Fate/Another v1.15 Patch Note
General
- Fixed a bug where player ID table was mixed up since July Dota 2 update(It was fixed since the mystery patch on 12nd August, but just so you know)
- Fixed a bug where side UI did not show automatic gold request message from other players if auto request option is unchecked
- Fixed lot of sound issues and adjusted some sound magnitudes
- Fixed a bug where EX Scroll could strike invisible or out-of-vision units as secondary target
- Fixed a bug with EX Scroll's wonky target acquisition
- Fixed a bug where configuration UI panel often scrolled into empty side or bottom
- Round duration reduced(150 seconds->120 seconds)
- First Holy Grail's Blessing now occurs at 5 minute mark, and once every 10 minutes thereafter
- New Master ability: Presence Resonator
- Occupies F key on Master. Pings a location of randomly chosen enemy Servant.
- Cooldown: 300 seconds, cannot detect an invisible or invulnerable unit
Saber
- Combo:MAX Excalibur
- Fixed a bug where regular Excalibur did not get disabled when layout is being switched, causing player with high latency to use regular one instead of MAX
Saber Alter
- Combo:MAX Mana Blast
- Cooldown reduced(180->150)
Berserker(5th)
- Courage
- Armor reduction amount reduced(3/6/9/12/15->3/4.5/6/7.5/9)
- Courage effect(both buff and STR reduction) is now soft-dispellable
Ruler(Apocrypha)
- Lumimosite Eternelle
- Rrange increased(1000/1075/1150/1225/1300->1400)
- Combo:La Pucelle
- cooldown reduced(150->135)
- Attribute:Identity Discernment
- Now also reduces Presence Resonator's cooldown by 50%
Archer(4th)
- Attribute:Power of Sumer
- Mana cost reduced(13->11)
- Attribute:Sword of Creation
- MAX Enuma Elish bonus damage increased(3500->11500)
Assassin(Extra)
- General
- Base movespeed increased(320->370)
- Attack range increased(100->150)
- BAT reduced(1.05->0.85)
- Combo:Raging Dragon Strike
- Cooldown reduced(150->110)
- If 3rd strike does not catch anyone, it is now considered a fail and remaining cooldown is reduced
Berserker(4th)
- SMG Barrage
- Armor reduction amount reduced(3/6/9/12/15->4/5/6/7/8)
- Armor reduction duration increased(5->8)
- Armor reduction buff is stackable but new application does not refresh duration of older stacks
- Cast point reduced(0.3->0.1)
- cooldown reduced on higher level(10 at all levels->10/8/6/4/2)
Lancer(4th)
- Combo:Rampant Warrior
- Cooldown reduced(120->100)
Caster(4th)
- Abyssal Contract
- Gigantic Horror health reduced(1500/1875/2250/2625/3000->1500/1750/2000/2250/2500)
- Tentacle of Destruction
- Fixed a bug where tentacles did not receive bonus health from Attribute:Abyssal Connection - 2
- Combo:L'arret De Mort
- Caster now becomes vulnerable as soon as combo begins
True Assassin
- Dagger Throw
- Fixed a bug where debuff reduced strength of target even without Attribute:Weakening Venom
- Combo:Delusional Illusion
- Cooldown reduced(200->150)
- Attribute:Weakening Venom
- Poison on autoattack duration increased(3->10)
- New application of poison no longer refreshes duration of older stacks
White Saber(Extra)
- Blade of the Devoted
- Cooldown reduced on higher levels(15->15/13.5/12/10.5/9)
- Excalibur Galatine
- Fixed a bug where orb's trajectory was finalized at the beginning of cast instead of when it is actually fired
- Attribute:Eclipse
- Increased the radius of singularity where Excalibur Galatine deals maximum damage(1->100)
Avenger
- Combo:Endless Loop
- Cooldown increased(90->100)
- Attribute:Overdrive
- Attack speed buff linger duration increased(1.5->2)