Sunday, December 27, 2015

Fate/Another Beta v1.37b Patch Note

* General
- -unpause is now developer exclusive command(still available in Fate/Another Test Version, you can search it in right top bar on 'Browse' section of 'Arcade')
- Pre-round pause duration reduced(15->6)
- Fixed a bug where some heroes could exceed 522 hard movespeed limit except for Rider(4th) on Gordius Wheel

* Assassin(Extra)
- Fixed the layout bug when Assassin attempts to use Combo:Raging Dragon Strike while E slot is not occupied by first Fierce Tiger Strike
- Fierce Tiger Strike's second damage type changed from Physical to Magical
- Intensified the China-ness



Thursday, December 24, 2015

Assassin(Extra) Overview

Overview

Assassin is combo-dictated assassin hero(heh) who excels in chaining multiple abilities to decimate single target. Designed to thrive when relentlessly attacking foes with base attack and multitude of abilities, he will be a deadly force in mechanically proficient player's hands.

What's Different

*Note: Lot of the background information in this document is based on my outdated Warcraft 3 experience(before I got my hands on dota 2 modding, so 2014 September), so the details might be different now. You may skip this section if you have not played Warcraft 3 map.

Assassin in Warcraft 3 had several issues to be addressed:

1) Defining character
Assassin was heterogeneous in concept. He inherited the tools of existing assassin heroes at the time and became a melting pot of assassin archetype; pseudo-Tsubame Gaeshi on E, pseudo-Gae Dearg on R, and pseudo-Presence Concealment on F, and the usual stereotype melee buffs. As a result, he remained rather bland hero with lacking character that sets him apart from others. Except...

2) Extreme upfront damage
Up to 2700 instant pure damage combo that is very easy to pull off. Ouch.

To tackle with these issues, The focus was shifted to the truly unique aspect of his gameplay; the lengthy combo that consists of multiple E casts and occasionally R. No other heroes had the feeling of the arcade fighting game where you press the keys in right order and timing in succession for satisfying combo, integrated very well into gameplay. Assassin's kits now mainly revolve around chain combo, helping player to perform a fluid sequence of abilities with meaningful and discernable passive and buffs.



Gameplay



Assassin's primary source of damage comes from Fierce Tiger Strike(E) and No Second Strike(R). Using these two abilities at right time will decide the fate of your prey. These abilities can be used in conjunction with C and S scroll for quick pickup on fragile target in early game. Due to being mana-gated, however, he needs several important pickups to become the true combo master of Fate/Another.



As the game progresses, Assassin can acquire his key Attributes to remedy his mana issues. Thanks to easier application of Mark of Fatality from Attribute:Improve Martial Arts and strong mana refund on Attribute:Furious Chain, the devastating combo of [E-E-C Scroll-R-E] only costs 1000 mana during mid-game. With AGI ratio and stackable bonus speed buff, Assassin can also integrate strong right-clicker capability to his build that will keep his damage output relevant in late game.



However, while it is satisfying to land full combo perfectly, it also implies Assassin has to be under the nose of his foes for long period to be effective. It is where new defensive kits come in. The stereotype melee passive/buffs on Innate, Q and W were reworked upside down to add more depth to Assassin's gameplay by rewarding the fast reflexes, while providing enough offensive power that is a good match to their predecessors. With the vision provided by Mark of Fatality, momentary resistance from Cosmic Orbit, and the cleanse from Attribute:Dual Class, Assassin can deal with most of threats from moderate range.

Fate/Another Beta v1.37 Patch Note

* General
- Fixed a bug where Shards of Holy Grail could not be activated
- Enabled Assassin(Extra)

Announcement:
1) Assassin(Extra)'s portrait card on loadout is postponed until my sony vegas starts actually working
2) Urgently looking for Russian translator. Hit me up on Steam for details
3) There's a bug with global sound right now. Fixed all identified sounds so far but there might be more, so please leave a report on googledoc if there is any


Monday, December 14, 2015

Fate/Another Beta v1.36b Patch Note

* Berserker(4th)
- Rule Breaker cast range increased(100->150)

* Archer(5th)
- Fixed a bug where Unlimited Blade Works' cast particle was flickering for enemies when used in FoW

* Caster(5th)
- Rule Breaker cast range increased(100->150)
- Wall of Flame casting point reduced(0.3->0.01)

* Assassin(5th)
- Fixed a bug where Illusions did not fully benefit from bonus attack speed from AGI

* True Assassin
- BAT increased(0.8->1.0)
- Stat per level table changed(0.5/1.8/0.7->0.5/1.6/0.9)

* Avenger
- Fixed a bug where remains from split did damage 1 level less than specified

Sunday, December 6, 2015

Fate/Another Beta v1.36 Patch Note

* General
- Fixed a bug where AGI gave less attack speed and armor per point
- Fixed a bug where STR gave less health regen per point
- Fixed a bug where INT gave less mana regen per point
- Fixed a bug where shields sometimes regained durability when damaged by abilities that deal physical damage while in negative armor
- Fixed a bug where secondary damage from Spirit Link did not respect armor and MR of primary target


* Assassin(5th)
- Clones are no longer pseudo-illusions based on unit
- Clones are now invulnerable for 0.5 seconds when they spawn
- Fixed a bug where Combo:Tsubame Mai did not generate clones if target is dead before the last strike lands
- Attribute:Ganryu mana cost reduced(19->16)
- Added new Attribute:Improve Mind's Eye

* Red Saber(Extra)
- Saber can now learn Assassin(Extra)'s Martial Arts from Imperial Privilege tab, replacing Item Construction.


























- Gladiusanus Blauserum max damage reduced(360%->320%)
- Tres Fontaine Ardent bonus AGI increased(17/24/31/38/45->20/30/40/50/60)

* White Saber(Extra)
- Combo:Supernova cooldown reduced(170->150)

* Caster(5th)
- Auto-select now checks if Ancient Dragon is dead
- Fixed a bug where items could not be bought while mounted

* Caster(4th)
- Auto-select now checks if Gigantic Horror is dead
- Fixed a bug where items could not be bought while mounted