Fate/Another v1.16d Patch Note
General
- Heroes now attempt to un-stuck themselves after respawn
- Reduced visibility of lingering AoE effects(mostly circles) with lesser impact
Archer(5th)
- Broken Phantasm and Hrunting now place crosshair indicator on enemy(only visible to his team)
Saber Alter
- Combo:MAX Mana Burst
- No longer penetrates through B Scroll
Assassin(5th)
- General
- Base health increased(1100->1150)
- Mind's Eye
- AGI ratio increased(0.15/0.45->0.3/0.6, 0.4/1.2->0.8/1.6 when upgraded)
- Windblade
- Now applies on-hit effect
- Attribute:Quickdraw
- Now applies on-hit effect
True Assassin
- General
- Base health increased(950->1050)
- Base attack range increased(600->700)
- projectile speed increased(1000->1800)
- Zabaniya
- Fixed a bug where Zabaniya casting particle was sometimes visible to enemies even when Assassin is invisible
Assassin(Extra)
- General
- Base health increased(1050->1150)
- Presence Concealment
- Heal percentage per second increased(2/3/4/5/6%->4/6/8/10/12%)
- No Second Strike
- Initial damage increased(550/600/650/700/750->650/700/750/800/850)
- Initial stun duration increased(0.5->0.7)
- Casting range buffer increased(165->225)
- Cooldown reduced(40->30)
White Saber(Extra)
- Attribute:Eclipse
- Excalibur Galatine maximum bonus damage at singularity reduced(50%->30%)
- Attribute:Sunlight
- Blade of the Devoted no longer removes Crowd Control effects on target, but replenishes mana
- Invigorating Ray no longer replenishes mana, but grants 30% bonus magic resistance
Berserker(4th)
- Attribute:Eternal Flame
- Mana cost per flame shot reduced(50->30)
Ruler(Apocrypha)
- Combo:La Pucelle
- Fixed a bug where Ruler did not get killed after combo is over if she is killed by a volatile unit that perishes in prior to combo expiration