* General
- Updated Simplified Chinese tooltips to latest version(run Dota 2 with '-language schinese' launch command)
- Hero Kill experience formula changed
Level 1 XP bounty : 124->120
Level 2~24 XP bounty : Previous Level XP bounty + Level*4 + 124 -> Previous Level XP bounty*0.95 + Level*4 + 100
- Experience gain on new round now scales with the difference between death and kill count
(40%->50% + 1%*(Death-Kill))
- Experience acquisition range increased for hero kill(1300->Global)
- Gold bounty formula changed(1000+Level*100->1300+Level*75)
- Dota 2 default hero kill bounty disabled
- Fixed a bug where heroes did not have base health regen
- Increased base mana regen of all heroes
* Rider(5th)
- Fixed a bug where Attribute:Seal was not properly charming targets to the center
- Fixed a bug where Bloodfort Andromeda was not healing Rider
* True Assassin(5th)
- Fixed a bug where Attribute:Protection from Wind did not negate Saber's Invisible Air
- Ambush cooldown now scales with skill level(24->24/23/22/21/20)
- Snatch Strike damage increased(400/450/500/550/600->400/475/550/625/700)
* Avenger
- Fixed a bug where Demon Core would last forever if toggled on when round ended
Sunday, September 27, 2015
Saturday, September 19, 2015
Fate/Another Beta 1.21c Patch Note
* General
- Fixed a bug where some soft dispellable modifiers were not properly cleaned up
* Avenger
- Fixed a bug where obtaining Blood Mark attribute during True Form duration would glitch the ability layout
* Berserker(5th)
- Reincarnation damage count is now reset in the event where Berserker spends God Hand stack
* Lancer(4th)
- Gae Buidhe damage increased(400/500/600/700/800 -> 500/600/700/800/900), cast point reduced(1.2->1.1)
- Fixed a bug where some soft dispellable modifiers were not properly cleaned up
* Avenger
- Fixed a bug where obtaining Blood Mark attribute during True Form duration would glitch the ability layout
* Berserker(5th)
- Reincarnation damage count is now reset in the event where Berserker spends God Hand stack
* Lancer(4th)
- Gae Buidhe damage increased(400/500/600/700/800 -> 500/600/700/800/900), cast point reduced(1.2->1.1)
Fate/Another Beta 1.21b Patch Note
* Berserker(5th)
- Updated few outdated tooltip lines
- Attribute:Reincarnation mana cost increased(10->15). Now grants less damage count towards God Hand life stock while Berserk is active(x3->x2). Damage count required increased(12000->20000)
- Updated few outdated tooltip lines
- Attribute:Reincarnation mana cost increased(10->15). Now grants less damage count towards God Hand life stock while Berserk is active(x3->x2). Damage count required increased(12000->20000)
Progress So Far
Since September is coming close to end, I would like to share my progress on stuffs I have promised in the Q4 roadmap. I spent valuable time investigating the stutter earlier in this month(volvo pls) and did not make as much progress as I hoped for, but things are slowly coming together.
Custom UI 2.0
Made a toggle button for direct transfer from shop to hero inventory. Completed side bar info tab. Created a separate panel for Master 2 stuffs(stats, attributes, and whatnot) that can be minimized, although the actual elements are still awaiting for integration.
Some of the things done can be deployed on main client right off the bat, but I am holding off for a bit because Valve has left a real spooky line in their patch note with their initial reborn update :
"Afterwards, we'll begin shifting our attention towards the in-game UI, where we plan to redesign the HUD and work on a variety of other in-game features"
In other words, the new UI optimized for current HUD can turn out to be the nightmare when redesigned HUD drops. I figured I would rather wait a bit and see what they come up with.
FFA
The church map is done, but I haven't started on implementing FFA logic yet.
¯\_(ツ)_/¯
Caster(Extra)
There is draft version of tooltips available if anyone cares to read. The concept is 'slippery support mage with sustained DPS'. This task is currently in my scope and I hope to be able to release her on test game by next weekend.
TL;DR : I wouldn't be able to be timely with the promised updates. Spare me, I am trying.
