reduced(400/500/600/700/800->350/425/500/575/650)
    • Modifier duration reduced(10->5)
    • Cooldown reduced(15/13.5/12/10.5/9->15/13/11/9/7)
    • Now increases Saber's move speed by 10/15/20/25/30% while modifier lasts

Saber Alter

  • General
    • BAT increased(1.35->1.45)

Saber(5th)

  • Avalon
    • Fixed a bug where Avalon damage trigger did not take Saber's armor into account 

Lancer(4th)

  • Attribute:Mind's Eye
    • Fixed a bug where bonus vision would occasionally remain even after Lancer's death
    • Now grants 150 bonus vision radius

     Avenger

    • General
      • Fixed a bug where Avenger did not have equal vision radius during daytime and night

    True Assassin

    • General
      • Vision radius increased(900->1200)
    • Improve Presence Concealment
      • Ward reveal vision radius increased(100->500, aerial)