Friday, July 28, 2017

Fate/Another 1.23

Lancer(Extra) added to the game
Lancer is an initiator with low mobility but powerful Crowd Control abilities. Many of his abilities apply a stacking bleed modifier that deal damage over time and increase the damage of his other abilities. He sacrifices his own life to augment the power of his abilities. He can recover that life by draining blood from his enemies.

General
  • 7v7 mode enabled.
  • Armor
    • Armor per point of Armor increased from 1.75 to 2.25.
  • Mana
    • Mana Regen per point of intelligence decreased from .25 to .15.
    • Mana per point of intelligence increased from 14 to 15.
    • Mana regen per point of Mana Regen increased from 1.3 to 1.5.
    • Most heroes base Mana Regen decreased by 1. (Exceptions are both Berserkers and White Saber)
  • Experience
    • Experience range decreased from 5000 to 2500.
    • Experience per kill increased by roughly 15%.
Items
  • Mana essence price decreased from 800 to 700.
  • Gem of Speed movement speed decreased from 30% to 25%.
Avenger
  • Murderous Instinct Can no longer be dispelled by soft dispels (s, ex).
  • Vengeance Mark Cooldown reduced from 26 to 15.
  • Dark Passage
    • Cooldown reduced from 10 to 5.
    • Cooldown now resets at start of round.
  • Improved Dark Passage now causes debuff to reset when avenger gets a kill.
  • Blood Swap No longer disables Vengeance Mark.
  • Demon core is back on E, Blood mark moved back to D.

Archer(4th)


  • Enkidu damage changed from 10% each second to 6% every .5 seconds.
  • Golden Rule gold per second increased to 15/30.
Archer of Red
  • Phoebus Catastrophe: Barrage number of arrows reduced from 32/39/46/53/60 to 30/36/42/48/54.
Assassin(Extra)
  • Fierce Tiger Strike backswing lowered to make chaining E->C->R more fluid.
Berserker(4th)

  • Fixed bug where vortigern did not close spellbook with level 1 Knight of Honor.
  • SMG Barrage armor reduction reduced from -4/-5/-6/-7/-8 to -2/-3/-4/-5/-6
  • Arondite:
    • Bonus damage reduced from 18/21/24/27/30 to 12/14/16/18/20.
    • Bonus stats reduced from 8/16/24/32/40 to 4/8/12/16/20.
    • Now deals 400/450/500/550/600 physical damage around Lancelot when cast.
  • Improve Eternal Arms Mastership mana cost reduced from 11 to 8.
Berserker(5th)
  • Base armor reduced from 7 to 4.
  • Fissure Strike
    • Now does a barely-noticeable knockup.
    • Knockback distance now scales on skill level, 200/250/300/350/400.
    • Stun on Collisuion now scales on skill level, 0.6/0.7/0.8/0.9/1.0.
  • Courage
    • Damage bonus increased from 15/25/35/45/55 to 30/40/50/60/70.
    • Abilities now get half the damage bonus.
    • Courage stacks go down by 2 instead of being totally purged on soft dispels. Hard dispels removes Courage entirely (still the same as before).
  • Madman’s Roar
    • Now applies the berserk effect on berserker with Health lock doubled.
    • Stun, Revoke, and high damage aoe increased from 300 to 350.

    Caster(4th)

    • Strength growth increased from 0.75 to 0.85.
    • Agility growth increased from 0.75 to 0.85.
    • Fixed a bug where Abyssal Contract would interrupt abilities when cast with 0 madness cost.
    • Gigantic Horror
      • Movement speed increased from 100 to 150.
      • Tentacle Hook now hits allies.
      • Otherworldly portal delay reduced from 2 to 1.
      • Otherworldly portal range increased to 1000.
    Caster(5th)
    • Mana Transfer
      • Cooldown changed from 60/50/40/30/20 to 30.
      • Mana per second changed from 60 to 40/60/80/100/120.
      • Fixed a bug where tooltip was displaying mana per half second instead of mana per second.
    • Sacrifice damage bonus now lingers for 1 second.
    • Rule Breaker
      • Cast Point increased from 0.7 to 0.75.
      • Fixed bug where Rule breaker on target with avalon argos or Rho Aias would cause target to take physical and pure dmg.
    • Workshop
      • Workshop explosion now has a 0.7 second cast point.
      • Explosion delay reduced from 1.0 to 0.3.
    • Dragon
      • Arcane Wrath now gives vision of AoE when damage happens.
      • Now has 400 max mana (currently unit max mana cannot be modified in Lua, so the max mana scaling from int cannot be done).
      • Fixed a bug where Frostbite would only hit first target in the AoE.
      • Frostbite AoE reduced to match the particle.

