* General
- Fixed a bug where AGI gave less attack speed and armor per point
- Fixed a bug where STR gave less health regen per point
- Fixed a bug where INT gave less mana regen per point
- Fixed a bug where shields sometimes regained durability when damaged by abilities that deal physical damage while in negative armor
- Fixed a bug where secondary damage from Spirit Link did not respect armor and MR of primary target
* Assassin(5th)
- Clones are no longer pseudo-illusions based on unit
- Clones are now invulnerable for 0.5 seconds when they spawn
- Fixed a bug where Combo:Tsubame Mai did not generate clones if target is dead before the last strike lands
- Attribute:Ganryu mana cost reduced(19->16)
- Added new Attribute:Improve Mind's Eye
* Red Saber(Extra)
- Saber can now learn Assassin(Extra)'s Martial Arts from Imperial Privilege tab, replacing Item Construction.
- Gladiusanus Blauserum max damage reduced(360%->320%)
- Tres Fontaine Ardent bonus AGI increased(17/24/31/38/45->20/30/40/50/60)
* White Saber(Extra)
- Combo:Supernova cooldown reduced(170->150)
* Caster(5th)
- Auto-select now checks if Ancient Dragon is dead
- Fixed a bug where items could not be bought while mounted
* Caster(4th)
- Auto-select now checks if Gigantic Horror is dead
- Fixed a bug where items could not be bought while mounted
Sunday, December 6, 2015
Sunday, November 29, 2015
Fate/Another Beta v1.35 Patch Note
* General
- Combo requirement now respects rounded-up values on UI(i.e 19.6 INT still qualifies as 20)
* Assassin(5th)
- Heart of Harmony tweaks
- Windblade damage reduced(400/500/600/700/800->400/475/550/625/700) *
- Combo:Tsubame Mai tweaks
* Berserker(5th)
- Attribute:Eternal Rage bash duration increased(0.5->0.65), damage reduced(300->50), damage type changed(Magical->Physical)
* White Saber(Extra)
- Excalibur Galatine healing amount on ally reduced(66%->33%)
- Sun's Embrace's heal is now based on target's current magic resistance(50% of target's missing health->(target's current MR)% of missing health)
* Red Saber(Extra)
- Fixed a bug where Combo:Final Finale was generating flame in square AoE, rather than circular
* Caster(5th)
- Base movement speed increased(315->325)
- Fixed a bug where R button would be occasionally replaced with Firewall
- Fixed a bug where Hecatic Graea was dropping rays in square AoE, rather than circular
- Fixed a bug where Caster can mount on Ancient Dragon while invulnerable on air
- Fixed a bug where Ancient Dragon's ability layout would occasionally get messed up if Dragon dies by non-combat source(entity removal from lua script, workshop destroyed, round ended, etc)
- Fixed a bug where Ancient Dragon's health bonus from Caster's INT was reset when mounting
- Attribute:Improve Argos mana cost reduced(14->8)
- Workshop now mobilizes and immobilizes faster(3 seconds->1.5 second)
- Workshop now benefits from its own Brilliance Aura when upgraded
* Archer(4th)
- Gate of Babylon damage per weapon increased(30/45/60/75/90->40/60/80/100/120)
* Archer(5th)
- Attribute:Hrunting mana cost reduced(16->14), firing Hrunting emits global sound
* Berserker(4th)
- Eternal Arms Mastership's active component can no longer be used when Berserker is revoked
* Avenger
- Attribute:Overdrive mana cost reduced(14->12)
- Fixed a bug where Verg Avesta was unable to return Hecatic Graea's damage
- Combo requirement now respects rounded-up values on UI(i.e 19.6 INT still qualifies as 20)
* Assassin(5th)
- Heart of Harmony tweaks
- Now grants Assassin bonus movement speed after successful counterattack, and generates an illusion
- Now automatically moves player's camera to where Assassin teleported
- No longer deals damage
- Windblade damage reduced(400/500/600/700/800->400/475/550/625/700) *
- Combo:Tsubame Mai tweaks
- Counter damage threshold reduced(300->100)
- AD ratio per slash reduced(1.2->1.0)
- Generates 2 illusions if activated by counterattack, or 1 if activated by autoattack
- Cooldown increased(120->150)
* Berserker(5th)
- Attribute:Eternal Rage bash duration increased(0.5->0.65), damage reduced(300->50), damage type changed(Magical->Physical)
* White Saber(Extra)
- Excalibur Galatine healing amount on ally reduced(66%->33%)
