Wednesday, May 25, 2016

Fate/Another v1.12(part 4) Patch Note

* Archer(5th)
- Base mana increased(1000->1100)
- Base health increased(1100->1200)
- Stat distribution per level adjusted(1.4/0.8/0.8->1.1/0.8/1.1), primary stat changed to INT
- Fixed a bug where Hrunting and Broken Phantasm could be fired across different realm
- All Sword Barrage spells now cost 100 mana
- New ability - Sword Barrage - Retreat(Q): Archer immediately retreats backward and strikes area in a line with several swords, each ministunning and dealing damage
- Sword Barrage - Bombard cooldown and channeling duration reduced(5->3.5), damage reduced(200/250/300/350/400->200/225/250/275/300)
- Combo:Arrow Rain's broken phantasm now deals 66% of original damage
- Attribute:Improve Projection mana cost reduced(13->12). No longer improves Kanshou Bakuya. Now improves Sword Barrage - Retreat instead, causing it to apply 30% slow for 2 seconds. Level 2 passive sword base damage reduced(75->50)
- Attribute:Kanshou Bakuya Overedge now has fixed cooldown of 60 seconds

* Berserker(4th)
- Arondite no longer grants passive movement speed

* Assassin(5th)
- Mind's Eye damage type changed to Pure. AGI ratio reduced(0.3/0.9, 0.8/2.4 -> 0.15/0.45, 0.4/1.2)
- Fixed a bug where on-hit effect on secondary targets of Tsubame Gaeshi with Attribute:Ganryu inflicted damage to primary target instead

* Lancer(5th)
- Rune of Flame bonus damage reduced(0/2.5/5/7.5/10%->0/1/2/3/4%), on-hit bonus pure damage per stck reduced(3/4/5/6/7->1/2/3/4/5)
- Combo: Wesen Gae Bolg now silences target for 2 seconds
- Attribute:The Heartseeker AD ratio on Gae Bolg reduced(3->2), AD ratio on Wesen Gae Bolg increased(1.5->3). No longer has STR dependent component.

* Rider(5th)
- Bloodfort Andromeda casting point reduced(2.5->2.0). This change does not affect Bellerophon II

* Caster(Extra)
- Soulstream now deals 175% additional damage to Gigantic Horror

* True Assassin
- Snatch Strike damage reduced(35%->30%)

* Caster(4th)
- Oceanic Demon bounty increased(15->50), XP bounty increased(15->30)
- Tentacle of Destruction bounty increased(30->100)
- Fixed a bug where Abyssal Contract summon particle sometimes lasted forever
- Tentacle Hook projectile speed increased(1500->1800), now only targets enemy heroes
- Fixed a bug where victim of Tentacle Hook would occasionally get stuck to building during pull

* Announcement
- Army of the King rework is delayed to part 5 because initially proposed mechanics is unable to be implemented without compromising performance. Source 2 engine is still incapable of sustaining large amount of units. It's going to take a bit more time since I have to come up with different approach(ETA this weekend)