Saturday, July 22, 2017

Fate/Another 1.22b

This post is a recap of the changes that happened since 1.22
All of these changes are already live
To give feedback, please come to the official fate/another discord and use the #balance-discussion channel

Version rolled back to 1.21f
Many changes in 1.22 have been reimplemented (detailed later) and many will  be reimplemented later based on feedback.

General
  • “-1” to send gold (default 300) quickly to player 1.
  • To set the default, type “-set <x>” where <x> is an integer.
  • Statistics / ranking within team;
    • Key purpose is to provide a not-so-verbose indicator of how well one is doing within the team. For more comprehensive statistics, type "-ss" or "-ss <player-ID>" and check console output.
    • All commands below will have independent cooldowns, 60 seconds for each command and each player.
    • "-dmg" to display the top 3 damage dealers within the team and their respective average damage dealt per round.
    • "-tank" for the top 3 damage soakers.
    • "-c" for the top 3 C scroll users.
    • Other statistics will be made available on popular demand...
  • Gold Bounties reduced from 1025 + level * 75 to 1050 + level * 50.
  • Armor gain from agility decreased from 0.3 to 0.2
  • Servant Speech system re-enabled
I want to hear feedback about shard of traversal and 7v7 mode (as a warning, if 7v7 were to be reimplemented it would not be balanced around)

Items
  • Blink Scroll
    • Blinking onto unpathable terrain will now blink to the nearest pathable spot in range.
    • This change is only currently live for blink scroll item, but will be added to other blinks in the future.
I want to hear feedback on the item cooldown changes made in 1.22 and whether those should be reimplemented

Servants
  • Avenger
    • Demon Core and Blood Mark’s skill position swapped.
A few have asked me to reverse this change, let me know how you feel.
  • Archer( 4th)
    • Gate of Babylon and Sword barrage backswing's have been shortened to make skill-chaining smoother
  • Assassin (Extra)
    • Spellbooks (e.g. Lancer (5th) runes) no longer trigger Martial Arts.
  • Berserker (4th)
    • Eternal Arms Marksmanship no longer trigger Tamamo’s Amaterasu or LiShuWen’s Martial Arts.
    • Tsubame Gaeshi now does not cost mana.
    • Vortigern now replaces Caliburn.
  • Berserker (5th)
    • Final hit of Nine Lives now stuns for 1 second instead of 0.5, revoke duration however remains the same (still 0.5 second).
  • Caster (4th)
    • Selfish now grants 100% Magic Resistance.
  • Caster (5th)
    • Workshop
      • Gains mana regen aura and true sight only when the Workshop is fully built.
  • Saber (5th)
    • Max Excalibur
      • Travel speed now 7000
      • Cooldown increased from 150 to 200
  • True Assassin
    • Ambush now deals 2 damage to wards
  • Ruler
    • 1.22 rework Reimplemented
    • Fixed bug where Purge the Unjust was revoking without needing Saint
    • Fixed bug where Purge the Unjust revoke mechanic was not listed in tooltip
User Interface
  • Glyph, Scan, and Talent Tree UI removed.
Announcement
I want to hear feedback on how to rework Lancer 4, his kit is currently too bare-bones and he is frustrating to play against. I want to flesh out his kit more fully and raise his skill cap.

Coming Soon



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