- Sun's Embrace's heal is now based on target's current magic resistance(50% of target's missing health->(target's current MR)% of missing health)
* Red Saber(Extra)
- Fixed a bug where Combo:Final Finale was generating flame in square AoE, rather than circular
* Caster(5th)
- Base movement speed increased(315->325)
- Fixed a bug where R button would be occasionally replaced with Firewall
- Fixed a bug where Hecatic Graea was dropping rays in square AoE, rather than circular
- Fixed a bug where Caster can mount on Ancient Dragon while invulnerable on air
- Fixed a bug where Ancient Dragon's ability layout would occasionally get messed up if Dragon dies by non-combat source(entity removal from lua script, workshop destroyed, round ended, etc)
- Fixed a bug where Ancient Dragon's health bonus from Caster's INT was reset when mounting
- Attribute:Improve Argos mana cost reduced(14->8)
- Workshop now mobilizes and immobilizes faster(3 seconds->1.5 second)
- Workshop now benefits from its own Brilliance Aura when upgraded
* Archer(4th)
- Gate of Babylon damage per weapon increased(30/45/60/75/90->40/60/80/100/120)
* Archer(5th)
- Attribute:Hrunting mana cost reduced(16->14), firing Hrunting emits global sound
* Berserker(4th)
- Eternal Arms Mastership's active component can no longer be used when Berserker is revoked
* Avenger
- Attribute:Overdrive mana cost reduced(14->12)
- Fixed a bug where Verg Avesta was unable to return Hecatic Graea's damage
Saturday, November 21, 2015
Fate/Another Beta v1.34d Patch Note
* Archer(5th)
- Fixed a bug where Combo:Arrow Rain's Broken Phantasm was referencing 1 level higher values
* Assassin(5th)
- Fixed a bug where Attribute:Eye of Serenity particle was invisible to enemy
* Berserker(5th)
- Fixed a bug where Combo:Madman's Roar was not slowing affected enemies
- Fixed several bugs with Attribute:Eternal Rage:
- Fixed a bug where Attribute:God Hand would not resurrect Berserker if friendly Servant alive is either player 11 or 12
* Lancer(4th)
- Fixed a bug where Warrior's Charge was not correctly stunning secondary targets
- Fixed a bug where Mark of Mortality proc from Attribute:Rosebloom was dealing damage based on Lancer's health rather than target's
* Caster(Extra)
- Fixed a bug where Mantra on friendly target can be blocked by spell shield
* Rider(4th)
- Fixed a bug where Hephaestion's Hammer and Anvil sometimes caused performance issue over time
* Avenger
- Fixed a bug where Dark Passage could be used in some occurrence even when Avenger is locked
* White Saber(Extra)
- Fixed a bug where Combo:Supernova could be activated even when Q and R are not cast on same target
* Red Saber(Extra)
- Fixed a bug where Attribute:Soverign's Glory inflicted one more tick of damage
- Fixed a bug where Combo:Arrow Rain's Broken Phantasm was referencing 1 level higher values
* Assassin(5th)
- Fixed a bug where Attribute:Eye of Serenity particle was invisible to enemy
* Berserker(5th)
- Fixed a bug where Combo:Madman's Roar was not slowing affected enemies
- Fixed several bugs with Attribute:Eternal Rage:
- No longer allows Berserker to bash even when Courage is not active
- No longer increases Berserk's duration by 1 second
- Fixed a bug where Attribute:God Hand would not resurrect Berserker if friendly Servant alive is either player 11 or 12
* Lancer(4th)
- Fixed a bug where Warrior's Charge was not correctly stunning secondary targets
- Fixed a bug where Mark of Mortality proc from Attribute:Rosebloom was dealing damage based on Lancer's health rather than target's
* Caster(Extra)
- Fixed a bug where Mantra on friendly target can be blocked by spell shield
* Rider(4th)
- Fixed a bug where Hephaestion's Hammer and Anvil sometimes caused performance issue over time
* Avenger
- Fixed a bug where Dark Passage could be used in some occurrence even when Avenger is locked
* White Saber(Extra)
- Fixed a bug where Combo:Supernova could be activated even when Q and R are not cast on same target
* Red Saber(Extra)
- Fixed a bug where Attribute:Soverign's Glory inflicted one more tick of damage
Sunday, November 15, 2015
Fate/Another Beta v1.34c Patch Note
ANNOUNCEMENT: Community driven tournament is taking signup at the moment. Visit Fate/Another subreddit for more info.
