Saturday, August 20, 2016

Fate/Another v1.15 Patch Note

General

  • Fixed a bug where player ID table was mixed up since July Dota 2 update(It was fixed since the mystery patch on 12nd August, but just so you know)
  • Fixed a bug where side UI did not show automatic gold request message from other players if auto request option is unchecked 
  • Fixed lot of sound issues and adjusted some sound magnitudes
  • Fixed a bug where EX Scroll could strike invisible or out-of-vision units as secondary target
  • Fixed a bug with EX Scroll's wonky target acquisition
  • Fixed a bug where configuration UI panel often scrolled into empty side or bottom 
  • Round duration reduced(150 seconds->120 seconds)
  • First Holy Grail's Blessing now occurs at 5 minute mark, and once every 10 minutes thereafter
  • New Master ability: Presence Resonator
    • Occupies F key on Master. Pings a location of randomly chosen enemy Servant.
    • Cooldown: 300 seconds, cannot detect an invisible or invulnerable unit

Saber

  • Combo:MAX Excalibur
    • Fixed a bug where regular Excalibur did not get disabled when layout is being switched, causing player with high latency to use regular one instead of MAX

Saber Alter

  • Combo:MAX Mana Blast 
    • Cooldown reduced(180->150) 

Berserker(5th)

  • Courage
    • Armor reduction amount reduced(3/6/9/12/15->3/4.5/6/7.5/9)
    • Courage effect(both buff and STR reduction) is now soft-dispellable

Ruler(Apocrypha)

  • Lumimosite Eternelle 
    • Rrange increased(1000/1075/1150/1225/1300->1400)
  • Combo:La Pucelle 
    • cooldown reduced(150->135)
  • Attribute:Identity Discernment 
    • Now also reduces Presence Resonator's cooldown by 50% 

Archer(4th)

  • Attribute:Power of Sumer 
    • Mana cost reduced(13->11)
  • Attribute:Sword of Creation 
    • MAX Enuma Elish bonus damage increased(3500->11500)

Assassin(Extra)

  • General
    •  Base movespeed increased(320->370)
    • Attack range increased(100->150)
    • BAT reduced(1.05->0.85) 
  • Combo:Raging Dragon Strike 
    • Cooldown reduced(150->110) 
    • If 3rd strike does not catch anyone, it is now considered a fail and remaining cooldown is reduced 

Berserker(4th)

  • SMG Barrage 
    • Armor reduction amount reduced(3/6/9/12/15->4/5/6/7/8)
    • Armor reduction duration increased(5->8)
    • Armor reduction buff is stackable but new application does not refresh duration of older stacks
    • Cast point reduced(0.3->0.1)
    • cooldown reduced on higher level(10 at all levels->10/8/6/4/2) 

Lancer(4th)

  • Combo:Rampant Warrior 
    • Cooldown reduced(120->100) 

Caster(4th)

  • Abyssal Contract
    • Gigantic Horror health reduced(1500/1875/2250/2625/3000->1500/1750/2000/2250/2500)
  • Tentacle of Destruction
    • Fixed a bug where tentacles did not receive bonus health from Attribute:Abyssal Connection - 2
  • Combo:L'arret De Mort
    • Caster now becomes vulnerable as soon as combo begins

True Assassin

  • Dagger Throw
    • Fixed a bug where debuff reduced strength of target even without Attribute:Weakening Venom
  • Combo:Delusional Illusion 
    • Cooldown reduced(200->150)
  • Attribute:Weakening Venom
    • Poison on autoattack duration increased(3->10)
    • New application of poison no longer refreshes duration of older stacks

White Saber(Extra)

  • Blade of the Devoted 
    • Cooldown reduced on higher levels(15->15/13.5/12/10.5/9)
  • Excalibur Galatine
    • Fixed a bug where orb's trajectory was finalized at the beginning of cast instead of when it is actually fired
  • Attribute:Eclipse
    • Increased the radius of singularity where Excalibur Galatine deals maximum damage(1->100)

Avenger

  • Combo:Endless Loop 
    • Cooldown increased(90->100)
  • Attribute:Overdrive
    • Attack speed buff linger duration increased(1.5->2)