Tuesday, July 18, 2017

Fate/Another 1.22

New features
  • Standard Elimination mode is now uncapped to 7v7.
  • -1” to send gold (default 300) quickly to player 1.
  • To set the default, type “-set <x>” where <x> is an integer.
  • Statistics / ranking within team;
    • Key purpose is to provide a not-so-verbose indicator of how well one is doing within the team. For more comprehensive statistics, type "-ss" or "-ss <player-ID>" and check console output.
    • All commands below will have independent cooldowns, 60 seconds for each command and each player.
    • "-dmg" to display the top 3 damage dealers within the team and their respective average damage dealt per round.
    • "-tank" for the top 3 damage soakers.
    • "-c" for the top 3 C scroll users.
    • Other statistics will be made available on popular demand...
  • Alternate particles enabled for more skills
    • (*NEW*) Saber (5th)’s Max Excalibur (“-combo 0” being the current default or “-combo 1”)
    • (*NEW*) Archer (5th)’s Broken Phantasm (“-w 0” being the default, “-w 1” for the old default)
    • Berserker (4th)’s Air Strike (“-combo 0” being the current default or “-combo 1” for the old particle)
    • Rider (5th)’s Bellerophon (“-r 0” being the current default or “-r 1”)
General
  • Fate Apocrypha theme.
  • Round/Match win conditions are now changed;
    • We assume players are split evenly on both sides (7v7, 6v6 etc)
    • If a team wins a round, the team’s score goes up by 1. (as usual)
    • Let y be the number of players in a team. On round end, if y.y, the team with the lower score wins the round. (as usual)
    • If it is a y-1.y-1 or below, the round draws.
    • Draws now give 0.5 score to both teams.
    • If a team has 10.5 score and wins a round, the team’s score is now 11.
    • Nursery Rhyme’s combo on success does not change the score on any team.
    • Match Win condition is now:
      • The team must hit the victory condition (scoring at least 12).
      • The team’s score must be >= 1.5 more than the other team.
  • Holy Grail Blessing timing changed from 5/15/25/35… to 6/14/22/30/…
  • Holy Grail Blessing now gives 10 13 mana, down from 15.
  • Gold Bounties reduced from 1025 + level * 75 to 1050 + level * 50.
  • Armor gain from agility decreased from 0.3 to 0.2.
  • -bgmoff” is fixed.
  • -all” and “-all <x>” improved, now prioritizes teammates with the lowest gold.
  • Items
    • Scout Familiar
      • Ward ability cost increased from 800 to 1200.
      • Maximum shop charge now 6.
      • Initial shop charge now 4.
      • Shop recharge time now 35 seconds.
    • Ward Familiar
      • Shop recharge time reduced from 30 to 25 seconds.
      • Initial shop charge from 5 to 4.
      • Maximum shop charge reduced from 10 to 8.
    • C scroll cooldown reduced from 10 to 9.
    • B scroll duration reduced from 20 to 17, cooldown from 30 to 27.
    • A scroll duration reduced from 10 to 9, cooldown from 30 to 27.
    • Blink scroll cooldown reduced from 30 to 27.
    • Spirit Link
      • Most bugs should be fixed (though I'm pretty sure there is still weird stuff going on).
      • Cooldown reduced from 45 to 40.
      • When linked hero takes shared damage and the damage is lethal, the health is set to 1 and link is removed from that hero.
      • When linked hero takes direct damage and the damage after sharing is still lethal, the linked hero dies.
    • Healing scroll cooldown reduced from 60 to 40.
    • Condensed mana essence cooldown reduced from 40 to 30.
    • Berserk scroll cooldown reduced from 60 to 45.
    • Shard of Avarice and Shard of Prosperity are REMOVED.
    • ALL shards are now soul-bound, item can only be used by the owner.
    • Shard of Replenishment
      • Cooldown increased from 0 to 0.5.
      • Can be used on allies, 400 cast range.
    • (*NEW*) Shard of Minor Grail
      • Restores 8 Master Health, 8 Master Mana.
    • (*NEW*) Shard of Traversal
      • 1 charge
      • Can only be used 7 seconds after the start of a new round.
      • 1 second channel time, after channeling time, all allied Servants/Units within 1000 AoE are teleport-ed to destination.
      • Shard is only expended when successfully channeled.
      • Does not need a ward at target location.
      • Shard user is stunned and revoked for 1 second on arrival.