* General
- Fixed a bug where Shard of Avarice did not correctly grant bonus gold on the beginning of new round
* Caster(5th)
- Selecting Caster while mounted selects Ancient Dragon instead
- Fixed a bug where mount delay was longer than intended
* Avenger
- Fixed a bug where True Form would occasionally mess up the ability layout
* Archer(5th)
- Fixed a bug where Hrunting did not grant vision of Archer
* Caster(4th)
- Fixed a bug where active component of Prelati's Spellbook was not applying damage amplification to allies correctly
- Selecting Caster while integrated selects Gigantic Horror instead
* Berserker(5th)
- Base mana regen increased(0.5->4)
* True Assassin
- Presence Concealment fade-in delay increased(1.5->2.0), and getting damaged resets the delay.
* Assassin(5th)
- Fixed a bug where Attribute:Quickdraw's damage was lower than intended
- Attribute:Ganryu now places Assassin 100 units behind the closest target
- Combo:Tsubame Mai cooldown decreased(150->120)
* Caster(Extra)
- Base health increased(900->1000)
- Base movement speed increased(320->330)
* Red Saber(Extra)
- Base mana increased(1050->1175)
* White Saber(Extra)
- Base health reduced(1250->1200)
- Combo:Supernova cooldown increased(130->170)
* General
- Fixed a bug where Shard of Avarice did not correctly grant bonus gold on the beginning of new round
* Caster(5th)
- Selecting Caster while mounted selects Ancient Dragon instead
- Fixed a bug where mount delay was longer than intended
* Avenger
- Fixed a bug where True Form would occasionally mess up the ability layout
* Archer(5th)
- Fixed a bug where Hrunting did not grant vision of Archer
* Caster(4th)
- Fixed a bug where active component of Prelati's Spellbook was not applying damage amplification to allies correctly
- Selecting Caster while integrated selects Gigantic Horror instead
* Berserker(5th)
- Base mana regen increased(0.5->4)
* True Assassin
- Presence Concealment fade-in delay increased(1.5->2.0), and getting damaged resets the delay.
* Assassin(5th)
- Fixed a bug where Attribute:Quickdraw's damage was lower than intended
- Attribute:Ganryu now places Assassin 100 units behind the closest target
- Combo:Tsubame Mai cooldown decreased(150->120)
* Caster(Extra)
- Base health increased(900->1000)
- Base movement speed increased(320->330)
* Red Saber(Extra)
- Base mana increased(1050->1175)
* White Saber(Extra)
- Base health reduced(1250->1200)
- Combo:Supernova cooldown increased(130->170)
Thursday, November 12, 2015
Fate/Another Beta v1.34b Patch Note
* General
- Moved the health and mana display slightly above to prevent it from blocking shop UI for right-side-minimap oriented players
* Archer(5th)
- Fixed a bug where Attribute:Improve Projection Level 1 did not prevent Sword Barrage:Confine's target from blinking
* Caster(4th)
- Fixed a bug where some dummy units granted Caster madness upon death
- Fixed a bug where all Oceanic Demons on the map explode upon using Exquisite Cadaver
- Fixed a bug where Tentacle of Destruction did not do health-based damage on hit
- Tooltip clarifications
- Torment madness damage multiplier increased(5%->10%, 10%->15% after acquisition of attribute)
- Exquisite Cadaver damage multiplier reduced(20%->12%)
- Attribute:Black Magic's curse damage and duration increased(300 over 2 seconds->400 over 4 seconds)
- Moved the health and mana display slightly above to prevent it from blocking shop UI for right-side-minimap oriented players
* Archer(5th)
- Fixed a bug where Attribute:Improve Projection Level 1 did not prevent Sword Barrage:Confine's target from blinking
* Caster(4th)
- Fixed a bug where some dummy units granted Caster madness upon death
- Fixed a bug where all Oceanic Demons on the map explode upon using Exquisite Cadaver
- Fixed a bug where Tentacle of Destruction did not do health-based damage on hit
- Tooltip clarifications
- Torment madness damage multiplier increased(5%->10%, 10%->15% after acquisition of attribute)
- Exquisite Cadaver damage multiplier reduced(20%->12%)
- Attribute:Black Magic's curse damage and duration increased(300 over 2 seconds->400 over 4 seconds)
Fate/Another Beta v1.34 Patch Note
* General
- Added left-top portrait and display for master status