Fate/Another Beta 1.21 Patch Note
Fate/Another Beta 1.21 Patch Note
* General
- Fixed a bug where TP Scroll can be used a moment before entering Reality Marble to escape from it
- Fixed a bug where some items did not require owner to turn towards target location
* Berserker(5th)
- Reworked. Check out the details here
* Saber Alter
- Vortigern post-cast delay incresaed(0.4->0.8)
- Attribute:Sword of Darklight critical rate and damage adjusted(15%->25% proc chance, 400%->200% critical damage)
* Rider(4th)
- Gordius Wheel movement speed bonus per second increased(8->9%)
- Gordius Wheel's current stack of movement speed buff is now soft-dispellable(i.e S Scroll)
- Gordius Wheel's mitigation buff is now hard-dispellable(i.e Rule Breaker, Gae Dearg)
* Berserker(4th)
- Fixed a bug where some spells did not match the property of original Noble Phantasm
* Caster(5th)
- Fixed a bug with Mana Drain/Mana Trasfer being able to target self and receive mana
* Lancer(5th)
- Rune of Flame damage per stack increased(1/2/3/4/5->3/4/5/6/7)
* Red Saber(Extra)
- Mind's Eye replaced with Item Construction in Imperial Privilege selections
- Gladiusanus Blauserum max damage stack increased(340%->360%)
- Fixed a bug where improved Clairvoyance did not have True Sight property
* General
- Fixed a bug where TP Scroll can be used a moment before entering Reality Marble to escape from it
- Fixed a bug where some items did not require owner to turn towards target location
* Berserker(5th)
- Reworked. Check out the details here
* Saber Alter
- Vortigern post-cast delay incresaed(0.4->0.8)
- Attribute:Sword of Darklight critical rate and damage adjusted(15%->25% proc chance, 400%->200% critical damage)
* Rider(4th)
- Gordius Wheel movement speed bonus per second increased(8->9%)
- Gordius Wheel's current stack of movement speed buff is now soft-dispellable(i.e S Scroll)
- Gordius Wheel's mitigation buff is now hard-dispellable(i.e Rule Breaker, Gae Dearg)
* Berserker(4th)
- Fixed a bug where some spells did not match the property of original Noble Phantasm
* Caster(5th)
- Fixed a bug with Mana Drain/Mana Trasfer being able to target self and receive mana
* Lancer(5th)
- Rune of Flame damage per stack increased(1/2/3/4/5->3/4/5/6/7)
* Red Saber(Extra)
- Mind's Eye replaced with Item Construction in Imperial Privilege selections
- Gladiusanus Blauserum max damage stack increased(340%->360%)
- Fixed a bug where improved Clairvoyance did not have True Sight property
Berserker Rework
Since the days of Score Beta, Berserker remains relatively unchanged hero. While Berserker is still very powerful hero in right hands, the extreme dependency on Nine Lives and, more importantly, God Hands make his playstyle very binary and unfun for both ends. The rework's goal is to allow Berserker to apply decent amount of pressure as a tank even when Nine Lives is down, while toning down the insane swing of power God Hand provides during mid to late game.
New Courage will allow him to make a tradeoff between tankiness and damage at his will, enabling a very aggressive right-click based playstyle while Nine Lives is down. At the same time, Berserker's opponents will have better chance at shutting him down with STR debuff placed.
The above tooltips were saved from earlier iteration, so there may be minor difference in actual game.
God Hand used to allow Berserker to be practically an immortal for the rest of game when played by competent player, creating tons of space for his teammate. The changes to God Hand are aimed at allowing enemy team a time to retaliate after spending their resource on Berserker. At the same time, reworked Reincarnation attribute will allow him to not fall off as easily after life stock is depleted, with an incentive to staying in frontline and taking damage - smartly -.
The above tooltips were saved from earlier iteration, so there may be minor difference in actual game.
Saturday, September 12, 2015
Fate/Another Beta 1.20b Patch Note
Fate/Another Beta 1.20b Patch Note
* General
- Tooltip rewrite complete, except for Berserker(5th). Refer to here for details : LINK
- Fixed a bug where strong dispel(i.e Rule Breaker, Gae Dearg) did not dispel some buffs that could be dispelled by soft dispel(i.e S Scroll)
- Fixed a bug with some abilities missing icon picture
* Lancer(5th)
- Fixed a bug where Rune of Flame was not working
* Rider(5th)
- Fixed a bug where Mystic Eye was not working
* True Assassin(5th)
- Fixed a bug where Dagger Throw would not actually throw dagger at some occurence
- Fixed a bug where Dagger Throw searches for enemies in the fog of war as well
* Berserker(4th)
- Fixed a bug where casting Arondite in high input delay environment sometimes caues it to refund mana and reset cooldown
* General
- Tooltip rewrite complete, except for Berserker(5th). Refer to here for details : LINK
- Fixed a bug where strong dispel(i.e Rule Breaker, Gae Dearg) did not dispel some buffs that could be dispelled by soft dispel(i.e S Scroll)
- Fixed a bug with some abilities missing icon picture
* Lancer(5th)
- Fixed a bug where Rune of Flame was not working
* Rider(5th)
- Fixed a bug where Mystic Eye was not working
* True Assassin(5th)
- Fixed a bug where Dagger Throw would not actually throw dagger at some occurence
- Fixed a bug where Dagger Throw searches for enemies in the fog of war as well
* Berserker(4th)
- Fixed a bug where casting Arondite in high input delay environment sometimes caues it to refund mana and reset cooldown
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