Servants
  • Red Saber (Extra)
    • Rosa Ichthys cast buffer increased from 0 to 300.
    • Gladiusanus Blauserum
      • Cast point is now 0.3 second, up from 0.05.
      • Channeling Time is now 1.7 second, where Nero gains a stack every 0.55 second.
    • Pari Tenu Blauserum bonus magical damage now scales off number of Gladiusanus Blauserum stacks at 1.25 * AGI / stack instead of a flat 5 * AGI.
  • Caster (4th)
    • Selfish now grants Zero Caster 100% Magic Resistance.
    • L’Arret de Mort’s DoT modifier now removed on new round.
    • Contaminate’s DoT modifier now removed on new round.
  • Archer (5th)
    • Arrow Rain animations now improved.
    • Kanshou Bakuya no longer does extra damage/INT.
    • Broken Phantasm now has a new particle.
    • Sword Barrage: Retreat
      • Now dislodges projectiles on cast.
      • Damage is now 125/150/175/200/225 from 60/80/100/120/140.
  • Avenger
    • Demon Core and Blood Mark’s skill position swapped.
  • Saber Alter
    • Vortigern’s min and max is now 80% and 120% respectively, down from 85% and 125%.
  • Berserker (4th)
    • Eternal Arms Marksmanship no longer trigger Tamamo’s Amaterasu or LiShuWen’s Martial Arts.
    • Tsubame Gaeshi now does not cost mana.
    • Vortigern now replaces Caliburn.
  • Assassin (Extra)
    • Spellbooks (e.g. Lancer (5th) runes) no longer trigger Martial Arts.
  • Caster (5th)
    • Hecatic Graea now goes on cooldown when Hecatic Graea Powered is cast.
    • Hecatic Graea cancels Recall on cast.
    • Mana Transfer is now 120 mana per second, up from 60.
    • Territory Creation
      • Cast range is now 300 from 200.
      • No longer reset-able.
    • Workshop
      • Gains mana regen aura and true sight only when the Workshop is fully built.
      • Mana Drain is now 120 + 2 * INT per second, from 40 + 0.8 * INT.
      • All Seeing Orb now cost 500 mana, 30 seconds cooldown, provides sight over 3000 radius, duration 2.5 seconds.
      • Dimension Jump now has 750 cast range, down from 1000.
      • Mobilize/Immobilize now has 2.2 seconds cast point, up from 1.6.
      • Skeleton Archer now has 330 movement speed, Day/Night vision up to 950/750 from 800/600.
      • Skeleton Warrior now has 340 movement speed.
  • Rider (4th)
    • Improve Charisma now cost 11 mana, down from 14.
    • Annihilate
      • Now applies Mute to all enemy Servants in Army of the King. Units such as Caster (4th)’s Gigantic Horror and Caster (5th)’s Workshop are not affected. Mute lasts as long as the Army of the King persists.
      • 3 seconds after casting Annihilate, fires many volley of arrows over the next 4 seconds, dealing 300 physical damage per arrow. Each arrow has 200 AoE.
    • Battle Horn
      • Now applies armor reduction to all enemy units in Army of the King, and 30% slow if Annihilate is activated.
      • Now applies -30%/-40%/-50%/-60%/-70% armor reduction instead of -3/-6/-9/-12/-15 flat armor.
      • Armor reduction duration is now 4 seconds.
  • Berserker (5th)
    • Base armor down to 4 from 7.
    • Final hit of Nine Lives now stuns for 1 second instead of 0.5, revoke duration however remains the same (still 0.5 second).
    • Fissure Strike
      • Now does a barely-noticeable knock up.
      • Knockback distance now scales on skill level, 200/250/300/350/400
      • Stun on collision now scales on skill level, 0.6/0.7/0.8/0.9/1.0
    • Courage stacks go down by 2 instead of being totally purged on soft dispels. Hard dispels removes Courage entirely (still the same as before).
  • Rider of Black
    • Hippogriff: Vanish cast point is now 0.4, down from 0.6.
  • Saber (5th)
    • Max Excalibur travel speed is now 7000. Overall different mechanics. New particles.
    • Avalon
      • Now counters Tsubame Gaeshi / Mai but does not block their damage.
      • If Saber (5th) dies from a Tsubame Gaeshi / Mai tick that is above 300 damage, Avalon is NOT proc-ed.
      • If Saber (5th) dies in the middle of Avalon-counter (e.g. Counters first hit of Tsubame Gaeshi, dies to second hit), no counter damage/stun is done.
  • True Assassin
    • Ambush now does 4 pure damage to wards instead of 2.
    • Protection from Wind no longer blocks False Assassin’s Windblade.
    • Snatch Strike particle now changed. On vision steal, an additional particle is applied on the enemy.
    • (*NEW*) Fan of Knives
      • Replaces Dagger Throw.
      • 3 Linear Projectiles, doing 120 + 1 * AGI damage each.
      • Weakening Venom attribute is renamed to Improved Dirks and updated accordingly, which enables a stronger version of Fan of Knives.
    • Self Modification
      • Now heals 280/350/420/490/560 and 40/50/60/70/80 per second over 7 seconds.
      • Now provides 20/30/40/50/60 AGI for 7 seconds.
      • Now has a particle.
      • Can be soft/hard-dispelled.
  • Lancer (4th)
    • Double Spear Strike cooldown reduced to 45 from 55
  • Saber (Extra), Gawain
    • Excalibur Galatine damage increased to 700/950/1200/1450/1700
  • Ruler (summarized version)
    • Unjust mechanics removed, and replaced with Saint.
    • Ruler gains Saint buff when her team’s head count is lower than the opposing side.
    • When Ruler is under Saint buff, Purge The Unjust, God’s Resolution and Luminosite Eternelle are powered up.
    • Improve Saint attribute enables Ruler to gain Saint buff when head count on both sides are even BUT not when every servant is alive, and Ruler gains Charisma buff as long as Saint buff persists.
    • Divine Symbol attribute now allows 2 Charisma buffs to stack, where one is from manually casting Charisma and the other being buffed by the flag.
    • When Ruler goes into La Pucelle state, gains Saint buff unconditionally.


What to expect
  • Saber (5th) QW path
  • Lancer (4th) alternative path rewarding chain-casting E/R instead of the typical Double Spear Strike path
  • Better utility for Skeleton Warrior/Archer/Dragon
  • Gawain rework/buff


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