- Fixed a bug where some self-cleanse abilities did not cleanse Rule Breaker's Banish state
* Caster(5th)
- Fixed a bug where Rule Breaker retained its original cooldown even after acquiring Attribute:Dagger of Treachery
- Fixed a bug where casting Hecatic Graea rendered Caster invulnerable for slightly longer(roughly 0.3 second) than when she actually lands on the ground *
* Saber(5th)
- Fixed a bug with Excalibur particle lasting slightly longer
* Saber Alter
- Fixed a bug with Excalibur particle lasting slightly longer
* Archer(5th)
- Fixed a bug where Clairvoyance level 2 particle was invisible
- Firing Broken Phantasm or Hrunting now briefly reveals Archer's location
* Lancer(5th)
- Fixed a bug where Spear of Striking Death Flight had explosion particle mismatching with actual impact
* Caster(4th)
- Fixed a bug where corpses affected by Exquisite Cadaver did full damage instead of 50% of original damage
- Fixed a bug where corpses would not be affected by Exquisite Cadaver at certain period of round
- Combo:L'Arret De Mort now executes regardless of where you target Exquisite Cadaver
* Caster(Extra)
- Fixed ability layout mess-up
- Fixed a bug where attacker damaging Avenger would result in Avenger suiciding when both are affected by Mantra
- Mantra's bonus damage is now dealt by Caster herself rather than the attacker(if lethal, the kill will be credited to Caster)
- Added left-top portrait and display for master status
- Fixed a bug where some self-cleanse abilities did not cleanse Rule Breaker's Banish state
* Caster(5th)
- Fixed a bug where Rule Breaker retained its original cooldown even after acquiring Attribute:Dagger of Treachery
- Fixed a bug where casting Hecatic Graea rendered Caster invulnerable for slightly longer(roughly 0.3 second) than when she actually lands on the ground *
* Saber(5th)
- Fixed a bug with Excalibur particle lasting slightly longer
* Saber Alter
- Fixed a bug with Excalibur particle lasting slightly longer
* Archer(5th)
- Fixed a bug where Clairvoyance level 2 particle was invisible
- Firing Broken Phantasm or Hrunting now briefly reveals Archer's location
* Lancer(5th)
- Fixed a bug where Spear of Striking Death Flight had explosion particle mismatching with actual impact
* Caster(4th)
- Fixed a bug where corpses affected by Exquisite Cadaver did full damage instead of 50% of original damage
- Fixed a bug where corpses would not be affected by Exquisite Cadaver at certain period of round
- Combo:L'Arret De Mort now executes regardless of where you target Exquisite Cadaver
* Caster(Extra)
- Fixed ability layout mess-up
- Fixed a bug where attacker damaging Avenger would result in Avenger suiciding when both are affected by Mantra
- Mantra's bonus damage is now dealt by Caster herself rather than the attacker(if lethal, the kill will be credited to Caster)
Thursday, November 5, 2015
Fate/Another Beta v1.33b Patch Note
* Caster(5th)
- Spellbook is now toggle-based, and no longer interrupts queued abilities
- Fixed a bug where extra damage from Attribute:Witchcraft was stacking per ray drop when using Hecatic Graea
- Hecatic Graea now positions Caster faster to the target location
* Rider(4th)
- Fixed a bug where Gordius Wheel modifier could be stacked
* Lancer(5th)
- Fixed a bug where Attribute:The Heartseeker's AD ratio was not properly working(it was attached to Improve Gae Bolg attribute instesad)
* Berserker(5th)
- Fixed a bug where ressurection by Attribute:God Hand did not remove Gae Buidhe's health reduction effect
- Spellbook is now toggle-based, and no longer interrupts queued abilities
- Fixed a bug where extra damage from Attribute:Witchcraft was stacking per ray drop when using Hecatic Graea
- Hecatic Graea now positions Caster faster to the target location
* Rider(4th)
- Fixed a bug where Gordius Wheel modifier could be stacked
* Lancer(5th)
- Fixed a bug where Attribute:The Heartseeker's AD ratio was not properly working(it was attached to Improve Gae Bolg attribute instesad)
* Berserker(5th)
- Fixed a bug where ressurection by Attribute:God Hand did not remove Gae Buidhe's health reduction effect
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