      Caster Extra(Nursery Rhyme)
      • Queens Glass Game:
        • no longer causes Caster to take increased damage.
        • reduced cast point from .7 to .5.
        • Instant heal is no longer increased by percentage of max hp.
        • Heal over time increased from 3%/5%/7%/9%/11% to 4%/8%/12%/16%/20%.
      • Improve Queen’s Glass Game:
        • Fixed a bug where instant heal wasn’t being increased by caster’s Intelligence.
        • No longer gives a flat increase to instant heal.
        • Mana per point of healing increased from 0.5 to 1.0.
        • Now causes all healing and damage to be delayed until the channel ends or the area is left.


        False Assassin
        • Strength per level increased from 0.7 to 1.
        • Agility per level increased from 1.8 to 2.
        • Fixed a bug where Heart of Harmony would center camera on where Assassin was before the counter rather than where he teleported to.
        Lancer(5th)
        • Gae Bolg now knocks enemies up instead of knocking them back.
        • Improve Gae Bolg
          • Spear of Impaling Barbed Death Curse removed.
          • Now doubles the ability damage bonus of Rune of Flame.

        Red Saber

        • Tres Fontaine Ardent agility decreased from 20/30/40/50/60 to 18/26/34/42/50.
        • Aestus Domus Aurea slow reduced from 80% to 50%/55%/60%/65%/70%
        Rider(4th)
        • Phalanx duration decreased from 6 seconds to 3 seconds.
        • Army of the King:
          • Battle Horn
            • Now applies armor reduction to all enemy units in Army of the King, and 30% slow if Annihilate is activated.
            • Now applies -30%/-40%/-50%/-60%/-70% armor reduction instead of -3/-6/-9/-12/-15 flat armor.
            • Armor reduction duration is now 4 seconds.
        • Thundergod’s Wrath:
          • Physical stomp damage reduced from 200 to 150.
          • slow duration reduced from .35 to .25.
        • Bond Beyond Time:
          • Phalanx now spawns 8 swordsman (with a 12 second timed life) at the end of the duration.
        • Annihilate
          • Now applies Mute to all enemy Servants in Army of the King. Units such as Caster (4th)’s Gigantic Horror and Caster (5th)’s Workshop are not affected. Mute lasts as long as the Army of the King persists.
          • 3 seconds after casting Annihilate, fires many volley of arrows over the next 4 seconds, dealing 300 physical damage per arrow. Each arrow has 200 AoE.
          Rider(5th)

          • Bloodfort Andromeda: 
            • Slow changed from 10%/20%/30%/40%/50% to 50%.
            • Damage per second increased from 70/80/90/100/110 to 100/125/150/175/200 (total damage increased from 350/400/450/500/550 to 500/625/750/875/1000).
            • Absorbed hp per second increased from 30/40/50/60/70 to 50/60/70/80/90/100.
          Rider of Black
          • Hippogryff: Vanish castpoint decreased from 0.6 to 0.4.
          Saber(5th)
          • Camera now follows Saber during Avalon Dash.
          • Max Excalibur cooldown reduced from 200 to 150.
          • Improve Instinct mana cost increased from 11 to 13.
          • Improve Excalibur mana cost increased from 12 to 14.
          True Assassin
          • Weakening Venom now increased Dagger Throw's Range to 1100.
          • Protection from Wind no longer blocks Windblade.
          White Saber
          • Base Mana Regen increased from 2 to 4.

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