* Caster(5th)
Revisited Workshop system
- Fixed a bug where Workshop could use certain prohibited spells via small icons below layout
- Fixed a bug where Workshop items could be used while floating
- Fixed a bug where Workshop's Mana Drain disregarded vision availability
- Fixed a bug with passive mana aura applying to Workshop itself
- Fixed a bug where Skeleton Warrior and Archer did not share cooldown
- Fixed a bug where items could be used while Workshop is mobilized
- Enemies now have vision of 300 radius around Workshop at all times
- Workshop bounty increased to 2000 gold
- All summons of Caster now scale with Caster's level and INT
- Skeleton warriors and archers now have significantly increased base stats, but start decaying upon spawn and take twice as much damage from magic
- Skeleton warriors and archers can no longer destroy ward(Dragon still can)
- Ancient Dragon now slows enemy down on attack and can load Caster atop, enjoying new ability 'Arcane Wrath'
- Mana Drain scales with Caster's INT(40 per second -> 40+INT*0.8 per second)
- Territory Explosion extra damage based on INT now scales with how much mana Workshop has at explosion(From INT*8 to INT*20)
- Base health reduced by 50(950 -> 900)
- Base movement speed reduced by 5(320 -> 315)
- Base vision range decreased by 100(900 -> 800)
- Stat gain scheme changed(1.1/0.5/1.4 -> 1.0/0.6/1.4)
- Attribute 'Improve Argos' max shield charge amount reduced(200 -> 150)
- 'Item Construction' scroll generation chance adjusted to 25/30/45% for S/A/B Scroll respectively(from 33%/33%/33%). The chance is increased to 40/30/30% when Caster is within 500 range from Workshop.
- Rule Breaker range buffer increased(50 -> 115)
- Attribute 'Dagger of Treachery' mana cost reduced(19 -> 17)
- Attribute 'Improve Hecatic Graea' now adds (INT*1) damage for all offensive skills
TL;DR : Workshop rework. Caster now less tanky. INT scaling.
* Caster(4th)
- Integrate now has 0.5 second delay when loading and unloading
- Gigantic Horror bounty increased to 2000 gold