Tuesday, September 20, 2016

Fate/Another v1.16d Patch Note

General


  • Heroes now attempt to un-stuck themselves after respawn
  • Reduced visibility of lingering AoE effects(mostly circles) with lesser impact

Archer(5th)


  • Broken Phantasm and Hrunting now place crosshair indicator on enemy(only visible to his team)

Saber Alter


  • Combo:MAX Mana Burst 
    • No longer penetrates through B Scroll 

Assassin(5th)


  • General
    • Base health increased(1100->1150)
  • Mind's Eye 
    • AGI ratio increased(0.15/0.45->0.3/0.6, 0.4/1.2->0.8/1.6 when upgraded)
  • Windblade 
    • Now applies on-hit effect
  • Attribute:Quickdraw 
    • Now applies on-hit effect 

True Assassin


  • General
    • Base health increased(950->1050)
    • Base attack range increased(600->700)
    • projectile speed increased(1000->1800) 
  • Zabaniya
    • Fixed a bug where Zabaniya casting particle was sometimes visible to enemies even when Assassin is invisible 

Assassin(Extra)


  • General
    • Base health increased(1050->1150)
  • Presence Concealment
    • Heal percentage per second increased(2/3/4/5/6%->4/6/8/10/12%)
  • No Second Strike
    • Initial damage increased(550/600/650/700/750->650/700/750/800/850)
    • Initial stun duration increased(0.5->0.7)
    • Casting range buffer increased(165->225)
    • Cooldown reduced(40->30)

White Saber(Extra)


  • Attribute:Eclipse
    • Excalibur Galatine maximum bonus damage at singularity reduced(50%->30%) 
  • Attribute:Sunlight
    • Blade of the Devoted no longer removes Crowd Control effects on target, but replenishes mana
    • Invigorating Ray no longer replenishes mana, but grants 30% bonus magic resistance

Berserker(4th)


  • Attribute:Eternal Flame 
    • Mana cost per flame shot reduced(50->30)

Ruler(Apocrypha)


  • Combo:La Pucelle
    • Fixed a bug where Ruler did not get killed after combo is over if she is killed by a volatile unit that perishes in prior to combo expiration